
A BAFTA Cymru-nominated arcade space shooter about momentum. There is no brake. You learn to fly with what you've got, die, and get a little better each time. No random builds, no unfair deaths. Every run you lose, you lost. Just one more cycle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cycle 28 is a momentum-based arcade space shooter. One ship, one loop, and the certainty that you are going to die and try again.
Simple controls. Relentless enemies. One more run.
Your only controls are rotation and thrust. The only way to stop is to turn around and burn against your own momentum. For the first ten minutes you’ll feel like the game is fighting you. Then it feels natural and satisfying. If you have played Luftrausers or Asteroids you know exactly what I’m talking about. If you are looking for a dual stick shooter this isn’t it.
Your gun kicks. Beginners manage despite it. The best players use it on purpose to powerslide through bullet storms at speeds the engine alone can only dream of. Upgrades unlock by beating your own personal best, eventually giving you 45 possible configurations and they call change how you’ll fly.
There are no random builds handed to you and no unfair deaths to blame. The camera is controlled by where you point your ship, so if you get hit from behind it’s your fault. You’ll always know the mistake you made and that’s why you’ll keep playing.
An original orchestral score by Jordan Rees, who writes trailer music for films like The Martian, Jurassic World Dominion and Blade Runner 2049. It isn’t just background music, it is a six minute track that never repeats which means just by listening you know how long you’ve got left and how many bosses have spawned.
Cycle 28 was made by Sean and Dave, two developers in Wales who make up Pill Bug Interactive. It was nominated in the Games category at the British Academy Cymru Awards in 2019, one of three games on the shortlist, and it was the first Welsh game on Nintendo Switch. It remains the only game we have made that goes fast.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's awesome, so simple but so fun. The game play is fast and addictive. Its satisfying to play and it leaves me wanting to play more. Brilliant soundtrack too! You'll be saying "Just one more round" so many times! I love this game, and the developers!
Great little space shooter, really smooth and comfortable to control.
If this game is under $1.00/free, it is worth buying for an hour or two of fun. This is a pretty cool retro, top-down, bullet-hell type game. At least it's fun for the first hour and a half. Then, once I reached a best cycle score of 3102, I found it excruciatingly difficult to get anywhere close to that score again. There are some game-play mechanics that are just so unfair to the player. -The top-down view gives you minimal view as to what is in front of you, so you often run right into a ship / swarm of ships. This wouldn't be so bad if it weren't for the fact that -There is no ability to slow down at all. Shooting slows you down slightly however it's too insignificant to be useful. -The turning of the ship is on an acceleration, which means it turns slowly at first, then at full speed. -Overall, the controls are simple, but feel very sluggish and slippery, which, granted, makes sense in space. However, in this game, it just makes it frustrating to play and causes way more deaths than it should. -The upgrades I managed to get hardly changed anything. The only one that is important (and should probably just be default) is the multi shot upgrade, which upgrades your forward shooting power. -Some enemies have a very large amount of health, which wouldn't be so bad if either a) you could slow down and have better control over your ship or b) you could do more damage or have faster healing -Overall, by the time the timer hits 14:00:00, I'm getting overwhelmed with a ton of enemies, big and small; a bullet hell environment where I can't move around effectively; and a general feeling that getting past 2600 again will be very difficult. All this would probably be fine if there was more reward. Right now the only reward you get are tidbits of the story (which show up every now and then, regardless of progress), and upgrades (which show up every time you break your own record). Maybe if the upgrades were worth something or if the controls weren't so sluggish, I'd be okay with just having tidbits of story as the [b]only[/b] meaningful reward in this game. If you're curious, the story comes in pieces that you have to put together in your mind to understand. You get a new piece of the story every now and then, however it is not the greatest story telling. Quite frankly the overwhelming amount of frustration and repetitiveness I feel from this game vastly over-weighed the entertainment after 2.3 hours. Do I recommend you play it while it's under $1? Absolutely, its got a simplistic and retro feeling art style to it, and a unique set of game mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One word...addictive One sentence to explain this game...How many foes can you drag down to hell with you within 25 minutes! (and if you die, you start all over). 100/100
The controls are frustrating, your ship flys too close to the edge of the screen to avoid damage, the graphics are disappointing even for an indy project. Add some more color beyond cammo green and industrial sky blue. Little details are just missing that suggest this isn't even a project of love. Why don't the multiplier notifications come in different font, color, size, or some other indicator to differentiate it from the glut of unsatisfying point UI.
Frustrating controls. Not for me.
👍
Nice shooter and for the price just get it.
An exceptionally enjoyable game. Just buy it.
Только начал играть, выглядит круто
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 72 | 94% | $2.49 | |
| $25.3K | 80 | 92% | $14.99 | |
| $2K | 24 | 83% | $4.99 | |
| $1.6K | 14 | 100% | $5.99 | |
| $101 | 2 | 0% | $2.99 | |
| $619.2K | 1.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 74 | 76% | $2.99 | |
| $4.5K | 70 | 84% | $2.99 | |
| $4.5K | 70 | 71% | $2.99 | |
| $4.5K | 58 | 100% | $4.99 | |
| $4.5K | 54 | 83% | $3.99 | |
| $4.5K | 159 | 96% | $1.99 |