
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall I really liked this game. The main draw to this game is that over the course of a run you will gain curses that negatively affect your run. However these curses aren't too bad and if the curse has a huge draw back like enemies being hidden in darkness until they get close to you then you will also deal 20% more damage in the dark. This makes it to where curses are punishing but not too bad unless you get the final curse which punishes you hard. Once you get a grasp of when to take on curses to gain buffs and better equipment then this game gets very fun as you're in a constant balancing act of balancing risk and reward. Also the fighting feels very smooth with the game rewarding you for doing perfect dodges and parries by giving you stamina back to continue attacking the enemies. The only complaint I have with the game is that some of the bosses are unfun. Mainly because the spam projectiles making it very hard to hit them at times, but other than that I thought the game was very fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game but compared to Hades, its not in the same league. Still enjoyable and it scratches that action roguelike itch I had.
This game has a lot of fun aspects to it. Basically rogue adventure runs but you have traps that you can only see in the light, so you have to light enemies on fire, or have your torch or a shining type of weapon in hand or you won't see much. The curses are the fun part of the game. Each curse, except the final one, is a unique blend of positive and negative. And in some cases it might be a positive curse based on your style or your character build. The last one is always a harsh DOT, and not fun, but it takes a LOT to get to that point. More often you will die before that curse even triggers. Some of them remind me of Eternal Darkness' Sanity effects (which you should absolutely look up cause they're fun). There's a lot of breakable walls with hidden rooms which you can use a heavy weapon or explosions from traps or such to open. Your fire can activate traps on enemies or make them into a light source, as I mentioned above. Oh yea, in general, when you're in light you take less damage too. So a lot of posibilties. Offensive combat has a lot of different combos and synergies. Do you want to kill fast, kill with crits, stun, move the enemy towards or away from you, interrupt an attack, and so on. Defensive combat revolves around dodging and parrying, figuring out which is best for you will take a bit of work. Parrying is harder to do but rewards you with some stamina refill, while dodging is more clear to be able to avoid things while maneuvering to get into a better combat position. You have 6 slots for relics that have buffs. And two one handed weapons and a two handed weapon in your arsenal. Synergy and such and so on, it's pretty normal stuff from other games, the only real unique one here are buffs that let you lower your curse corruption by doing things like buying with gold at shops or killing with a specific weapon or combo. The things you unlock are some buffs that you can choose to start with, rerolls, new gear, and more options for your starting gear selection. The downsides to the game is that the parrying system is VERY tough. It takes a while to get used to and each enemy has their own pattern and timing, some will even juke you to get you to parry too early. HOWEVER in contrast to this, you get a ton of HP to work with, as you have a starting HP of 1000 and most normal enemies in the first section do about 15-30 and bosses might do up to ~50? So it's a pretty forgiving system if you do get hit, but you also could get more corrupted if it's a dark style attack... The story is also a bit limited as "You are cursed, you gotta break free of it. But you can't die now in the temple..." Heck, I didn't even know the main character had a name till I saw him in dead cells :) Comparing this to Dead Cells where a regular enemy can kill you in 2-3 hits but a boss can hit you 10 times or more before your HP runs out is a good comparison. I really wish Dead Cells would have taken the curse system from this game, cause it's way more fun than getting one hit killed. Overall, this game is worth checking out if you want a bit of adventure than just combat in your roguelike action game. It is NOT a clone of Hades by far.
While playing this, I found that I just wished I was playing other games instead. It doesn't really add anything new to the genre. Well, nothing that works at least. It just prides itself on punishing the player and that's just... not fun. Constant negative effects with no positive tradeoff, and a difficult and boring darkness mechanic. Keep the room lit, or monsters do more damage. Shouldn't the challenge itself just be that it's dark? You could really layer some horror elements in there but the devs just didn't. The parry window is too short and doesn't offer invincibility while parrying, so you can parry an attack but then just instantly be whacked by another enemy, rendering the parry useless. The story isn't really motivating. I'm just, what, some greedy guy? Some greedy guy who wants immortality and wealth, and that's my only motive for going through temples? Just being some uninteresting man with no personality? an aspiring billionaire? AND there's not even any voice lines besides grunting? Mid. It's disappointing because this game is very flashy with its moves, and has a well composed art style. Some combat encounters I've left had me feeling like a badass. But then I walk into the next room, and I'm torn to shreds, and it just takes away all that momentum.
익숙한 맛을 흉내낼 수 있어도 본연의 깊은 맛은 내기 쉽지 않다. (1.0 / 5.0)
Я наиграл 44 часа в эту игру, убил Кловиса Пардье, прошёл игру на 70%, и мне не хочется проходить те же этажи только усложнённые. Я наверно остановлюсь на этом. Может я когда-нибудь вернусь. Плюсы: боёвка великолепна, множество видов разного оружия со своим мувсетом, анимации, атмосфера тёмного кровавого ацтекского подземелья, хороший дизайн, проклятья дают как минус так и плюс они могут как помочь так и обрушить весь забег, очень удобно уворачиваться, боссы в меру сложные. Минусы: мало сюжета, но здесь он и не нужен. Эта игра стала моей наверно первой игрой, где от третьего лица нужно уворачиваться от Босса в тайминг, где нужно заучить тайминги боссов. Можно ли назвать эту игру соулс лайком? Игра шикарна.
