
Explore the halls and travel deeper into the Vincent estate, but beware what lurks there. Father is coming home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Don't look into Jesse's basement...
Zeekerss owes me a new pair of underwear. It's a "fun" and "nice" story with some horror elements. It's short, it's free, and it's worth the time playing it, good game
Good fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
Genuinely one of the best horror games I have played. Story great, scares great, controls good once you get used to them, art and camera directions great. good game, take my money, I'll buy ya a beer <3
I really hope he one day makes a full survival horror game with these controls. It was such an interesting, simple experience to play through. Definitely worth a play!
why is this free, it should cost about 3 euros instead since the gameplay is pretty immersive despite the short runtime zeekerss definitely knows how to make straight bangers of games
Camera and movement is probably the worst I have seen in any video game. 0/10.
i love horror games because i just love horror and have a fascination for spooky ♥♥♥♥ in general, i hate horror games because i handle them like a little ♥♥♥♥♥♥♥ ♥♥♥♥♥ because having to directly put myself in scary situations terrifies the living ♥♥♥♥ out of me
6.2 (I must have downloaded this shortly after playing some Lethal Co and checking out the devs other work, I didn't realise until after finishing). Through most of my play I was into the tension that the game was setting up. The dichotomy of light was a great setup and to have it slowly turned was a good touch. I liked the design of the majority of the enemies and thought the other was rather lacking and upon facing it was initially disappointed. The core gameplay loop though is rather tedious and boring, just having you go from top to bottom of the house repeatedly over and over. Each time you reach one end of the house you'll pick up literally a key to then go back to the opposite to get another key. Around halfway it generally starts to make the return a little more 'puzzly' on how to manoeuvre and get back though. Saving is a little too generous overall as going back to the previous loop, every time you pass the roughly mid portion of the house you can freely save. But I am a little mixed also as there was one portion which was longer, I did about 80% of it accidentally lost and had to do the whole thing over which was rather annoying. Some of the camera angles for some of the shots when moving through the house were fantastic. Perfect angles to be able to see something change in a room down a corridor for example, little things like that which aid to set the tense atmosphere it's laying out. I really liked what was done with the ending, it rounded out and made a lot more sense with the MC's thoughts throughout. It added context to the other enemies been seeing throughout and made me appreciate at least a little more the enemy that I disliked. I still feel the enemy could had something a little 'extra' to it but still it made more sense now. The ending itself is quite open too in a mostly good way imo, it's easy to have something be open but not feel satisfying in doing so but this done it better than some imo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 48 | 88% | $1.99 | |
| $2.3K | 22 | 55% | $5.99 | |
| $764 | 11 | 91% | $3.00 | |
| $357 | 2 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |