
Dead Hungry is a fast-paced VR game developed by Q-Games, creators of the PixelJunk series. Restore zombies to human form by loading up huge hamburgers and hurling them to the grateful undead. Your weapons of choice are burgers, pizza, fries--and anything else you can pick up!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 69reviews | 91% | — | $13.1K |
| $7.99 | 224ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ミライアカリちゃんの動画見てほしくなって購入w https://www.youtube.com/watch?v=BP6kp9Wgt24 いや~普通に面白いw 食べ物じゃないものまでハンバーガーに挟めるのが草 ネタバーガーがツボるw
While i do enjoy this game I will say: it is nothing special. Its not groundbraking and not over the top creative. However it is simple and braindead fun (get it?) The price tag is fair in my opinion since its rather repetitive and outside of the few special levels in the game you basically do the same routine over and over again so just dont expect too much and just have fun with it. The tutorial only covers the simple basics and you need to find a lot of stuff out yourself. But i find the most important rule is this: "Everything is a burger you just have to belive hard enough" Pizza? Burger!, Fries? Burger!, Lightbulb? Burger!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Spanish - Spain, Japanese, French, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game ever im having so much fun
This game is enough to buy a VR headset for Every game with "Hunger" in its name is a masterpiece 10/10
Sometimes feeding the zombies is a little frustrating to find that hand off "sweet-spot". overall, it is pretty fun.
Dead Hungry, developed and published by Q-Games Ltd., is a fast-paced VR action game that blends arcade-style chaos with an absurdly humorous premise. Instead of mowing down hordes of zombies with conventional weapons, you fight the undead with towering stacks of burgers, pizzas, fries, and other oversized fast-food creations. The goal is not to destroy the zombies but to “cure” them by stuffing them full of food, restoring them to human form before they overwhelm your food truck. This playful inversion of the traditional zombie formula immediately sets the tone for a game that prioritizes energy, silliness, and physical engagement. Designed exclusively for virtual reality, Dead Hungry makes full use of motion controls to immerse players in its frantic kitchen battlefield. You stand behind a food counter equipped with grills, ingredients, and preparation surfaces, and your job is to assemble massive meals as quickly as possible. Timing and multitasking are essential. You must cook patties, stack buns, add toppings, and then physically grab and throw the finished creation at incoming zombies. The physicality of reaching, stacking, and flinging food creates a tangible sense of involvement that traditional flat-screen games cannot replicate. The core gameplay loop revolves around escalating waves of undead customers. Early stages allow players to familiarize themselves with the controls and mechanics, but difficulty ramps up quickly. Zombies approach in larger numbers and from multiple directions, forcing players to juggle preparation and delivery under increasing pressure. The challenge lies not just in speed but in efficiency—prioritizing which zombie to serve first, managing limited cooking space, and minimizing wasted motion. As the pace intensifies, Dead Hungry becomes surprisingly demanding, requiring both quick reflexes and organized thinking. Visually, the game adopts a colorful and exaggerated style that reinforces its comedic tone. Character designs are cartoonish, with zombies ranging from office workers to schoolgirls and other caricatured archetypes. Their expressions and animations lean toward humor rather than horror, making the experience approachable and lighthearted. The environment remains relatively focused on a single street-side food truck setting, which keeps attention on the action but also limits environmental variety over extended play sessions. Sound design complements the energetic gameplay. Sizzling grills, splatting ingredients, and exaggerated zombie groans contribute to the immersive VR experience. The soundtrack maintains a lively tempo that matches the frantic pace of each wave. While not particularly complex, the audio feedback is effective in reinforcing timing cues and maintaining momentum during intense sequences. Content is structured around a series of increasingly challenging levels. As players progress, new food items and variations are introduced, adding complexity to preparation. However, the core mechanic remains consistent throughout, and the novelty of curing zombies with junk food may gradually wear thin for some players. The relatively contained scope means that while the game excels as a short, high-energy VR experience, it does not offer extensive long-term depth or branching gameplay systems. One of Dead Hungry’s strongest attributes is its accessibility. The controls are intuitive, and the objective is easy to grasp, making it suitable even for players new to VR. Sessions are well-suited for short bursts of play, whether as a quick solo challenge or as a demonstration piece to showcase VR to friends. Its humorous concept and physical interactivity make it particularly effective as a party-style VR game. Ultimately, Dead Hungry succeeds by fully committing to its absurd premise and leveraging VR’s strengths. It may not provide the narrative complexity or mechanical depth of larger VR titles, but it delivers a concentrated dose of chaotic fun. For players seeking a lively, hands-on experience that combines arcade intensity with playful creativity, Dead Hungry offers a memorable and energetic take on zombie survival—served with a side of oversized fries. Rating: 8/10
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It's a great game, and I recommend it.
uhhhh i died because of lack of speed
Burger Shop but VR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $13.1K | 50 | 94% | $10.99 | |
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