
Embark on a monster-slaying adventure as a caped hero wielding his anti-fragile blade! A hack-and-slash, isometric roguelite with beautiful procedurally generated worlds, challenging bosses, creative build choices and endless gameplay!
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Languages: English**languages with full audio support
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有成就 没中文 《方块英雄奥德赛》 《方块英雄奥德赛》是一款砍杀类、以猎杀怪物为主题的肉鸽轻度游戏,在游戏中,你将扮演一位身披斗篷的英雄,挥舞着你那可靠却又脆弱易损的利刃。 投身战斗,凭借各种技能和被动能力,探索无数充满创意的角色养成路线! 每一次的游戏过程都将带来全新体验,因为塞莱斯蒂亚世界会在色彩缤纷、风格独特的程序生成地图中美妙呈现! **操作技巧与策略相结合** 传统的肉鸽轻度游戏的战斗可能更像是弹幕地狱,玩家的能力可以消灭一整波的小喽啰敌人。 在《方块英雄奥德赛》中,战斗节奏缓慢且讲究策略;每一个敌人都可能成为你需要攻克的挑战! 熟练掌握闪避技巧,把握精准的攻击时机,并战略性地运用你的技能,因为哪怕是一个敌人都有可能将你击败! **程序生成** 每一轮游戏都有着独特设计的环境,其中布满了各式各样的障碍,还潜藏着敌人!从温和宜人的绿色植被区域到炽热凶猛的熔岩地貌,尽情探索以确保你能获取所有的战利品! **强大的首领敌人** 每隔几轮,你就要与巨大的野兽正面交锋,检验自己的实力!对付这些庞然大物时可要小心……否则你可能会在眨眼间就被打败! **富有创意的战斗养成体系** 尝试不同的养成路线,解锁强大的技能,根据你的游戏风格来定制你的斗篷英雄,从而获得各种战术优势! 游戏提供了三种类型的强化,称为“模组”:技能模组(主动技能)、属性模组(属性升级)和效果模组(被动效果),此外还新增了一个名为“血脉”的特色系统,你可以从众多角色原型中选择一个,以独特的特质开启与众不同的游戏开端! **肉鸽轻度游戏的无尽玩法** 死亡在所难免,而且这会让你回到第一轮,不过你可以凭借新获得的经验和练习再次尝试。除此之外,在游戏过程中你可以构建不同的养成路线,以全新的方式应对敌人! 征服方块!这就是属于你的奥德赛之旅! 《方块英雄奥德赛》适合所有喜欢精通战斗系统,并通过富有创意的游戏策略来不断改进游戏方式的玩家!这款游戏融合了富有挑战性的战斗遭遇和富有创意的养成路线,非常适合那些希望在色彩斑斓、可爱的方块风格世界中体验引人入胜的肉鸽轻度游戏的玩家。 Paraverse 工作室由三名成员组成。这是我们首次涉足肉鸽轻度游戏领域。我们正定期积极地推进这款游戏的开发工作。 加入我们,分享你的想法或任何意见,为游戏的开发贡献力量。或者,干脆来聊聊天也行!
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Hours played at review time, across 22 reviews with recorded playtime.
Hands down one of the worst games I have ever played. Death comes every few seconds because you can fall off ledges. But the dev has made it so that every time you attack, your character jumps forward with no way to stop, falling to his death. Oh and everything is permadeath. You lose all and save none in this game. No meta system or anything. SCAM game for $15 and a dev who shut down his Discord and vanished.
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Donc ses points forts : - détente - style de jeu intéressant - la musique Ses points faibles : - si tu dead, tu recommences tout - un peu répétitif - pas de regen des HP en partie - pourquoi devoir s'inscrire ?? Lien du groupe : https://www.youtube.com/@DISCOVERGAMINGOFFICIEL600/featured N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
Just buggy as all get out.
The difficulty curve on this game is insanely bad. The meta progression is a joke - I played like 5 runs and the meta progression I gained was 1 attack power. For reference, you can get 5 attack power from the common chests. The audio is annoyingly unnecessary (it says "common loot found" every time you open a chest). The controls are ok, fall damage does like 25% of your max HP and it's incredibly easy to fall off of ledges. Your skills get interrupted with every hit, your roll ability sometimes gets interrupted by enemies hitting you.
It was actually challenging and fun. i didn't expect that when I saw the cute graphics
The game feels very clunky (bad hit boxes, sluggish dodge, very basic graphics, etc.) and there's no depth to the combat. I'm not sure why I need to register for an account before playing the game.
Granted this game was in early access so a lot of what I'm going to say here is going to potentially be fixed over time, but as of the version I played there is a LOT to be desired. First thing is the game itself claims controller support, and while it was true I was able to move around with the analog stick (for reference sake using an Xbox One controller), none of the other buttons were functional. If you're going to play this, just assume you'll be doing mouse and keyboard until they work on more solid controller support. The game itself attempts to be a roguelike, with very VERY limited features. You get four classes that give slightly different starting bonuses but otherwise there's no difference in the weapon you use or any of that. You get a sword and one special ability slot to do something like cast a lightning bolt, or spin the sword around in a circle. The ability has a cooldown and they all work off of mana. You also have a dodge roll. I should also note in the version I played the game said the skill key was K, but it was L. K was actually the dodge roll. The correct key, however, is admittingly represented if you go into the controls section of the options. Progression consists of going through very similar looking maps and fighting X amount of enemies which you can see the total amount of in advance. When you kill the enemies a portal opens and you go down to the next floor. Rarely you might stumble across a safe zone where some NPCs offer random things for gold you get from killing enemies. The game has two major issues which need to be addressed before it's really worth playing, however. The first is that from what I could tell there's no way to heal aside from RNG blessing you with a HP increase inside of a chest during a run. There's no potions of healing nor did I see a NPC that heals you to full inside of the safe zones. Ditto for mana. You're basically hoping RNG blesses you with healing at the exact right time to push forward in the game. The second issue is it didn't seem as if you ever unlocked anything for good. There's no real reason to play the game more than once. As I said none of the classes feel very different at all aside from a few minor things like one might swing the sword slightly faster. Maybe there are plans to fix these things. To add more features, etc. But for the time being in the current state of the game ...eh, give it a miss.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $717 | 4 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $7.7M | 19.6K | 90% | $19.99 |
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| $7.6K | 67 | 63% | $4.99 | |
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| $7.6K | 268 | 81% | $1.99 | |
| $7.6K | 67 | 90% | $4.99 | |
| $7.6K | 63 | 62% | $7.99 | |
| $7.6K | 101 | 98% | $4.50 |