
A roguelike with unique curses, 60+ cards, incredible shots and power-ups. No two attempts are ever the same.
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About

Curse Rounds is a frantic roguelike in which you must try to survive random rounds, accumulating one curse per room from the 60+ cards available in the game. Kill enemies with a variety of incredible shots and power-ups. No two attempts are ever the same. 
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Languages: English, Simplified Chinese, Portuguese - Brazil
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
黑白画面,表达细腻,战斗描述很到位,每回开机卡牌效果二选一,打掉怪物会掉落随机道具,有好有坏,效果很惊人。 中文部分缺失,但整体体验毫无影响,开局即玩没啥问题。
[h1]《Curse Rounds》简评[/h1] 第一眼反应这款游戏是经典肉鸽地牢探索游戏《以撒》的姊妹篇,无论是玩法还是风格,都太像了。不过,实际游戏之后就会发现,本作和《以撒》还是有很大的不同的,其有着自己的战斗机制、肉鸽内容以及构筑体系,也有着不同以往的挑战性,尤其是不断叠加的Debuff诅咒卡牌,直接把游戏的难度上升了很大一截,很少有游戏能够做到方向Debuff的构筑,这也是本作的一大特色。 [h1]游戏玩法[/h1] (1)没有地牢探索的内容,完全随机的15个房间,玩家从头到尾一间间闯过去。 (2)每个房间开始前,会有一张Debuff诅咒卡牌选择;每个房间胜利后,会获得一张升级奖励卡牌;Boss战斗胜利,额外获得一张Buff奖励卡牌;无论是诅咒卡牌还是升级卡牌,都是累积的。 (3)战斗过程中,会随机掉落带“?”的箱子,这个是一把有时效性的武器。 [h1]游戏特色[/h1] (1)黑白风格的美术确实很不错。 (2)怪诞离奇的世界以及奇形怪状的敌人。 (3)最大的特色就是除了角色正面养成的构筑体系之外,每一个房间抽取的Debuff诅咒卡牌的负面效果叠加,是对角色弱化的返现构筑,这是很少有游戏出现的。 [h1]游戏难点[/h1] 如果只把本作当做标准的肉鸽战斗游戏来看,玩起来其实不算难,无非就是躲避敌人的攻击罢了。然而,本作最大的特色就在于Debuff诅咒卡牌的负面效果叠加这么一个反向的构筑体系。角色体积变大、地面非常光滑、屏幕随机震动、攻击敌人分裂、敌人随机复活、天上降落火球、屏幕出现墨点等等,这些诅咒卡牌共有60余张。其实单拿其中一张诅咒卡牌,对于当前的游戏难度提升不算高,走位风骚一些也是可以轻松拿捏。可是每个房间都会抽取一张诅咒卡牌,各种不同的Debuff叠加在一切,这个负面效果就非常不一般了。面对这种反向构筑的布局,玩家最需要做的就是打破Debuff诅咒之间关联性,尽可能的避免1+1>2的情况。想要做到这一点很难,回合数越到后面就越难。 [h1]最后[/h1] 游戏内容少了些,毕竟只有15个回合,并且也没有卡牌图鉴,这个是游戏的瑕疵,但是整体而言本作还是非常不错的,玩起来既有挑战也有些上头,史低8元钱可以试试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
já fiquei com o @bryan ribeiro!! Dito isso? Por que esse jogo é tão difícil????????????????? ou eu sou muito lesada ou esses inimigos são bons demais! é isso gente, ilustração linda btw
Developed and published by TENTACLES INTERACTIVE, Curse Rounds presents a refreshing spin on the roguelike shooter formula by making every victory a double-edged sword. Instead of rewarding players with uninterrupted growth, the game introduces a new curse after each completed room, steadily increasing the challenge while forcing constant adaptation. This central mechanic transforms every run into a balancing act where success depends not only on collecting stronger equipment but also on learning how to overcome increasingly restrictive conditions. The result is an experience that values skill, flexibility, and quick decision-making over simply accumulating overwhelming power. Combat is built around fast, arcade-style action where players battle through rooms packed with dangerous enemies while searching for weapons, upgrades, and special abilities that can improve their chances of survival. The game features more than sixty unique curse cards, each capable of changing the way a run unfolds. Some curses alter movement or combat effectiveness, while others introduce new obstacles that reshape the flow of battle. Because these modifiers appear in different combinations every time, each attempt feels distinct, encouraging players to experiment with various strategies rather than relying on a single winning approach. The random nature of the progression ensures that every run requires fresh thinking instead of repeating familiar routines. The weapon and upgrade system complements this design by offering numerous ways to customize a character's offensive capabilities. Powerful firearms, unique projectile effects, and helpful enhancements provide satisfying moments of empowerment, but the ever-growing collection of curses keeps the challenge from becoming too easy. This constant push and pull creates an engaging gameplay loop where players are rewarded for mastering both their equipment and the limitations placed upon