
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Most likely between $2.2M and $6.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 63% | approximately $3.6M |
| PlayStation | $35.99 | 76% | — |
| Xbox | $69.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A Daemon's Titanic Strangeness[/h1] DxM: Titanic Scion is an third-person action-shooter with RPG elements in a mecha-style ensemble. You are an Outer, an augmented human and formerly part of the Sovereign Axiom, an Outer-centric organization that has warred with humanity for several centuries. In the ashes of two distinct wars and a devastated star system, you're left fending for yourself and joining with a ragtag team of scavengers trying to navigate the aftermath of Earth. There's a lot for me to say about Titanic Scion, and my general conflicted feelings throughout playing it. Firstly, unlike its predecessor, DxM, Titanic Scion breaks the former's Armored Core mold by two major decisions: removing the mecha in favor of a pilot-centric exosuit, and going to an open world environment. Both very ambitious and distinct in the attempt to change the game's baseline formula while maintaining the same combat model. I didn't hate it necessarily, but it also didn't impress me as much as it could've. For one, the overworld model unfortunately follows the worst version: the environment is largely irrelevant, combat centers on pockets of enemies, and you have to sparingly jet around picking up mining nodes. It is a series of content islands chained together that exist solely for their own sake and not much else. DxM's Ace Combat / Armored Core 'pick a mission and execute' style is near completely absent, but traversing the overworld did not add anything to the experience of ... navigating to the mission's starting flag compared to just starting a mission. For such a dramatic investment in development resources, I don't know if the overworld justifies itself. Even with Co-Op in such an environment, there was never a reason to leave each other or explore on our own (in fact, the host has a tether to the co-op partners so lol). On the other hand, Titanic Scion is a large step forward in the technical gameplay, user interface, and overall character build/play experience compared to DxM. Taking the foundations of its predecessor and iterating on it went universally well, and even going back to DxM with my rose-tinted glasses immediately noticed how much better Titanic Scion was in this respect. I'm not a fan of the smaller, non-mecha scale, but the exosuit gameplay is functionally the same just ... very flimsy and weightless feeling. The whole point of mecha is to have cool machinery working, not some laser that materializes your armor on and off at will, you know? My largest and unyielding criticism of the game, however, is the complete mess of a story. It is severely underbaked, barely strung together, and lacking in the punch it wants to deliver about human social connection, technology changing the human condition, and the divorce one experiences when they no longer believe in their (former) way of life. All the ingredients are there, the components make sense, but they are just NOT cooked to completion. DxM's own story had some wild ideas going on with it, but the classical Armored Core mission narrator / email system, plus in-mission cutscenes, did a lot for its presentation. Cohesive, wild in some places, but it drove you start to finish. Titanic Scion struggled constantly despite aping some of the same hallmarks. This, unfortunately, greatly damaged the game's experience despite the solid technical basis, as I found myself laughing constantly at the drama it wanted to present because it was so undeserved. Former teammate espousing eco-terrorism views and yadda yadda? Meet them once, have a fight, meet them again, kill them, dramatic monologue, aaaand they're gone, well onto the next cause I got neun of these one-trick ponies to work through. Again, each of them had interesting ideas, but this played like a proof-of-concept for pacing, not a final or cohesive product. Sure, the gameplay was pretty good, but the difference between a game and a sandbox is the narrative experience tying it together, you know? [h2]Conclusion[/h2] I was honestly conflicted about Titanic Scion all the way up to finishing it. The game's strange issues and underbaked feeling honestly makes me think there was significant trouble in development and the team had to prioritize shipping literally anything. It had the ambition for something much grander, and all the parts were there, it just didn't build out to achieving that potential. The fact it was so robust in some ways, such as the technical gameplay, is proof of their skillful capability, so I don't think they were overreaching necessarily. This game is barely a positive 'yes' from me because of that: the gameplay is solid for a DxM sequel and you can have fun in co-op with friends. The story is a mess, even by this genre's standards, and sadly very forgettable as a result. I think picking this up on sale at the least is the best way forward, and if you have two other friends (3 player co-op), it can be a fun romp. The inclusion of challenge dungeons, world bosses, and other repeat grind/farm content is where the meat of the game will actually be, and give you something to chew on for a good few dozen hours if you're really into that sort of thing.
재밌는데 재미없음
I actually quite enjoy this, as a big fan of AC, Gundam etc I love mech games. I get to play with friends and while the mounts in the game are totally redundant I think they're a fun little way to travel. I picked this game up for around $15AUD and I'm planning on Streaming it every Monday as part of my stream cycle. I get that its not the perfect game but the customisation, weapons, colours etc are all fun and the random enemies you can loot gives me a little dopamine hit everytime I shoot someone down and loot their corpse even if its not good equipment. If you like mech shooters and want something with amazing customisation I'd recommend this.
kein schöner combat flow ausrüstung wird einem hinterhergeworfen aber wirklich abwechslung gibt es nicht. story wirkt beknackt das Kampsystem hat Anthem bei weitem besser hinbekommen
7/10 more to do so far than original combats fun story is better than first game no bugs yet havent tried co op or multiplayer yet
Another "mixed" recommendation. Don't get it full price. Parts of this were fun, fun enough to keep me invested up to completing the story even if not the glut of frankly busy-work side missions. The story and characters were a mixed bag, but the decision to move from a mission structure to open world just made me snooze, and moving from proper mechs to power armour a la Anthem/Iron Man isn't something I was generally a fan of. Serving it up as a standalone almost soft-reboot of the series after only a single game before it is an odd choice. Apparently the English voice acting is bad, but the JP stuff was fine to my ears. Overall it's fine.
kinda rules
这游戏卖378是妥妥的粪作,折扣卖75依旧一坨,别的机甲游戏玩起来多少能爽,这游戏刷着是真坐牢
juegardo
I waited for a deep discount on this game on the 80% off sale. Not sure it's still worth it and felt like a bit of a slog with little trade offs. 1. A lot of the combat is a slog that takes too long and many times you take far too much damage for how long it takes. Itemization is just another looter shooter with attachments that many times feel very lack luster. Heavy feels incredibly slow, albeit okay, light turns you into a high speed flea that dies when wind hits you. Healing and using its is clunky, especially on keyboard. 2. Vehicles controls are absolute trash and they feel like they are made of bouncy material. Hit a rock and it sends you flying around crashing and hard to recover from. 3. Story is mid and the dialogue and character interactions are incredibly draining and boring. You're supposed to feel bad for people or get 'feels' and don't feel anything for the cardboard cut out characters. 4. Fusion system is odd version of 'leveling up' mixing and gathering DNA in order to gain new and improve existing passive and active abilities and weapon skills. It's alright. 5. Shop felt redundant as the best items with attachment slots were found in the world. Never got to Arena as there wasn't really instructions anywhere to find out how to even get in it just 'do quests' which didn't give me anything. Good items to farm for were replaying bosses from experience. 6. Multiplayer is implemented very strangely. All in all, felt like a worse version of Xenoblade that I wish was better.