B 颇有遗憾的偏科动作肉鸽 进度:玩了十四个小时,初见过一次最终boss,因为不熟悉机制一进来基本就快没血了,打了差不多半血就倒地了,不知道有没有二阶段,但是现在的游戏体验已经不支撑我有想法打下去了,负反馈过于强烈,且正反馈已经给我到头的感觉,已放手 优点: 1.动作极其丝滑,不同道具的不同连段之间的衔接都非常舒服,打击感极佳,除了炸弹鞭子以外的大部分武器都有相当不错的手感,纯从手感可以对标hades 2.美术养眼一体性强,不论是三个地图各个地图的氛围,怪物形象设计,boss形象设计,道具武器设计,单纯从美术来讲都非常亮眼,且游戏的标志颜色淡紫色用来与诅咒绑定,辨识度很高 3.体力条的设计做出了与市面上大部分动作肉鸽的差异化,翻滚、轻武器终结技、重武器消耗体力条,弹反、完美闪避、部分道具武器提供体力条的恢复,在处理boss时尤其能感受到黑魂一般的回合感(非贬义) 4.腐化的设计还蛮有意思的,符合游戏风味,且广义上的透支未来成就当下的决策,对于肉鸽运营还是挺对胃的,一些腐化做出了就双刃剑的感觉而不是一味无脑debuff 缺点: 1.弹反收益风险极其不成正比。打过死亡细胞、只狼、黑魂等有弹反功能的游戏,自认为对于弹反的喜爱程度非常非常高,也认可弹反高风险高收益的普遍设定,但是本作作为本身就并不容易找到回血手段的动作肉鸽,弹反的窗口期过于短,且很多boss的攻击一次并不能弹破韧性条,且游戏没有锁定敌人的按键导致很多时候弹反需要先调整身位朝向敌人再找准时间弹反,在危险的情况下,翻滚的优势高太多,尤其是如果你都能够按清楚弹反了,你按翻滚基本也没有很大的差别,因为完美闪避还能回复体力 2.游戏里回血手段过少且极其依赖运气。尽管我觉得主角相对于死亡细胞、hades等都属于耐打的,但是整张图有三个大关、一个最终boss,没有自带的回血手段,中途如果没有遇到好的回血遗物,就很容易陷入被迫进回血房的路线,发育差,被入更多,更找不到回血,或者找到的回血但是因为发育不好,金币少,腐化多,导致无法抓取好用的遗物 3.体力条在高压环境下极其拉稀,爽感大大降低。打到后面如果发挥不好,小怪都要刮很久,一套下来都刮不动,还要留体力来躲避,就更拉稀了,更不要提后期一大堆怪追着,在上海不够的情况下,体力根本不够用,在boss战中尤其明显,不是很差的设计,但是真的玩起来很容易憋屈,尤其是一些超雄怪站一起,远程刮痧滚滚滚真的打半天 4.武器并没有给我太多想要拿的动力。很多武器就是不同的模板加上差不多的词条,爪加毒一个武器,弓在毒一个武器,矛加毒一个武器,就很...你懂吧,而且这些和普通版本的那个模板的武器也没啥区别,就单纯加了一些debuff,并没有提供不同的游玩体验,就算是不同的武器给人也只是不同的动作手感,而已,没有那种这个武器适合哪一种build的感觉(例如hades关刀适合反弹、减速、酒叠层,而刀3适合走投弹等),感觉不同武器都是不约而同的加伤害加伤害加伤害,还是加伤害,没了,尤其是每次看武器就是三个,重roll点数前期大概就只有五次,加上一些很垃圾的武器,例如鞭炮炸弹盾牌(因为我不想弹反),有时候roll了五次都屁用没有 5.烦人的地图陷阱。跑图也要一惊一乍的,硬要说也不能说这是一个缺点,只是有的陷阱,尤其是地刺,不用火把照完全看不出来,更不要说在战斗中一个跟斗翻进去,再配合这个体力槽,完全享受 6.不知所以的黑暗光明设计。黑暗默认对你有加伤debuff,也就是说游戏鼓励你在光明处进行战斗,但是场景大部分时候是黑的,也就是鼓励你去点火或者用火把攻击敌人进行照明。看似很有意思,实则一大坨,一方面是地图中就算是点火的火炬,也会被敌人的招式摧毁,导致刚开始进去是亮的,后续打一会儿就暗了,在boss处尤其明显,另一方面是敌人也不是傻瓜,你进去点亮的时间人家也是要动的,还不如把这段时间直接投入到动手上,那么这个点火的意义又是什么呢?左右脑互博 7.腐化的方差过大。有一些腐化完全无所谓,而有些腐化对于游戏影响很大,比如翻滚时间变长,但完美闪避不再回复体力,这个会导致你在跑图的时候非常难受,很多时候翻滚陷阱导致火把熄灭,完全看不出陷阱;体力限定4格,也大大影响了整个操作下限,蠕动局很难受。而有些腐化却是完全无所谓,几乎对游戏无影响,甚至有正面影响,而腐化几乎是百分百在局内会触发的,这就导致你的游玩体验很大程度受到了随机数的影响,虽然糟心的腐化真的不多,但是一旦出现就非常烦人,尤其是路线刚好不适合打小boss的情况
One of the most frustrating games I have ever played, and not in a fun way
타격감 좋고 재미는 있는데 난이도 조절을 어거지로 병신같이 해서 불쾌하게 어려움
Просто не рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78 | 80% | $19.99 | |
| $123.8K | 1.3K | 70% | $4.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $68.8K | 408 | 88% | $7.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $484K | 1.2K | 88% | $15.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 12.8K | 88% | $9.99 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 |