them. Instead of feeling unfair, the increasing difficulty generally encourages careful planning and efficient execution, making successful runs feel genuinely deserved. Visually, Curse Rounds embraces a colorful pixel-art style that fits its retro-inspired gameplay. The environments and enemy designs are simple but effective, allowing players to focus on dodging attacks and reacting quickly during hectic encounters. Smooth animations and responsive controls contribute to the game's polished feel, while the straightforward presentation ensures that even the busiest moments remain readable. The soundtrack and sound effects further enhance the energetic atmosphere, reinforcing the tension that builds as each newly acquired curse makes survival more difficult. One of the game's strongest qualities is its replayability. Since curses, weapons, and upgrades combine differently in every session, players are consistently encouraged to test new builds and tactics. Even failed runs often feel rewarding because they provide valuable experience with unfamiliar curse combinations or combat situations. This unpredictability keeps the gameplay fresh over extended play sessions and gives players a reason to return for another attempt, chasing the perfect run despite the odds constantly being stacked against them. The game is not without its challenges for newcomers. Its design intentionally becomes more demanding as players progress, which may frustrate those expecting a traditional power fantasy where upgrades steadily remove obstacles. Some curse combinations can significantly increase the difficulty, requiring patience and repeated practice before players fully understand how to adapt. Additionally, players seeking a story-driven experience may find the game's focus on mechanics and replayability more prominent than narrative depth. Fortunately, these choices align with the game's arcade-inspired identity rather than feeling like shortcomings. Curse Rounds succeeds because it builds its entire identity around a clever risk-versus-reward concept that remains engaging from one run to the next. Its inventive curse system, satisfying combat, randomized progression, and strong replay value create an experience that stands out within the crowded roguelike genre. While its unforgiving difficulty may not appeal to every player, those who enjoy mastering challenging mechanics and embracing unpredictable gameplay will likely find it highly rewarding. Rating: 8/10
cute short roguelike, i would love to see a sequel that expands on the idea
Jogo baratinho e mt daora
complicado
Ładnie narysowane taki bym powiedział troszke issac w innym wydaniu,
[h1]极简射击小游戏[/h1] Curse Rounds是一款黑白手绘风格的上帝视角射击游戏。WASD控制移动,鼠标控制瞄准,鼠标左键射出小气泡子弹,空格键翻滚,子弹有点类似以撒但没有子弹抛物线。击杀怪物有概率掉落武器或回血道具,拾取武器后,可以在若干秒内使用武器,武器有激光、榴弹枪、霰弹枪等。 [h1]我为自己上枷锁[/h1] 本作的一个玩法特点是,在每关开始前,玩家需要从2个难度加成选项中选择一个,在不断地主动为自己上强度的情况下,完成全部15个关卡,每打完几个小关就有一个boss关。 在每个关卡完成时,可以获得一个随机的基础属性加成道具(从洗衣机里掉落)。 可以选择的难度包括但不限于:自身体积变大、地图上出现墨迹、进房间前5秒无法攻击、每个房间都会有一只幽灵追踪你、敌人有概率回避子弹伤害、被消灭的敌人会留下炸弹、敌人速度增加、自己速度减少等。 [h1]有限的爽[/h1] 本作从画风到战败CG再到基础玩法都有一点点以撒的影子,但不多。 作为一款射击游戏,最能获得爽感的地方就是获得强力的武器,但由于捡到的武器们都是限时使用,加上是随机获得武器,所以爽得很有限。 每关开始前自设枷锁的玩法,相当于把难度曲线交给玩家来自行管理,接着再通过在每关结束后给玩家基础属性提升的奖励来提高玩家的容错率。 可惜既没有局外可解锁的英雄、武器、道具等,也比较匮乏正向反馈,带来的问题就是比较难爽的起来。 好在史低比较便宜,喜欢射击玩法和这个画风的不妨试试。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
《Curse Rounds》是一款俯视角的肉鸽弹幕游戏,男孩打开阁楼的门发现阁楼里面全是小怪物,他要在父母回家之前清理这些小怪物。 本游戏是一款非常标准的肉鸽类小游戏,画面是黑白色调,可以结合诅咒和祝福的机制来搭配自己的战术。游戏内容并不多,熟练的玩家可以在一个小时内通关,有价格9元的价格可以尝试一番。 游戏的操作可以说非常简单了,WASD移动、鼠标左键射击、空格翻滚。一共20回合,每一个关卡多可以拿到祝福或者诅咒来搭配自己的战术。游戏中也有BOSS,但整体难度来说较为简单。前期比较吃操作和玩家的走位,中期开始叠加各种BUFF游戏难度支线下滑,导致后面越玩越爽。 总结来说就是一款小游戏,并没有什么剧情,玩法和战术搭配也比较简单,只要到中期基本可以过各种关卡,还是比较推荐大家长丝一番。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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