
This is not a typical corridor horror, but a game in a semi-open world with horror elements. You will have to perform a reverse ritual in a psychiatric clinic in order to banish the creepy Doctor back to Hell! Especially in the Nightmare mode, a real hardcore awaits you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"не хватает видеопамяти выделить ресурс рендеринга при попытке...". Вот такая ошибка при запуске игры при 16 гб оперативы и достаточно мощной начинки. Поиграть удалось часок в неё, после вылезла такая ошибка. Я молчу про лагучую оптимизацию в игре
Totaler Schnulli, mehr fällt mir dazu echt nicht ein. Für Kenner des Indiehorror-Genres eine absolute Enttäuschung.
achei o game muito bom, levei uns sustos ehehe clima e sons ambientes são bons, recomendo fortemente só faltou um legendinha PT-Br mas quem sabe no futuro né fiz uma gameplay de início no meu canal passa lá conferir. https://youtu.be/E-MYy0CH5as
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DarkHouse is an independent horror experience developed and published by VD Games that embraces classic survival horror sensibilities while adding its own supernatural twist. Set within the confines of a deserted psychiatric institution, the game places players in a desperate struggle against an otherworldly physician who has escaped from Hell. Rather than simply surviving until dawn or escaping a haunted building, the objective revolves around gathering the necessary artifacts to perform a ritual capable of sending this monstrous presence back where it came from. It is a premise that immediately establishes both urgency and mystery, giving players a clear goal while leaving enough unanswered questions to fuel the tension throughout the experience. The game's strongest quality lies in its atmosphere. DarkHouse makes excellent use of darkness, confined spaces, and unsettling ambient audio to maintain a constant feeling of unease. Every corridor feels dangerous, and every closed door invites equal amounts of curiosity and dread. The abandoned hospital setting is familiar territory for horror fans, yet the game's presentation succeeds in making it feel oppressive rather than repetitive. The looming threat of the demonic Doctor elevates the experience considerably. Unlike static horror elements, this antagonist actively pressures players into making decisions under stress, forcing them to weigh the risks of exploration against the possibility of being discovered. Gameplay centers around searching the sprawling facility for ritual items while navigating its maze-like layout. The semi-open structure gives players greater freedom than many indie horror titles, allowing them to determine their own path through the nightmare. This design choice helps prevent the experience from feeling overly scripted, as players may encounter dangers and key items in different sequences. The inclusion of multiple difficulty settings also broadens the game's appeal. Those seeking a more forgiving adventure can enjoy the atmosphere at a comfortable pace, while Nightmare mode transforms DarkHouse into a demanding test of patience, memory, and survival instincts. In its toughest setting, every mistake carries significant consequences, adding an extra layer of intensity for seasoned horror enthusiasts. While DarkHouse demonstrates plenty of ambition, it occasionally struggles with the limitations of a smaller production. Character movement can feel somewhat rigid, and backtracking through the hospital sometimes slows the pacing. Players may find themselves spending extended periods searching for objectives, which can either enhance immersion or become frustrating depending on their tolerance for exploration-heavy gameplay. The story itself remains relatively straightforward, favoring environmental tension over extensive lore and narrative complexity. There are hints of a larger mythology surrounding the Doctor and the hospital, but the game rarely dives deeply into these elements. Visually, the title delivers respectable results considering its independent origins. The environments effectively communicate decay and abandonment, while the lighting system serves as one of the game's greatest assets. Shadows conceal threats and create moments of uncertainty that are often more effective than overt scares. Audio design complements the visuals exceptionally well, with distant noises and subtle environmental cues ensuring that players rarely feel safe. Although certain animations and assets reveal the game's modest budget, they do little to diminish the overall atmosphere, which remains consistently engaging from beginning to end. DarkHouse ultimately succeeds because it understands the fundamentals of horror. It keeps players vulnerable, uncertain, and constantly aware that danger could emerge at any moment. Its blend of ritual-based objectives, semi-open exploration, and an ever-present antagonist helps it stand apart from the countless indie horror releases that populate digital storefronts. While it may not redefine the genre or deliver a deeply layered narrative, it offers a memorable and challenging experience for players willing to immerse themselves in its haunting world. Rating: 6/10
Cupboard opening simulator, I'm bored!
Не рекомендую.
I had played for 30 minutes and I cant find anything to complete a ritual. I had gotten chased and killed that`s it! If it is not by the entity doctor it is from the dog outside
Grow the ♥♥♥♥ up. Get some ♥♥♥♥♥♥♥...ur game trash...you need stiches...a lot of muie from Romania.
Of course, sometimes it's scary when something strange is thrown at you, and in general something strange happens, under strange circumstances, with strange events, in a strange place, with strange people
I want to lip this game more then I do and i genuinely just think I had a bad run. I don't think it is bad but can use a little bit of tweaking. Pros: - It does look overall complete - Can confirm I was jump scared - The flashlight spider mechanic was super neat. Cons: - The doc needs you in a specific place to spawn and you can explore the entire building without triggering him - The random spawns can feel tedious considering the size of the map. I was able to find most items but had to search everywhere for one item including window ledges and it eventually went from fun to tedious - The AI could be programmed a little better. It honestly wasn't that bad for the price and minus my final (almost successful) run having odd spawns it wasn't bad at all. I think it just needs a little bit of fine tuning to be something truly amazing. I give it 4/7 ritual items.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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