
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 84% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sendo sincero, tenho poucas horas com o jogo mas não sinto nenhuma vontade de continuar jogando. O jogo é bonito e o art design é interessante, mas sinceramente o combate e builds são bem sem sal, dei uma olhada em outras análises ( muitas la da gringa) e vi que o jogo é bem especifico com algumas builds e formas de avançar no jogo. Enfim, o jogo não é ruim, mas não deve ser do gosto de todos (assim como não foi para o meu) ele é mais lento que um Hades ou outros jogos roguelike que cheguei a jogar e o processo de progresso (pelo menos pelas horas que joguei) pode ser bem lentinho chegando a quase te deixar entediado como demora para conseguir algo que realmente impacta a gameplay. Por fim, por próprio gosto não recomendária este jogo, mas entendo que deva ter publico, não é mal feito ou realmente ruim, só não atendeu ao o que eu esperava de um roguelike.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a 6/10 - It needed more time in the oven and a bit more tuning In between the run progression system. As of the time of this review i haven't beaten the final boss and probably won't, not because the boss is hard or anything like that, mostly because i can't get myself to want to play more of the game since it's too repetitive and lack luster in content in general, it does feel good to play as a game but at the same time it feels like i'm always doing the same thing even when changing weapons, curses, relics and whatever else, the runs feel dry since the moveset doesn't have much difference and the problem agravates even more when u notice that the bosses and enemies don't change and don't have much variety, this wouldn't be much of a problem since the game plays more like a souls-like, like in the matter of a turn based game but in a real time setting, u have your turn to hit and then after ur done the enemy has their turns to hit and ur on a defensive position to run, dodge or parry and so on, the problem here is in the fact that the weapons feel much like the same, u always hit in an arc, straight line and normally the charge is a circle AoE attack plus the fact that relics are just for stat stick and doesn't change the gameplay in any way making it feel repetitive after some runs. The metaprogression system on the other hand is very small and simple, like REALLY SIMPLE, you have three currencies that are used, blue skulls for passives for u to equip before each run, pedestals for random weapon selection and re-rolls for in-game shops, green rings for new weapons (for me, most of them felt really bad and i always ended up baning them from appearing in the run) and medals that unlock new passives for blue skulls and more rooms to progress in the game until you unlock the final boss, the problem lies in the fact that after the first unlocks, everything costs like 10x the initial price making it drag a lot without anything new to test. In the end i can't recommend the game even when on a deal.
Curse of the Dead Gods is a challenging and rewarding roguelike that thrives on its risk-versus-reward mechanics. Combat is sharp and responsive, with a variety of weapons and curses that keep each run tense and engaging. The dark, gritty art style and oppressive atmosphere make every temple feel dangerous in the best way possible. That said, the runs can become somewhat repetitive in the mid-game, as enemy variety is tied to the chosen temple and remains largely the same. While the game offers many weapons, they ultimately boil down to a few core types, each with its own moveset, making a large portion of them feel almost identical in use. Still, for players willing to master its punishing combat and embrace its demanding nature, Curse of the Dead Gods delivers a satisfying, skill-driven experience worth sinking hours into.
This game is really well designed. It is a fine tuned experience, the enemy/room and weapon variety is limited and there are no crazy synergies, but that allows you get familiar with the game and once you get a hang of its mechanics and learn the enemies, its up to your skill and knowledge to do the rest and react accordingly to the challenges the game throws at you. It really is a SKILL based ACTION game. The roguelike part is really there to add some spice and often make it harder for you. But this game's greatest strength is also its weakness. There are 3 difference temples to venture into, each with 3 different tiers of bosses. You beat one boss and the run is over and you have to start over and beat the first section again to get to the 2nd tier boss, and you do that for every temple and then the main "final" temple repeats everything again. And then if you want to beat the game on hard-mode you have to replay everything again and then the main temple is another 3 tiered section where you have to fight the final boss of every tier again and you then open up another temple that repeats the last temple. I got a lot of fun out of this game but eventually I got tired of doing the same thing over and over. I would still recommend it though because the action is very satisfying and fun, and even if you only beat the game on normal it is still a very good time.
