
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Топчик
Buy the game
joar bockt auch nh
Good.
I am not the biggest fan of rogue-like or simply animation games, however, when there is enough immersion and depth, it can make up for this fact. DD2 does this very well. The story is supremely rich, in no short order due to the music, narration (massive fan of the voice lines), and 2.5/3D animations to go along with what is otherwise i relatively simple game - at least conceptually. The journey feels as perilous as it should in a dark-fantasy, and the Inn's give a welcomed reprieve and aiding hand. When you are down, the game will kick you. When you synthesize your skills and relationships, you feel like you are truly the only light, plunging through the mire and despair of a desolate world. Game mechanics are rather intuitive and the UI/HUD is not complicated to navigate. This game brings what could be a simple game to life in a way that demonstrates supreme understanding of the humanities and what it means to create art. Yes - it is different than the first one. This is not a bad thing. The first DD does what it does very well. This is an expedition, not a settlement building endeavor. You are on a journey. Enjoy the tragedy of it all.
最初给了好评,但是最近这阵玩下来改差评了,角色的提升太过于挤牙膏,常规升级只有精通点(强化卡牌)和装备,但是精通点的提升非常有限,因为绝大多数角色一回合只能出一张牌,经常打到后面发现点数太多,也是因为这个原因,不少罚站一回合给自己增益的技能实际很没用,少一回合输出可能就是崩盘的开始。再说装备,一方面是要摸到自己需要的,另一方面大多数没什么作用,因为战斗中没法换装备,比如出血抗性,减益转增益这类不具备普适性的装备实际是0提升。 再说BOSS,两个AOE暴击直接全部空血,在疲于抬血的时候boss的召唤机制\压力机制再呼脸上,连着2个美德都没能抗住,最后配上boss的回血和死亡护甲,基本可以说当空血甚至减员的那一刻你已经可以开下一把了。
even more pain - count me in
心理压力小了不少
its pure pain no fun to be had 10/10
I enjoyed it a lot more than the first one. If the real loss of progress in DD1 when losing your heroes stressed you out too much, try this one instead. It's more of a typical roguelite so even when your party wipes you still get points to try again with stronger heroes, better items and more abilities and subclasses :)