
Cycles is a procedural music composition about appreciating a forest through all parts of its life cycle. Experience billions of unique generations of the piece.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
Languages: English
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 11reviews | 100% | — | $0 |
| Free | — | — | — | not modelled |
Reviews
Beautiful music and visualizations. It sounds like a real percussion ensemble is performing in front of you. Music can be put in the background and listened to all day.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 359 | 87% | — | |
| $763.3K | 1.8K | 92% | $14.99 | |
| $1.2K | 3 | 100% | $9.99 | |
| $0 | 40 | 78% | Free | |
| $0 | 63 | 79% | Free | |
| $0 | 136 | 85% | Free |