
DARKSIDERS: GENESIS gives players their first look at the world of DARKSIDERS before the events of the original game. Furthermore, it introduces the fourth and last horseman STRIFE, as well as Co-op gameplay for the first time in the history of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 8 → 3/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 82% | — | $7.5M |
| $39.99 | 3.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't recommend, even on sale, even to fans of the series. The base control scheme is incredibly stupid, the worst of any game I've ever played, but remapping the controls on a controller breaks inputs. It makes swapping between Strife and War not happen 3 out of 4 times, makes the dash get scrambled between original scheme and what you swapped it to, etc. Just as bad, the flow of combat is really, really bad. Doing a basic attack when an enemy is low HP auto pulls you into a 3 second execution animation that gives you iframes throughout. On every single one of the hundred enemies in the first 30 mins. Or just hold down shoot and take 8 shots to kill the most basic enemy. While the targeting for shooting fights you. If you hold down shoot and a direction, it will shoot in a direction and not at the enemy you were just shooting at. If you dual stick run and gun, you have to be within an extremely tight tolerance (like 5-10 degrees on a joystick) with right stick aiming for a single bullet to hit, no auto assist whatsoever. It's really poorly thought out, feels really terrible. I made it 35 mins before tapping out, the fastest of any game I've played since 1994. I don't think I've ever played a completed game in which combat and controls function this terribly. It seems like this game would be some mindless fun, which I can enjoy, but holy cow they screwed the pooch on everything about the controls. It's really bizarre, the quality of the game looks very good otherwise but seems like absolutely zero effort or skill went into controls.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 161ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крута кооперативна гра, цікаво спостерігати за взаємодією персонажів і бої не викликають нудьгу. Проблеми лише з дибільними умовами виконання "головоломки" і багами, які ускладнюють цю задачу, особливо з чакрамом Війни
When Darksiders Genesis was announced, I was incredibly excited because we were finally getting to see the last Horseman, Strife. That excitement faded a little when I realized it was going to be a co-op spin-off instead of the solo adventure I had been hoping for. While I enjoy War and he's every bit as badass as ever, I still feel Strife deserved his own standalone story. That said, Genesis does a lot of things right. The atmosphere is fantastic, and the soundtrack perfectly captures the dark, apocalyptic feel the series is known for. The story is enjoyable and fits well within the Darksiders universe, but it never really gives us the deeper look into Strife's personality and motivations that I was hoping for. He's charismatic and entertaining, yet there's clearly more beneath the surface that remains unexplored. The upgrade system is another highlight. Progression feels rewarding, and unlocking new abilities and enhancements has a meaningful impact on gameplay instead of feeling like minor stat increases. It encourages experimentation and makes both Horsemen more fun to play. My biggest disappointment, aside from the lack of a solo Strife story, is the visual presentation. While the art direction still feels like Darksiders, the graphics themselves seem like a step back compared to previous entries. The isometric perspective works well for gameplay, but the environments and overall visual fidelity don't have the same impact as the earlier games. Overall, Darksiders Genesis is a fun action game with great combat, an excellent soundtrack, and a solid progression system. Even though I enjoyed my time with it, I couldn't shake the feeling that Strife deserved more than sharing the spotlight. I still hope he'll eventually get the standalone game he's always deserved. Recommended. 8/10
If you’ve ever wondered what it’s like to balance the serious edgelord energy of War with the insufferable "Merc with a Mouth" wannabe vibes of Strife, look no further. Darksiders Genesis is essentially a top-down co-op therapy session set against the backdrop of the demon-slaying apocalypse. The gameplay shift to an isometric perspective makes it feel less like a grand Darksiders adventure and more like a prettier, slightly more action-oriented Diablo clone. You’ll spend hours grinding for "Creature Cores," a system designed to make you murder thousands of the same enemy types for minor stat boosts. It’s perfect for turning off your brain and embracing the mindless violence while listening to Strife’s endless, poorly-timed wisecracks. The story is a prequel that attempts to flesh out the lore, but ultimately highlights that the dreaded Horsemen are basically errand boys for the Charred Council, cleaning up messes they didn't even start. The real challenge, however, isn't the bosses—it's fighting the camera angles and wondering why War takes himself so damn seriously. Verdict: 8/10. Highly recommended for ruining friendships in co-op mode as you argue over who gets to play Strife and not actually try in combat.
İsterse çok eğlenceli bir oyun olsun hiç fark etmez. Her türlü kolaylık artık varken dil çevirisi konusunda bu ülke de bu oyunu vergisiyle satıyorsan bu ülkenin konuştuğu dili ekleyeceksin.
bem legal
和孩子一起玩 特别棒 这游戏买的很超值
冲刺卡手,动作系统极其不流畅,不如N年前的古墓丽影,适合哄小孩玩。
good
👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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