Curse of the Dead Gods is an action roguelike with Souls-like elements, played from an isometric view. Its graphic novel–inspired art style and dark atmosphere might remind players of Hades or Darkest Dungeon, but it ultimately stands apart as something unique and very much its own. Gameplay & Mechanics The skill ceiling is high, but that’s exactly what makes the game rewarding. Controls are flawless and fully customizable, and the combat loop turned out to be far less repetitive than expected. Of course, RNG-esus is strong with this one — sometimes blessing, sometimes a curse — but it adds to the thrill of each run rather than spoiling it. Graphics & Style Visually, the game nails it. The comic book/graphic novel look fits the atmosphere perfectly, with smooth animations and clear feedback even when the action gets chaotic. It’s stylish without ever being overwhelming, letting you focus on every dodge, parry, and strike. Story & Lore The story does its job of framing the endless loop but never takes center stage. What made it worthwhile for me were the item descriptions and journal entries, which added plenty of flavor even if the narrative itself was more background than spotlight. Performance & Combat Flow On the technical side, the game runs smooth and precise. Reflexes matter, and learning enemy attack patterns pays off big time. When multiple enemies swarm, the adrenaline rush is pure chaos in the best way possible. The only drawback: a handful of AoE attacks don’t have perfectly tuned hitboxes, which stands out in such a tight combat system. Luckily, those moments are rare compared to how polished the rest feels. Replay Value & Content The core loop is strong, though I do wish for more late-game content that wouldn’t break the balance. Adding extra weapons or a way to spend surplus endgame currency — especially for achievement chasers working on the bestiary — would give even more reason to keep pushing. Final Verdict Overall, Curse of the Dead Gods is a stylish, adrenaline-pumping roguelike that rewards precision and persistence. It’s not flawless, but it’s a brilliant experience I’d recommend to anyone who loves tight, skill-driven action rougelike dungeon crawlers. Personal note: I played with all the weapons and beat the game with almost every combination, but my favorite loadout was the Dread Claw(dark), Dragon Sleeve(poison) gun, and Effulgence (Electric Bow) — bow to put lighting on the enemy / then switch weapons to put poison and stun lock with the gun / while dark damage procs lighting strike/fire (which will proc weakened state of enemies) and poison from the claw coupled with another stun lock.
I keep returning to this game one or two times a year when I want to play something like Hades that I haven't finished. Each time I am overjoyed by the familiar, and one hour later recall why I still haven't finished this. Progression is there, but requires hundreds of hours. And at best is a marginal boost. Normal difficulty is downright gamed against you unless you have those hours. What could have been a great game is reduced to a grindy annoying chore. This game is so close to greatness, yet devs intentionally wanted it to fail. Not recommended, unless you can get it for under 5€ and are ready to _grind_.
Horribly balanced. Nothing dies (especially bosses) and you get comboed even if you make one mistake.
更新:收回我之前的评测,作为一个打折后20元以下的游戏来说,它的性价比是极高的。各种打击感和UI的手感都是一流,画面也很有质感。其实还是有很高的可玩性的。 但是与此同时,怪物设计、流程设计的恶心也是极具代表性的,频繁一打多、霸体、弹反、无敌、招小怪……这些游戏战斗中典型的恶心设计在游戏中比比皆是,时刻考验你的耐心 --- 食之无味,弃之可惜。 如果说《哈迪斯》给人带来的是一场绝妙的艺术体验,让人沉浸于北欧神话的氛围之中。而《空洞骑士》系列又把人带到一个属于虫子的神奇国度,看尽良辰美景。《土豆兄弟》是一场极简的类幸存者体验,一切都围绕着职业和构筑。那么《无间冥寺》与它们相比,更像是一款“为了游戏而游戏的游戏”。剧情聊胜于无,美术中规中矩,玩法……除去一些蹩手蹩脚的部分(比如打人打到一半要切换武器去点火把)也还不错,但是你感觉它就是一款游戏,别的没了,并未给你带来什么非常难忘的体验。但是要说哪里很差,也没有吧?
