
Dark Light: Survivor is a dark sci-fi action roguelike with ARPG loot and third-person shooter combat. Switch anytime between top-down view and TPS aiming as you build weapons, skills, and classes across brutal multiverse runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dark Light: Survivor is a dark sci-fi survivor-like action roguelike that blends bullet heaven chaos, ARPG loot, and third-person shooting.
Switch anytime between top-down survival combat and TPS action as you board the Phantom Train, humanity’s last hope for escaping the Dark Void. Journey through a shattered multiverse, fight endless horrors, loot deadly weapons, and create powerful builds as one of the last Dark Hunters.
Each world brings new enemies, bosses, weapons, and choices. Push deeper into the darkness, uncover the path to Elysium, and survive long enough to keep humanity’s final dream alive.
Switch camera. Loot hard. Survive the Dark Void.
FEATURES
Dynamic Perspective Shifts:
Swap between top down and third person view at any time. Command the battlefield from above or move in close for immersive combat, precise aiming, and devastating headshots.
Roguelike Progression
Every run is a fight for survival. Gather resources, unlock permanent upgrades, discover powerful new weapons and items, and push deeper into increasingly brutal worlds.
Distinct Biomes
Cross three deadly worlds, a ruined town consumed by demons and cybernetic horrors, cursed castle ruins swallowed by the Dark Void, and a frozen battlefield where giant insect beasts roam among the wreckage of ancient warships.
Artifacts and Skills
Master 3 unique classes, each with distinct skills, strengths, and upgrade paths. Unlock Artifacts, earn permanent bonuses, and build your loadout with new starting weapons and abilities every run.
Pixel Mode & Cinematic Graphics:
Switch between cinematic 4K visuals and a nostalgic Pixel Mode that evokes classic indie games. Pixel Mode isn’t just a visual change.
Genres
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The games got a long way to go form launch, but its got potential. Give it a couple of months before buying it and enjoy a more completed product while getting better picture of what it will look like in the future. Its super cheap though so do as you see fit.
Super hra. Připomíná mi to trochu Yet Another Zombie Survivors. Akce a upgrady jsou super, jediné co mi vadí je město a hláškující postavy před upgrady. Přijde mi to zbytečné a otravné. Upgrady by šly vylepšit v menu bez zbytečné omáčky okolo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favourite part is when it crashes mid mission.
A solide 8/10
HOW do you CHANGE THE VIEW!?
PROs Fun, has ALOT of growth potential. Being able to switch POV instantly is very fun. The initial world graphics are cool. Cannot wait to see more in main game or DLCs. Cons. Players are able to unlock permanent abilities too fast. Plz make the currency drop WAY less or the abilities more expensive. If the game dev read this IMO the problem with most Rogue Ls out there is skills ect are all gotten too easily cutting down the replayability of the game. PLZ make the skill tree HUGE with small small small upgrades and cut way down on the currency drops in game to buy them. Otherwise more levels with diversifying themes\backgrounds. Music is ok for now but could use so additions and variety. Perhaps adding secret levels unlocked with some mechanism that was challenging and only available after X amount of permanent skills unlocked? More Chars plz if not in this version DLCS
Игра больше алиен шутер или кримсонленд чем какой-нибудь вампир лайк типа мегабоньк. Есть фишка с переключением вида сверху к 3му лицу, от 3го как будто сильно проще играть. есть 3 класса (разница только в пассивках и активках которые надо покупать), есть как в вампирах выпадение перков (есть сломанные билды на турельки которые практически 90% контента закрывают, остальное если просто по приколу брать т.к. очень слабое), есть огнестрел и мили оружие (огнестрел сильнее и проще). Как раз через огнестрел и турели на харде были закрыты все карты раза с 3-4. Короче пока скучновато. За задумку 5, за реализацию 3+
Too confusing, too difficult, ...too bad, I really had high hopes for this one but there haven't been any attempts to make the game any more understandable or player friendly. I have no idea what anyone in the game is talking about, or why the skill tree has melee upgrades but no ranged ones, or how to unlock anything that's actually useful. I hope at some point this game gets an overhaul so you're able to just jump in and play without having to understand all the nonsensical lore or having to memorize what every icon on the map is. Both views are lacking, the overhead lacks distance and 3rd person lacks peripheral vision, and I think they should concentrate on one and get it nailed before trying to handle 2. Perhaps a hybrid of the two, an overhead that isn't directly over the player but pulled back some that gives a better view of what's directly in front of you without losing the wider field of view. I played the demo much longer than I have the actual game itself (which I bought on launch), but the feeling of utter bewilderment just isn't fun or motivating any longer. I really hope it turns around at some point, but at this stage I can't really recommend this unless you are the type of gamer who into confusing yet mandatory lore, an overly convoluted progression system, and being constantly swarmed from blind spots, then if that's you, go for it.
Бездна начала просачиваться в наш мир. Капля за каплей принесли неумолимый поток, который смел все на своем пути и мы последние из тех, кто выжил и способен еще бороться за собственную жизнь. Люди ли мы еще? Несколько лет тому назад небеса рухнули наземь, опустился мрак и только всполохи хаотического огня освещали тот ужас, которому не было конца. Сначала была просто тьма, затем мертвые стали подниматься из своих могил, а позже пришли создания, которые ранее были только в сказках. Кровавый пир длился слишком долго... В отчаянии люди обратились к своим богам, но не было им ответа. За место них пришли иные, когда-то они сами были смертными, ныне они те, кто дает свою силу взамен убитых тварей. Они абсолютно разные, кто-то бледен, как смерть, другой похож скорее на оживший механизм, стаю ворон, где каждая отвечает на еще незаданный тобою вопрос, иной говорит лишь при помощи ветра, а последний живая молния, разрывающая покров ночи сред этого ужаса... Я никогда не забуду, как увидел иную, что спасла меня. За мной гнались ужасающие твари, жажда крови и плоти гнала их, силы покидали меня в том темном лесу и когда уже упав, я приготовился взорвать себя, то узрел, как ворох маленьких огоньков, буквально пожирал их. Он рос с каждой поглощенной гончей и в какой-то момент среди леса вспыхнул огненный столб из которого вышла дева сотканная из лепестков чистого пламени. Ее глаза буквально сжигали изнутри, пламя, огни, все начинало нагреваться и извергаться из огонь.
게임은 할만함 괜찮은데 한글이 없어서 아쉬운 뱀서류 시점일땐 잘보이는 투사체가 3인칭하면 잘안보이는게있음
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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