
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏讲了一个感人的百合治愈故事,作者们用温柔的画风和笔触勾勒出布欧伊森之间的救赎·友谊。操作上也别出心裁,适合想放松放松的玩家,希望对大家有帮助
强大。 剧情、玩法、完成度都很到位,而且结合得很好。 画风清新,角色生动,故事温暖。 同时,游戏解密的部分也并不逊色。作为轻度解密,它也能够带来“原来如此”的尤里卡时刻。剧情本身也是一场解密,随着一路上出现的各种元素提示,玩家能逐渐推测出二位主角在童话王国之外的真实身份。 切换装备的交互可能可以再优化一下。
一个画风和故事都很温馨治愈的童话游戏,益智解密式的战斗机制也还算有趣。很适合作为压力大时的一剂良药,抚慰疲惫的心。另外,多周目可以按esc直接选跳过战斗推进流程,供大家参考。
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so cuteee omg i love the art style so much i usually hate games like these because im horrible at them but this one absolutely gets a pass and i loved the story too i almost cried and i had fun getting all the endings and achievements <3
An adorable visual novel that can be replayed if you want to unlock all the endings and all the archivments. They are really easy to get. The story is really nice and cute and I absolutly cherish the gorgeous artwork. The fights can be a little bit difficult at first but once you know the strategy its easy and repetitive.
Charmante petite expérience d'environ une heure. L'histoire ne berne personne évidemment, dès la première minute les mystères qui concernent les deux protagonistes est un jeu de dupe qui devient un peu touchant quand le parcours touche à sa fin. C'est une approche très pudique d'un sujet répandu dans la fiction mais particulièrement revigorant d'optimisme et de candeur. Le système de combat est une tentative intéressante de rendre la formule jrpg traditionnelle moins évidente, malgré une certaine facilité à forcer son passage au travers des difficultés imposées par le jeu.
A fun visual novel that I finished in about an hour, spent an extra 30mins to get achievements. The boss fight was very difficult, and it took few tries to figure out the hand mechanic, but I had a lot of fun figuring it all out. I love the visual style
小体量/治愈系/纯爱/SIG,各位吸血鬼、哥布林、黄毛牛头人等慎入,内含大量爱、希望和光明 挺久以前玩了全成就忘写攻略了XD,今天刚想想起来就重新下载打了一遍依然觉得是个暖心的好游戏ww,黄油小狗布欧(不是奥特曼)狠狠地和伊森锁死一辈子吧 知道流程追求速通十分钟内能过一遍,长按左键可以跳过开头结尾,长按空格可以跳过非教程对话 ---------- 何意味的小攻略: [spoiler] 第一关: 把盾牌和剑拖动换位 第二关: 把剑卸下 第三关: 第一回合直接攻击,第二回合把盾牌换成背包的药水 第四关: 第一回合卸下剑 第二回合使用药水 随后换上剑攻击 第五关: 第一回合点击头像双持剑 第二回合双持盾 第三回合双持剑 第四回合双持盾 第五、六回合双持剑 第六关: 第一回合点击头像双持剑,队友拿盾 第二回合双持盾或治疗法杖,队友拿剑 第三回合双持剑 第七关: 第一回合点击武器图标清理小怪,队友武器换刀清理另一只 第二回合双持剑集火大狗 第三回合自己打大狗,队友清小怪 第四回合自己打大狗,队友清小怪 第五回合激活大狗 第八关: 点击头像双持治疗法杖,队友拿剑一只一直打 第九关: 第一回合双持剑一人清理一只小怪 第二回合抢药,队友清理小怪 集火攻哈boss直到二阶段 二阶段直接双持毒药毒死boss 第十关: 第一回合双持剑 第二回合单持剑,回50血(也可以不回,反正不要双持剑) 不要攻击,直到防御清零的回合双持剑 [/spoiler]
独树一帜的色彩 给予难以割舍的治愈
sweet
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