
In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.4Kreviews | 74% | — | $0 |
| Free | 17.7Kratings | 80% | — | not modelled |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this was such a fun game, bring it back
I think, I think we are back!?
This dead game is now just elite ball knowledge
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 55 | 35% | — | |
| — | 17.2K | 57% | — | |
| — | 2.6K | 52% | — | |
| $0 | 7 | 57% | Free | |
| $686.5K | 5.8K | 76% | $4.99 | |
| $30.5K | 98 | 60% | $14.99 |
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Japanese*languages with full audio support
| Free | 4.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While you can make custom game lobbies, you'll be hard pressed to find an actual game. Not to mention, there isn't matchmaking or game servers to play on. Until you see an update adding matchmaking back, don't bother.
The devs seem to only care about the East Coast player base... The same player base who ruined the game with toxicity in the past. We only have an east coast server , to play against the same player base who targets anyone whos not from the east coast. Give us our west coast server back so we can play and have fun just like everyone else. I lived on the east coast when this game first came out , I tried to be friends with the player base there and get into their "scrim discords" but it was very toxic. I was laughed at several times just trying to join or asking to join. I moved to west coast months later with my family and it was completely the opposite experience , I was instantly invited to discords and their scrims whenever i wanted , helped teach me all the little tricks to the game and was very welcoming. I know of another player who i wont name that moved from west to east with his family and ended up quiting because the he was buillied / targeted every lobby because he used to be a west coast player.... Its childish.
simpily love it would definitly recommend
so much wasted potential
we are so back
I haven't played this game in a great many years but I used to play for hours on my Xbox it was definitely a unique game and I feel like everyone should give it a try.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.