No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Experiment to feed Om Nom candy! Cut the rope like never before. Everything you love and new gameplay! 200 levels and more to come! Eager to learn more about Om Nom's adventures? Watch "Om Nom Stories" cartoons and other amazing videos on our YouTube channel! www.zep.tl/youtube The little green monster Om Nom is back and hungrier than ever! Team up with the Professor, a mad (but not bad!) scientist determined to study Om Nom’s candy-loving behavior through a series of experiments. Use suction cups and other funny devices to collect shiny gold stars, uncover hidden prizes and unlock new levels! Key features: - 8 level packs with 200 levels - Innovative physics gameplay - Adorable character - Outstanding graphics - Om Nom animation shorts - Superpowers - Constant free updates with new levels and animations About the game: “Cut the Rope: Experiments from ZeptoLab follows the exact same formula as its predecessor, which means it's awesome.” - IGN “If Cut the Rope: Experiments uncovers one scientific truth, it’s this: ZeptoLab knows how to put together a charming puzzle game.” - Tapscape “Cut the Rope: Experiments takes the original's addictive formula and adds a splash of deviousness, thanks to the addition of some cunning new items.” - Pocket Gamer
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UA #61, worst RU #88 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Experiment to feed Om Nom candy! Cut the rope like never before. Everything you love and new gameplay! 200 levels and more to come! Eager to learn more about Om Nom's adventures? Watch "Om Nom Stories" cartoons and other amazing videos on our YouTube channel! www.zep.tl/youtube The little green monster Om Nom is back and hungrier than ever! Team up with the Professor, a mad (but not bad!) scientist determined to study Om Nom’s candy-loving behavior through a series of experiments. Use suction cups and other funny devices to collect shiny gold stars, uncover hidden prizes and unlock new levels! Key features: - 8 level packs with 200 levels - Innovative physics gameplay - Adorable character - Outstanding graphics - Om Nom animation shorts - Superpowers - Constant free updates with new levels and animations About the game: “Cut the Rope: Experiments from ZeptoLab follows the exact same formula as its predecessor, which means it's awesome.” - IGN “If Cut the Rope: Experiments uncovers one scientific truth, it’s this: ZeptoLab knows how to put together a charming puzzle game.” - Tapscape “Cut the Rope: Experiments takes the original's addictive formula and adds a splash of deviousness, thanks to the addition of some cunning new items.” - Pocket Gamer
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $1.99 | |
| — | 99 | 87% | Free | |
| — | — | — | Free | |
| — | 0 | 0% | $0.99 | |
| — | 3 | 73% | $2.99 | |
| — | 7 | 69% | Free |