Boring, reflex-demanding roguelike
Actually had a whole review typed up, a nice one too. Talking about the good and bad and even had some extra moments......then I was dumb enough to make it go from "no don't recommend" to "Yes" and the steam review maker it completely deleted my review. So I will make it short. The Good: *Graphics and sound quality is 20 out of 10 good. Game has lore build into environment and gets you thinking about stuff in game. Perfect Dodge sound is a Death Whistle, which is a great touch and helps with game-play, so great ideas. *Bosses are fun (SEP THAT ♥♥♥♥♥♥♥ LAST BOSS PIECE OF ♥♥♥♥ that I will get back to.) Each boss's attack patterns make sense such as boss who respected power using fists, or boss who respected knowledge using numbers that will heal her if not defeated before hand. Great ideas ♥♥♥♥ THE LAST BOSS *Variety is excellent in this game weapon wise. MANY MANY weapons and attack combos to choose from, all with their own looks most of the time. *The Bad: *♥♥♥♥ THE LAST BOSS IN HIS BOO Halloween ♥♥♥♥♥♥♥ Face. I wanted to beat this game, I think this game is good enough that it deserved to be beaten. I wanted to see the ending and give this game a raving review, but I cant. After 43 Hours of a game I can personally say is Excellent, I cant do it. Why you ask? THE LAST ♥♥♥♥♥♥♥ PURPLE BASED ♥♥♥♥♥♥♥♥ that is the last boss. When it gets to where I can kill all other bosses and Champions without a problem (Some I do not even take hits anymore), just to work up the chain carefully, to a boss that before the fight goes (Give me gold or lose 25% of your health, Your 2 Best Accessories, and/or All your weapons get weaker before the boss fight. THOSE SHOULD BE OPTIONAL. Not standard. Then it honestly throws the ♥♥♥♥♥♥♥ book at you. I am fine with the boss having multiple forms, I am fine at it calling enemies, what I cant stand is that while its attacking, it is already revving up ANOTHER ♥♥♥♥♥♥♥ ATTACK ANIMATION THAT NOT ONLY IS HURTING YOU, but taking away buffs and Debuffs. Honestly, the combination of being attacked, while being attacked, while being attacked is INSANE. I even tried to learn to perfect dodge, parry, parry dodge, but I cant ♥♥♥♥♥♥♥ GET IT. Not to mention, EACH RUN IS A MINIMUM of 45 Mins to 1 Hour. So I do not have time to run as many attempts that I would like. I spent about 24 runs just trying to get to the end to fight the boss, but if I die, that's another hour of my life gone, and at this point (after unlocking almost every weapon, Upgrade, even almost all the weapon pedestals) I just don't feel like it anymore. *The enemies attack animation is never halted unless you use a charged attack like the whip. You could literally be punching them in the face, and they will still be hitting you. The game actually made a weapon for the hell of it from another game that "Stops enemy attack animation".......If the developers even see its kinda ♥♥♥♥♥♥ up, and just make a joke out of it, although I see the humor behind it, its kinda off putting. I can appreciate the idea behind it, however, after dealing with it for almost 44 hours, I am tired of it *Not gonna lie, even after unlocking all the weapons (or 99.99999% because I do not want to grind the game for the extra special ones right now), 99% of them are useless once you know what you are doing. For example, I found maces and almost all the bows to be useless. Though the Crippling Bow is amazing, I did not have many left to choose from in the end. While wonderful, it did not seem to hold up at the end. TLDR: 99.9% of the game is fantastic. Everything up to the final boss made me smile and want to play as much as I could. Once it got down to the Final Boss with his [spoiler]Dumb ass ♥♥♥♥♥♥♥♥ ass exploding floor while attack ass 2 form having Purple kamehameha having ass ♥♥♥♥♥♥♥♥ as combo move,[/spoiler] was fantastic. Would have gave this game 5 stars, except I do not wish to spend another 24 hours just attempting to beat him. Thank you to the artists who did beyond an incredible job, but the boss and ending not worth my time. Unless you want to uncharacteristically yell at the screen when an unfair moment happens like I did, do not buy this game.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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