
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费治愈小短篇,战斗机制类似[url=https://store.steampowered.com/app/1839810?snr=5000_5100__]《万手一体》[/url],还不错
很可爱的小游戏,就是不看攻略根本不知道有些关卡要这样打过去,但是看完又会“哇——”地明白了,动画很可爱,伊森和布欧的谐音也很可爱嘿嘿。 另外发现打完一轮想刷成就不需要重新打,鼠标左键跳过故事开始和结尾动画;空格键加速对话;esc健可以选择跳过打怪环节,直接进行净化或打败的选择(有谁和我一样打了四遍吗hhh);最后的拥抱也是可以直接在打完后主页面选择继续,这样就可以只要多打一遍最后布欧就行[spoiler] (刷成就的话要在全净化线之后)[/spoiler]
戰鬥輕鬆、故事溫暖的小遊戲, 雙持的戰鬥系統很有趣,空著手還能接過敵人的投擲物! [spoiler]她們是童年玩伴還是女同,我自有分辨[/spoiler]
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小而精的游戏,画风超级可爱,就和游戏名一样recover了我的内心,布偶和伊森的立绘和表情差分特别特别戳我,特别是布偶,一开始就觉得像只大狗狗,看到后面没想到真的是,结局也是he,不错不错。
好萌的小游戏😭😭😭玩完心都要化了,小布欧你怎么那么好呀——
(6/10) o以为是dungeon,发现是puzzle;以为是puzzle,发现是adv -行动序列糙得可怕
[h2]可以一试的普通免费游戏[/h2] 画风很萌,整体氛围偏轻松活泼; 剧情温情向,有点像《儿童文学》,可以说童真也可以说幼稚,玩完前半部分就能猜出大概,甚至成就设置也没有出乎意料; 交互有踩屎感 [strike]鞋底像有屎,但反复确认没有,然而奇特的软感并未消失[/strike],我半天没找到气得恼羞成怒,发现规律后还是无语,并没有解谜的那种豁然开朗,可能说策略更合适; [b]总的来说玩一下打发时间还行,不要有太大期望[/b]
実績解除までは周回プレイ必須ですが、1周だけなら1時間かからないくらい。 意外と頭を使うギミック、シンプルに可愛らしくまとまっていて良かったです。 ただしテキストが微妙。所々不自然な日本語、急な文章だらけの説明パート等。 他の要素が良いだけに惜しいなーと思いました。
离线玩的(突然断网了),实际时间大概在半个多小时? 很简单的回合制战斗,大多数关卡解法唯一,过程随意,容错很高。数字是摆设,只是作为一个玩家调整战术的“因”,在正确的时机使用正确的手段。
画风超级治愈的小清新,绝对值得体验一下hhh 比较遗憾的是篇幅比较短,一周目差不多40min左右就结束了,结束时以为还在新手引导环节,看到结局cg时着实懵了一下hhh 隐藏成就也很可爱,总之是个玩了不亏的小品,两位小姐姐一定要幸福滴生活下去呀prprpr
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