
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Симулятор городского здравоохранения: игрок управляет медицинской инфраструктурой мегаполиса — строит клиники, распределяет ресурсы, реагирует на вспышки болезней и оптимизирует систему помощи. Акцент на стратегическом планировании и балансе между бюджетом и качеством услуг. Плюсы: Реалистичная тематика — игра затрагивает актуальные вопросы здравоохранения: от профилактики до кризисного реагирования, что делает геймплей осмысленным; Глубокое стратегическое планирование — нужно учитывать множество факторов: расположение больниц, специализацию врачей, финансирование, эпидемиологическую обстановку; Динамичные события — внезапные вспышки заболеваний, чрезвычайные ситуации и сезонные факторы не дают расслабиться и требуют быстрой адаптации стратегии. Минусы: Крутая кривая обучения — множество взаимосвязанных систем и параметров может ошеломить новичков, а отсутствие подробного обучения усложняет старт; Монотонность рутинных задач — часть процессов (например, регулярное перераспределение бюджета или персонала) со временем превращается в повторяющиеся действия; Недостаточно визуальной обратной связи — иногда сложно оценить эффективность принятых решений без глубокого анализа таблиц и графиков, что снижает интуитивность управления. Итог: подойдёт любителям стратегических симуляторов и управленческих задач — впечатляет реалистичной тематикой, глубиной планирования и динамикой кризисных ситуаций. Может разочаровать из‑за сложного старта, рутинности отдельных процессов и недостатка наглядности в отображении результатов принятых решений.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费的小游戏,画风挺可爱的,讲述了一个故事吧。整体还行,但是玩法单一,我不喜欢罢了
可爱捏 游戏不长质量有限,但21天做出来的免费游戏你还能要求什么 主仆小狗间的拥抱真好啊 值得一试!
很治愈的一款小游戏,流程不长,但是玩的很满足,反正免费的,有空的话很推荐游玩一遍
治愈小游戏爱好者狂喜!早就免费入库了这款游戏但一直没玩,今天打开了一下,不到一小时即可通关,不过为了全成就还是打了三周目,期待一车面包人的新作!
如果连你都拯救不了,拯救这个世界又有什么意义~ 超温馨超可爱的小品级游戏,值得全成就 多周目可以跳过战斗,以及别像我傻瓜一样的重置了进度T^T
不错的小游戏;作为免费游戏十分精良。 游戏性尚可,面包棍老师的美术很好看,喜欢每次做出选择后的小插画,背景,UI等非常和谐。
面白かった。イラストもかわいいし、ストーリーも感動ものだった。 音楽も雰囲気にマッチしている。 日本語訳は微妙だけど、総合的な雰囲気はめちゃくちゃあったと思う。
超棒的
很有意思的战斗机制,画风也萌,就是没有画廊比较可惜,小狗就是最好的呀!
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