
After thousands of years of dormancy, embody darkness and crush any resistance that arises in front of you with the help of your primordial powers in this first person shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Binlerce yıllık uyku halinin ardından, bu birinci şahıs nişancı oyununda karanlığı somutlaştırın ve ilkel güçlerinizin yardımıyla önünüzde ortaya çıkan her türlü direnişi ezin. Dawn of Light, ana karakterinin yüzyıllar sonra tanınmayan bir çöl dünyasında uyanan bir karanlığın tanrısı olduğu birinci şahıs nişancı oyunudur. Birçok düşman yolunuzu kapatmaya ve sizi kalıcı olarak tekrar uykuya göndermeye çalışacak.Sizi neyin uyandırdığını öğrenin. Engelleri aşın ve yolunuza çıkmaya cesaret eden tüm ölümlüleri yok etmek için güçler toplayın. Güçlerinizi beslemek için fiziksel bedenlerini yok ettikten sonra ruhlarını toplayın. Bu harap olmuş dünyayı kurtarmak için gereken kötülüğü üstlenin.
Fort sympathique bien que court, l'UI est créative, l'ambiance et les musiques sont dans le ton, les différents pouvoirs ont leurs styles propres et sont intéressants, enfin, la DA est cohérente et le level design assez clair, je ne me suis pas perdu ni ne me suis sentis frustré. Sur la partie technique il y a une marge de progression, meme s'il tourne bien sur ma config et est agréable visuellement, 200 fps en moyenne, avec des chute a 100 voir 60 surtout à un endroit bien précis. Je regrette l'absence de support pour certaines résolution, l'absence de synchro vertical et le flou de mouvement imposé. Concernant le gameplay, les mouvement sont un peu lent et peuvent etre compliqué a prendre en mains, surtout le double saut, et les animation des pouvoirs rendent parfois difficile de suivre nos cibles. un dash aurait été agréable pour esquiver. Quelques bug par ci par là avec, entre autres, des bug d'animation et de son lié a l'utilisation répété des pouvoirs. Bon dans l'ensemble.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dawn of Light is a student project from the Objectif 3D academy in Montpellier, Southern France. It's a story/level driven Unreal based FPS where you control some demon thing and shoot absurdly mis-scaled enemies that look like asset flips in a lame DooM ripoff 3D environment. I'm pretty sure the students didn't pass this year, and if you're wondering why France isn't a major super power in game development, well, take a look at Dawn of Light. Gameplay is a very simple, very unsatisfying FPS experience where you bumble through some mediocre 3D DooM looking hellscape levels shooting tiny little guys... not sure if you are supposed to be a giant, or they just completely screwed up asset scaling, but the result is just funny, and the unkind kind of funny because they did bad and they're getting laughed at. You get a couple of resolution options but they didn't bother with any support beyond 1080p, and let's remember, 1080p was popular in 2006 and obosolete in 2014... so in 2022, this is not okay. There's no other graphics tweaks so the game looks like garbage, they put on some crappy filter and of course motion blur, so whatever they are teaching game dev students these days, they are wrong. Motion blur is never okay. Not including an option to turn off motion blur is a war crime. Shallow gameplay and a technical implementation worse than an Unreal asset flip makes this student project impossible to recommend, but given this is a student project and not a real game for gamers, it would be impossible to recommend anyway.
Dawn of Light to pierwszoosobowa strzelanka, w której głównym bohaterem jest bóstwo ciemności, które po wiekach budzi się w nierozpoznawalnym pustynnym świecie. Wielu wrogów będzie próbowało zablokować ci drogę i odesłać cię z powrotem do snu... na stałe.Dowiedz się, co Cię obudziło. Wspinaj się po przeszkodach i zbieraj moce, aby zniszczyć każdego śmiertelnika, który ośmieli się stanąć ci na drodze. Zbierz ich dusze po zniszczeniu ich fizycznych ciał, aby zasilić swoje moce. Wciel się w zło konieczne do ocalenia tego zrujnowanego świata. Opis Gry Ciekawy Ale Gameplay Ciekawszy chociaż nie miałem zbyt dużo czasu w Grze bo to w sumie taka gra do przodu ALe dla innych będzie jeszcze lepsza Więc Poelcam Dla nich <3
short little game I like it https://www.youtube.com/watch?v=AoEa0uT82w8
realy easy game very boring i finished it in 0.4 hrs
Achievements were buggy mess and there were occasional frame drops. Stereotypical Unreal Engine problems. Other than that though, I have seen way worse and this was a bug-free (in terms of gameplay) and enjoyable little game imo. I think it is worth a shot if you have a strong GPU. I played with a chinese 3080Ti with bumped up 16 gigs memory and I could get around 100 FPS on 1440p display so I can imagine some people unable to play with sh1tty cards like 1050Ti or so. Know your hardware's capabilities and then play it. I also used DXVK to translate garbage DX11 API calls to Vulkan. That definitely helped out a lot.
bom jogo, bons graficos, personagem um pouco lento, e a troca de armas poderia melhorar um pouco para ser mais rapidas nas batalhas, contudo o jogo tem potencial sim, vamos aguardar pra ver... recomendo
Je n'ai pas beaucoup joué au jeu, j'ai speedrun jusqu'à une certaine zone mais je vais quand même recommander ce jeu afin de motiver l'équipe derrière à apporter des améliorations (cc ecorceérable). Points positifs: -Un DOOM Like f2p, le concept est toujours sympathique. -Le lore a l'air sympa, à voir par la suite. -La bande son est cool. -On joue un méchant. Maintenant on va tacler. Points négatifs: -Mécanique beaucoup trop molle, on incarne une masse de puissance mais j'ai l'impression d'être tétraplégique. -Les bruits des tirs sont drôles les 30 premières secondes, ensuite ça devient très agaçant. -Aucune mécanique de corps à corps, un coup de poing ou une animation d'écrasement aurait été la bienvenue. -L'IA est la même que pour gmod, c'est-à-dire très rudimentaire. -Les 2 premières salles comportent des endroits qui stuck le le personnage. -Manque cruellement d'effets visuelles pour corréler avec la musique dynamique. -Chute d'FPS un peu random (je suis sur une bonne config) Suggestion: -Faites tout péter, on est là pour éradiquer la corruption de ce monde >:). -Rajouter une arme de corps à corps (une lame corporelle ou un truc bien dégueulasse ?) -Créer plus de verticalité et jouer sur la puissance corporelle du personnage. Dans l'ensemble, l'idée est bonne, mais le projet n'est pas facile, l’expérience et le temps de dév se fait ressentir mais est plutôt motivant pour la suite !
The main reason why I would not recommend it is because I am stuck on loading my save file which is my first time playing. It won't really load not sure what to do to actually make it so then I can actually play the game.
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