
Cyrah's Ascent is a third-person combat game with high mobility. Imbued with essence, Cyrah must defeat the Laust and avenge her people.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and sweet combat game with magic. Brilliant visuals, easy to learn combat. This is a well polished nugget of gold.
This was surprisingly polished! Two complaints: 30fps should not be the default setting for frame rate, and the magic should have a cooldown/attack rate rather than a mana bar. Each spell has a very good reason for being used, and I don't think a limiting system like mana is necessary. You basically never run out until the very end, too, which feels worse, since it doesn't become an issue until the boss fight/s. Good game, solid indie project.
一款易上手的短程游戏。每个不同的难度都有不一样的体验。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved It.... Part 2?
☀️
It has potential, but the camera sensitivity can't really be adjusted and it's too much and the aim sensitivity doesn't go down as the menu say. And since the aim is fundamental for this game, it's a really visible problem.
Lots of greatness packed into a short but sweet experience! The game does take less than half an hour to get through, but is packed with lots of beautiful visuals, clean audio, and the mechanics are tight. Good work by the students, I appreciate the time they took to make this, and it's free, what's not to love?
This is a neat little game. However, I think the abilities need some work. The dash isn't good in combat, and that flamethrower doesn't do enough damage to justify the mana cost. Otherwise, it's a fun game.
OK, nice,. Only problem is, don't make bosses fights, into fighting the same thing 3 times, that's not fun.
Игра разрабатывалась как дипломный проект некоего института. Если разобраться, то для дипломного проекта очень мощно. Да, игра короткая, но ведь она сделана, чтобы показать умение выпускников разработчиков
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 30 | 53% | Free | |
| $0 | 44 | 82% | Free | |
| $0 | 43 | 93% | Free | |
| $11.5K | 44 | 86% | $14.99 | |
| $2.3K | 10 | 100% | $9.99 | |
| $756 | 3 | 67% | $9.99 |