
Danger Zone 2 takes the crash action out of the Test Area and onto real public roads. A high speed driving game featuring speed, boost, traffic and crashes.
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 98reviews | 58% | — | $39.6K |
| $19.99 | 299ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember seeing this game when it first came out and like most fans of Burnout was hyped to see a game based just on the Crash mode. On release I thought the price was a bit steep but for a sale price of £4 I gave it a go. I can't recommend it though. It feels more like a tech demo than a game. The handling of the cars is awful with you wildly swinging from side to side if you so much as clip something, the explosions don't feel particularly impactful and it wants to end the rounds too quick when things are still crashing. It also doesn't feel particularly rewarding to play there's no feedback loop to really show you how well you are doing. Shame it could of been great but it just doesn't feel complete.
Unreal Engine Asset slop with no creativity nor charm to it. Nothing of the game screams ''Burnout'' except the husk of what it tried to imitate. This entire game fees like a money laundry scheme. NONE of the cars were made in-house. They are Unreal Store assets.
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| $19.99 |
| 142ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers are from the now defunct game studios who use to create the Burnout games from EA. Danger Zone 2 is for sure that crash mode from Burnout. The first Danger Zone felt more like a proving ground on bringing back the crash mode. Danger Zone 2 plays just like that mode from the EA games. I played this game exclusively on the Steam Deck. It ran well with almost no issues. The only issue with the Steam Deck was the text did overlap each other on the screen. Though I will say that at full price that game is a bit lacking. I feel it is worth it at $15 or $10. You can easily play through all the crash tracks in a few hours. But if you are looking for that old crash mode from the EA Burnout games....this is it. I just wish they made more tracks. Final Verdict: 4/5 Great Game - Just needs more tracks and challenges to make it worth it at full $20 price tag.
关卡有点少,不追求奖牌,流程只有90min左右,适合打折
Feito pelos mesmos criadores do Burnout mas não chega nem aos seus pés, a unica qualidade desse jogo são os gráficos que são bem bonitos, tirando isso, zero, jogabilidade porca, física porca, sistema de dano porco, o jogo parece vazio e sem alma, pista lisas sem muita elevação, fontes e menus sem charme, o jogo é como uma ficada que você só percebe que não vai dar em nada em quanto desassocia no ônibus para casa mas diferente da ficada você não tem culpa da decepção que foi causada.
While I would recommend this game, only barely, and only because I used to love the crash events that EA abandoned. This game is lazy (hardly any options, poor menu system, etc). There are hardly any camera angles (and the fact you don't have free fly with a freeze at the end of the event, or the ability to replay / save your crashes is a HUGE oversight). Also, the game isn't very long, only 3 regions with about a half-dozen events each and a few "bonus" levels. I have only played about 8 hours total and have almost got platinum on everything with some, but minimal, effort. Don't even get me started on the absolutely absurd physics of this game either. One second a car is sliding along the ground as though there is no friction, the next you stick to a random vehicle or crash on something you didn't before (despite having the momentum). I love what this game COULD be, but if it doesn't significantly improve by next time, I will be abandoning this as it is still clearly lacking even now. This game is not worth the $20 USD it was listed for at time of review. It's worth $5 at best. If it was what it should have been, then it would be worth $20.
Классная игра
玩过一代,二代是看了笑笑才知道的
bacana, física meio maluca. mas divertido.
things go boom, you like boom you buy boom now!
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Players by region
Where this game's players are, estimated from review languages.
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