
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 1958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had to manually remove the anticheat because the uninstaller failed. Not worth the hassle.
1
好玩
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $38.5K | 94 | 49% | $14.99 | |
| $1.4K | 5 | 100% | $6.99 | |
| — | 0 | — | — |
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly don't like Dark and Darker. My biggest problem is the lack of character customization. You don't have enough freedom to make your character feel unique. There aren't enough skills, perks, abilities, or different playstyles, which makes the game feel restrictive. As someone who likes being creative, I want to make my own type of character instead of feeling like I'm following a build the game expects me to use. The game also becomes very repetitive. A lot of matches feel like the same cycle: enter a dungeon, kill the same types of enemies, loot rooms, avoid or fight players, and try to escape. After a while, it feels like I'm doing the same thing over and over again without enough variety to keep it interesting. Another major problem is the steep learning curve. New players have to figure out classes, perks, spells, gear, maps, monsters, and extraction mostly through experience or outside help. Community discussions have repeatedly criticized the new player experience. The gear difference can also make PvP frustrating. Players have complained about entering fights against people with significantly better equipment, making some encounters feel unfair rather than skill based. The PvE can feel repetitive too. Once you learn enemy attack patterns, many monsters become predictable, which takes away some of the excitement of exploring a dungeon. Some players have specifically criticized the limited enemy variety and repetitive combat.
das spielt ist TOP dauert ein bissl um reinzukommen aber nach paar stunden macht es richtig spaß. am amfang fand ich das spiel etwas zu langsam aber nach paar runden gewöhnt man sich daran.
i like most of the game except i think my computer isnt good enough or the lighting of the game is too dark. i respect the darkness of the game overall but please, fix this problem for not everyone and their mother can afford a pc that can give you that quality
В РФ больше невозможно поиграть, и после раздачи в Epic Games легендарного статуса игру удалили из Epic Games
gud game
GOOD GAME
The endless horde of spider mummies is wayyy to OP and there needs to be more loot as well as the NPC’s spawn way to much and are way to deadly They work on that then I’ll recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.