
Dead On Arrival: Remastered is an atmospheric horror-puzzle game. Uncover the true consequences of one’s actions. A remastered version of the original classic!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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game doesnt work u cant interact with the first wood boards to even get past the tutorial. theres a spooky vase tho
[h1]Before I played Dead on Arrival: Remastered, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Unfortunately this game is not very polished or robust. I tried to play it twice from the start and on both occasions I ended up losing items in the inventory and had one screen freeze crash. The inventory management system is clunky and annoying. The graphics tend to stutter as well. Its a shame as I like these types of game and the premise is promising.
"Dead on Arrival: Remastered" is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. At least this is free, so it's not a cash grab. You're in a creepy old house and you have to click on stuff and do a little inventory management. It's been done a million times before, usually by asset flippers as cheap low effort minimum viable products. Actually the only interesting thing about this asset flip is that it's somehow Early Access, but also not Early Access because it's a "remaster", but it's a "remaster" of a game that apparently doesn't exist. Yet is also still in development because it's Early Access. Except it's abandoned. Confusing, huh? The game was abandoned roughly 2 months after launch and hasn't been updated in well over a year. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. Taking this as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. It's poorly optimised and badly polished, as movement has you lurching around... everything is clunky. This is very unpleasant to play just from an interaction perspective. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you download this free game? Is this one of the best of the 100,000+ games on Steam? Yes, the game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
This game has potential, but I was unable to do much because items were disappearing from my inventory. So I can't really recommend this to anyone until that is fixed.
Dead On Arrival: Remastered, atmosferik bir korku-bulmaca oyunudur. Bir kişinin eylemlerinin gerçek sonuçlarını ortaya çıkarın. Orijinal klasiğin yeniden düzenlenmiş versiyonu!
massive W scared the ♥♥♥♥ out of my friend, recommend 10/10 also, the game isnt broken, i played through it without a problem
Dead on Arrival: Remastered is a first-person psychological horror and puzzle adventure built around exploration, unsettling environments, and escape-room-inspired challenges. Developed and published by Lunar Panda Studios, the project originated as a university game before being rebuilt with improved presentation and expanded ambitions. Rather than emphasizing weapons or constant enemy encounters, it tries to create fear through isolation, uncertainty, environmental storytelling, and the uncomfortable feeling that the protagonist's surroundings are connected to something disturbing from his past. The story centers on Sean, whose seemingly ordinary journey home from work turns into a nightmare. During a train ride, he receives a mysterious warning shortly before a catastrophic derailment. Afterward, Sean awakens and initially believes that what happened may have been nothing more than a bad dream, but increasingly strange events make that explanation difficult to accept. His experiences eventually lead into an ominous hotel environment where disturbing memories and clues begin revealing pieces of his history. The narrative deliberately withholds answers, encouraging the player to question how much of the situation is real and why Sean appears to be experiencing these events. Exploration forms a substantial part of the gameplay. Rooms need to be examined carefully because seemingly insignificant objects can contain clues or provide information required to solve a puzzle. This makes observation important rather than optional. The environments are not simply corridors connecting scripted scares; they function as interactive spaces where players search for items, investigate details, and gradually understand how different pieces fit together. An inventory system supports this structure by allowing useful objects to be collected and applied when appropriate. Escape-room-style puzzles provide the main mechanical challenge. Players may need to interpret environmental hints, discover combinations, understand patterns, or determine how collected objects relate to nearby obstacles. This approach complements horror surprisingly well because being unable to immediately leave an unsettling location naturally creates tension. Instead of escaping danger through reflexes, progress often depends on remaining calm enough to examine the environment and determine a solution. Puzzle enthusiasts may appreciate this slower approach, although anyone expecting action-heavy survival horror should understand that investigation and problem solving receive considerably more attention. Atmosphere is arguably the game's strongest quality. Lighting, shadows, environmental details, and audio are used to make ordinary spaces feel increasingly hostile. Psychological horror works best when players become nervous before anything actually happens, and Dead on Arrival: Remastered frequently attempts to generate that anticipation. Sudden scares are part of the experience, but they exist alongside quieter stretches where uncertainty does much of the work. Walking into an unfamiliar room, hearing something unexpected, or discovering an unsettling object can be more effective than constantly placing obvious threats directly in front of the player. The narrative presentation combines environmental storytelling with more directed sequences and cutscenes. This allows important events to be emphasized while still rewarding players who investigate their surroundings thoroughly. Sean's memories provide a useful foundation for the mystery because new discoveries can gradually change the player's interpretation of earlier events. The concept of being confronted by consequences connected to one's own history gives the horror a personal dimension and prevents the setting from feeling like an entirely random collection of haunted locations. Its most important limitation is its Early Access status. The available game represents only part of a larger experience that was intended to receive additional levels, puzzles, improvements, and expanded content. Development inactivity is therefore a significant consideration when judging what currently exists. Players should not approach it expecting the scope or completeness of a finished commercial horror campaign. The existing content demonstrates the intended direction, but unresolved development ambitions inevitably make the experience feel more like a promising portion of something larger. That incomplete condition also affects replay value. Puzzle solutions naturally become easier once discovered, and a story-focused horror experience loses some of its uncertainty after the first playthrough. Additional planned levels could have greatly expanded the overall package, but judging the game on its currently available material means accepting a comparatively limited experience. The free-to-play nature makes this easier to tolerate because interested players can explore its ideas without an upfront purchase. Steam Deck compatibility is less certain. Dead on Arrival: Remastered does not have a prominent official Steam Deck Verified designation to guarantee a completely optimized handheld experience. As a Windows-focused first-person title, it may be possible to run it through the Deck's compatibility environment, but users should be prepared for potential configuration issues. Controller behavior is another consideration because the game emphasizes environmental interaction and puzzle examination, which can sometimes feel more natural with keyboard and mouse controls. The Deck's trackpads may help with pointer-like interaction, but this should be regarded as an unofficial or potentially requiring-adjustments experience rather than guaranteed plug-and-play compatibility. The smaller display may also make subtle environmental clues harder to inspect. Despite its unfinished nature, the game has worthwhile ideas. Combining psychological horror with escape-room mechanics creates a good foundation for suspense because puzzles force players to remain inside environments they would instinctively prefer to leave. The mysterious protagonist, disturbing memories, environmental clues, inventory interactions, and carefully controlled atmosphere provide enough substance to distinguish it from extremely basic horror walking simulators. Dead on Arrival: Remastered is ultimately easier to recommend as an interesting indie horror experiment than as a complete adventure. Its atmosphere, puzzle-driven exploration, and psychological premise demonstrate considerable potential, while its incomplete Early Access state prevents that potential from being fully realized. Players who enjoy methodical exploration and unsettling mysteries may still find the available material worthwhile, particularly given its accessible free-to-play format. Those wanting a polished, lengthy, conclusively finished horror campaign should temper their expectations. Rating: 7/10
Puzzle was good
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 92 | 68% | $3.99 | |
| $5.1K | 19 | 47% | $13.99 | |
| $1.6K | 18 | 56% | $3.99 | |
| $34 | 2 | 0% | $0.99 | |
| $27 | 1 | 0% | $1.50 | |
| — | 0 | — | — |