No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Dazed & Amuzed is the party game that reads the room — and takes it from there. Gather your friends, pass the phone, and let the chaos begin. Whether you want to keep it light or go deep, Dazed & Amuzed serves up the perfect prompt for the moment. No setup, no rules to memorize, no account required. Just pick a vibe and play. HOW IT WORKS • 3–12 players on one phone • Each round, one player is the Judge and picks a card type • Everyone else answers, debates, or votes • The Judge crowns a favorite — most points wins PICK YOUR VIBE • Party Mode — fast, funny, say-no-more energy • Go Deep — the conversations you'll actually remember • Best of Both — a little of everything THE DECKS • Debate — settle the arguments that divide the group • Would You Rather — impossible choices, instant chaos • Spill — the stories you've been dying to tell • Unfiltered — honest, no-holds-barred prompts • Exposed — find out what your friends really think • Guilty — confessions, hot seats, and "drink if…" Perfect for pregames, road trips, date nights, reunions, and any time the group chat finally shows up in person. Free to play with every current deck included. More themed decks coming soon. Drinking Mode (optional, 21+) adds drinking-themed prompts — off by default. Please play responsibly.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Dazed & Amuzed is the party game that reads the room — and takes it from there. Gather your friends, pass the phone, and let the chaos begin. Whether you want to keep it light or go deep, Dazed & Amuzed serves up the perfect prompt for the moment. No setup, no rules to memorize, no account required. Just pick a vibe and play. HOW IT WORKS • 3–12 players on one phone • Each round, one player is the Judge and picks a card type • Everyone else answers, debates, or votes • The Judge crowns a favorite — most points wins PICK YOUR VIBE • Party Mode — fast, funny, say-no-more energy • Go Deep — the conversations you'll actually remember • Best of Both — a little of everything THE DECKS • Debate — settle the arguments that divide the group • Would You Rather — impossible choices, instant chaos • Spill — the stories you've been dying to tell • Unfiltered — honest, no-holds-barred prompts • Exposed — find out what your friends really think • Guilty — confessions, hot seats, and "drink if…" Perfect for pregames, road trips, date nights, reunions, and any time the group chat finally shows up in person. Free to play with every current deck included. More themed decks coming soon. Drinking Mode (optional, 21+) adds drinking-themed prompts — off by default. Please play responsibly.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the App Store price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
12 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 1 | 100% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free | |
| — | 1 | 100% | Free |