
Dead Monarchy is an open-world, turn-based tactical RPG set in a low fantasy world. Personally lead and manage your mercenary company as the captain and embark on your personal quest to defeat the arena champions.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра специфическая, вроде и механика есть и квестовые задачи, но не затягивает меня почему-то(
Поначалу игра понравилась, пока не напал на отряд лутеров. В итоге у меня 13 бойцов у врага 2, которые настакали себе 100+ защиты и шанс попадания по ним 5%. Причем они полностью окружены, а я не могу по ним попасть ни арбалетчиками, ни в ближнем бою. Герои 12 уровня. Я играл в Battle Brother на легенде и даже там было проще. Что делать тут непонятно. На ответные атаки и блокировние стамина оказывается не тратится. Разочаровние.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did get enjoyment out of this game, but i have to give it a down rating as part of my critique. I will caveat that you can't go wrong buying it on sale if you like these kinds of games, but the game needs a gameplay loop improvement, specifically the reduction of repetition. I played it on imperial mode, because that is the mode the designer said is the intended way to play. On this mode the xp rate is so slow, you end up grinding for far too long at various stages of party strength. Part of the fun is building your mercenary builds but having repeat fights constantly for miniscule gains causes boredom. The fights were only engaging a handful of times when i made the move to a high difficulty faction area. ie. outlaws-deserters-raiders-sellswords-nobles each representing a different level of build power for the opposition. the story directs the player well enough but even once you complete it you are denied satisfaction, because advancing to postgame promises to yield one last part, potentially the most satisfying part of the story. So i rushed over to the endgame encounter, it was absurdly over powered. its not more opposition or different builds, its just every character has 150+ on the majority of their stat. Then their defense and offense stats are 150+ they hit every time and you barely have 30% chance to hit. The realization is that now you have to grind for probably another 100 nobles fights to level up more. i'm not even exaggerating. to reach the end of the first part of the story you just need to be level 11 and most of your merc outfit lanywhere between level 7-11, by my estimation will do it. it is a grind but you can get there. Now that the final encounter has dropped my chances of hitting down to 30% or less, and their chance of hitting to 60%+ simply by the fact that their stats are numerically raised to absurd levels... so there is no way to 'tactically' win anymore except to grind first, and going by my level gains off noble fights, i reckon 100 fights to get my guys to lvl 17-21. and no, that's... that's just too boring to contemplate. i cannot find the will to finish the postgame story arc. and it's a shame, i was looking forward to it, even though it was probably just going to be a bit of written prose.
This is the "we have Battle Brothers at home" game. I'm tired of the "solo dev" excuse being used whenever a substandard game is being released. Also, "the game is hardcore/sandbox and won't hold your hand" is a disclaimer which basically means "there's no tutorial to walk you through the very user-unfriendly interface or explain how to interact with the game's basic systems". Speaking of the systems - I couldn't really interact with most of them. From the start you have a "quest" which tells you to go into the nearby city and kill a dude, but it mentions that you will need to get stronger before that - by recruiting new people and fulfilling contracts. Yet the only thing that I was able to access in the city was the market - for some reason all the other "buildings" didn't have any available options like recruitment.
TIME KILLER ,EVERY THING SOOOOOOO SLOW .same thing over and over RNG thing to get peop-le with 3 good parks to build off takes foooooor ever,instead of makeing this game better they make a new game just like it WTF Y MONEY just make a dlc ,no 0 quality of life . wan i say time killer i meea that
If you like squad Building and perk customisation give it a shot,its cheap. I dont recomment playing on "Emperor" difficulty. Its not more difficult per se besides the start, it just takes so much much more time to level up the guys and affinity if you want to go for the endboss fight. Tweak it a bit, keep ironman mode, dont do XP on kill! XP on kill only awards 1 guy the xp. XP shared gives everyone the full XP.
I certainly have not gotten the hang of this game yet but from what I have played I like it. It is a low budget game but there is a fun play loop and more than enough content to justify the price.
awesome game, a strong recommend. if you like wartales and battle brothers then you will love this game! the character customisation is incredible and the head pops are hilarious. this game is criminally underrated and deserves a lot more attention from the steam community. the game is cheap as chips too
There is potential here but it needs longer in the oven. Main issue is that it is much to repetitive with almost no variability.
Solo dev makes a medieval private military company game a la [i]Battle Brothers[/i] and [i]Wartales[/i] with much less polish and much more jank but with a ridiculous amount of love and soul. I'm content to wait until there's more to really pour more time in as my backlog is fierce. For $10 you'll get it down to a dollar an hour easy enough (ergo 10hrs of play).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.1K | 8.4K | 70% | $1.39 | |
| $303.4K | 616 | 71% | $19.99 | |
| $239K | 361 | 71% | $24.99 | |
| $67.2K | 166 | 63% | $15.99 | |
| $1.8K | 9 | 67% | $7.99 | |
| $8.8M | 13.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8K | 88 | 75% | $19.99 | |
| $41.8K | 65 | 95% | $24.99 | |
| $41.8K | 96 | 62% | $14.99 | |
| $41.8K | 666 | 44% | $5.99 | |
| $41.8K | 235 | 78% | $9.99 | |
| $41.8K | 198 | 89% | $9.99 |