
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术音乐没的说,但就是不好玩,把2代优点放到1代玩法都不知道有多好玩,偏偏制作组以为自己老厉害了膨胀了搞个爬塔玩法,人物养成全变一坨了
not nearly as good as the original, reasonably fun tho
破狗弩(枪)啥时候端上来啥时候改好评。我要看高清重制的破狗弩枪。 其他的评价其他人该说的都说了,老生常谈,我就想要我最喜欢的破和狗。dlc角色连苦修都可以华丽转身升级二代,写死了的雷老大都能强行写活,比格比都自己能有一个dlc,一代存在感这么强的破狗弩凭什么不做。游戏里那么多弩怪,我看也不像难做的样子。说了没法做狗,我看劫掠者狗子也打得很欢。都是借口。真那么缺钱就出dlc吧,大家都会买的。杀机皮肤丑得像被夺舍了一样,不如老老实实做自己的游戏好吗,二代游戏本身的机制已经输得这么彻底,就不要再输掉你们最后的优点们,美工音乐和小巧思了,哪怕只是把二代做成情怀游乐园也比现在这样完整。
好玩,当肉鸽玩就行,玩不下去这样想1代角色死了几个重要的就不想玩了,2代开荒容易死也不想玩了,1和2代主打一个字牢,这就是地牢的魅力,每天打个2,3把就行,上瘾就疯玩,框框爆狂喜
A PEAK SEQUEL! It takes everything that I loved about the first game and then ADDS in my favorite mechanics from games like Hades and Slay the Spire 2. I have found this game to be a lot more balanced too with the heroes (alongside things like inns and your wagon) being able to be upgraded and have specialized subclasses. I do greatly enjoy the addition of different final bosses and being able to take your heroes on easier or harder missions depending on what you want to that day. Makes for a dynamic game that can be both Amazing and tough, or almost relaxing and chill (if you have powerful heroes on an easy stage). The new stress mechanic feels a lot better with meltdowns being more explained and heroes able to heal more stress (typically). The friendship meter is a new challenge, but I find it to be well worth it as there is nothing quite like the rush of having one of your heroes perform that additional assist attack (with respectful). The inclusion of backstories (and needing to unlock abilities from them) for each hero is perhaps one of my favorite new features, as alongside the extra move and tweaks to each hero, it make them just as memorable as in the first game. (Guess they figured out how powerful Dismas's Grape Shot was in the first game lol). I WAS NOT expecting to see one of the heroes come back as an enemy though, that was a really nice twist. This is a late addition, but having ♥♥♥♥♥♥♥♥♥♥ for characters is also awesome as I have always enjoyed character skins for games but I never buy them, so having them be unlockable is another cool feature. If I were to have one critique of this masterpiece, however, it would be that it is annoying that all (that I know of) of the healing moves require the hero to be under 50 or 30% health which can be a little annoying. This is EASILY made up for by the passive healing which honestly is a fantastic add. I cannot mention this game without noting on the music, I personally enjoy the first games soundtrack more, but that does NOT discount how great this game's soundtrack is as well. I'm not sure how they did it, but this game is a perfect blend of challenge and fun, with every failure leading to improvement. I honestly have to give it a 10/10 because to me, everything flows so well so far. Would 100% recommend to Rougelike/lite fans or fans of the original Darkest Dungeon. UPDATE: After finishing the game I have to say that it has only SOMEHOW GOTTEN EVEN BETTER. Spoilers ahead so do be wary as I would HIGHLY recommend you play the game first. The games final boss was a truly amazing experience that I CANNOT rant about enough. The returning music is so haunting and yet SOOO fitting for what is to come. The multiple stages of it, representing the other bosses was SUCH a unique mechanic as you aren't just fighting some final boss it is as the game itself says "the subtotal of your achievement, your body of work" and it demonstrates this beautifully. Having each hero have to face their fears in order to finally put this horror aside was yet another 10/10 decision that only shows just how much love and care this game was created with. The ending legit made my cry ;-; , If I could go above ten I would give this a 15/10 for being perfect in basically every single way from the environmental storytelling, to the heroes and how unique they are with so many different ways to play them, to how SATISFYING the game is, a perfect balance of complexity and simplicity, and everything else. This may be a niche game, but it will go down as one of the shiniest diamonds in my book.
红狗概率
jogao bom
Dari segi gameplay sangat berbeda dengan DD1, tapi dari segi mekanik mirip.. tapi lebih addicting karena modelnya run -> win/lose -> start again, kalau DD1 pas hero mati rasanya jadi males main, overall sangat menyenangkan, banyak kombinasi combo yang bisa dimainkan meskipun harus grinding dulu buat unlock
真随机性+rougelike,在一代基础上打造的这一款独特产品,没玩过一代,单纯被美术吸引,却发现相当上头 教授的配音真的添彩 傻逼RedHook能不能别为了你那游戏寿命削弱英雄了
Franchement il y a que des points négatifs il est encore plus nul que le 1er faut le faire quand même. Ca serait trop long de tout écrire les points négatifs franchement même gratuit je demanderais un remboursement.