
A mining station in the Pacific abyss is no longer responding. As an investigator of the occult, unravel the mysteries of the deep. Test your wits and sanity in this lovecraftian thriller.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 11 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 370reviews | 57% | — | $217K |
| $59.99 | 480ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wont recommend especially on controller - very buggy also the overall gameplay action-wise seemed boring to me
I wanna like the game I was crazy excited for it after seeing the first trailer but THE BUGS! OH MY GOD THE BUGS!
I finished the game a week ago, and honestly, despite its technical flaws and weird plot choices most of the game, the ending is still on my mind which means to me that it’s an interesting enough game to consider “good”. It needs work though to work out the bugs. What I will say though is that the ending makes you think, about why a certain character did what it did, and why the events unfolded the way they did. But once you understand, it makes sense. Sadly, the game does a poor job of explaining it though, it seems like the ending was rushed. But, it is very interesting and I liked the twist. I absolutely loved chapter 6. It was probably the only chapter that felt good, but it was so worth it and carries the game from being mediocre to enjoyable. I think the other chapters should’ve taken note of its mystery and investigative/clue gathering mechanics, because the game did a bang up job on it. The other chapters focus too much on people in my opinion and just wasn’t as interesting. All in all, I’d say this game is worthy of a 6.5/10, decent, pretty good, but needs work technically to be bumped up to a 7.5/10 at most. Lastly, the voice acting was abysmal throughout, It was so forced and shallow as if the voice actors took no time to rehearse their lines. I really hope if there’s a sequel that this is rectified. Do I recommend the game? If you’re interested in lovecraftian lore and can temper your expectations on things like voice acting and bugs, then yes. I wouldn’t play it for the story though. The story is ok, but the investigative elements really shine when the game lets you focus on it as there’s a ton of lovecradtian lore behind it. My review will probably be confusing to some because of my mixed feelings on this title, because I had a mixed experience, but underneath the bugs and awful voice acting lies a good game worthy of purchasing on a sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
| $49.99 |
| 81ratings |
| 54% |
| — |
| not modelled |
| $39.99 | 18ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unique deduction mechanic that’s genuinely neat, no combat (sad), and a pretty good atmosphere. Unfortunately it’s also quite buggy, with issues that probably won’t get fixed. (no screen selection, crosshair issues, random crashes) Verdict: Only pick it up on a solid discount.
Игра за 2к не должна люто баговать каждые пол часа
[h1] love the story [/h1] [b] to keep in mind [/b] this is a grower, not a shower. the start is slightly wonky setting- and narrative-wise; just keep going. [b] bugs i encountered [/b] my game would crash out when i would be trying to enter an underwater facility for the first time -- i tried angling from above and it worked. the camera would kind of 'stiff-shoulder' you quite often -- i would just exit to main menu and continue; it could get annoying but it didn't bother me that much. [b] what stood out the most to me [/b] the story. the music. the environmental design. whoever was working and deciding on the cliffs, the sound effects, the music, the technology design and the atmosphere (when you start entering the 'meat' of the game and onwards) -- you did amazing. give me more of that! the creativity. i felt like it was a nice, fresh take on the theme. i really appreciated the tying together of the elements and injecting life into them. i don't know much of the lovecraftian lore, but i felt like this one really did well in conveying the emotion-feeling-state that i feel like is at the core of that mythos. i would actually want to see a continuation and a deepening of where that creativity could go. [b] other thoughts [/b] it seems the publisher is going through insolvency. i don't know the fate of the developer, but you guys did that -- it's a solid game. again, the story and the atmosphere, the music, the presence -- i really felt it. had a bit of a cry during certain parts of chapter leading to the end-end. this is primarily a puzzle game (with a really cool vibe and atmosphere). i felt like the puzzles were challenging for me; i was really proud when i could figure stuff out without asking the ai or google lol but maybe someone else would find them easy. really explore and give everything time. don't rush it. the game kind of demands your attention and thinking and caring -- and you do get a much more fulfilling experience story-wise and emotionally if you explore more, look for more lore and stuff. [b] the lore was great! [/b] [b] final words [/b] big bad wolf -- you did that. i'm rooting for you. i'm sure you'll be able to navigate the waves you're currently going through if you put that awesome creativity and dedication to it. gg.
Far too glitchy to be an enjoyable experience in this state.
[h1]Dans l'abysse, personne ne vous entend cogiter[/h1] Cthulhu a un problème. À force d'être partout, le pauvre est devenu à l'horreur ce que le zombie fut aux années 2010 : une sorte de VRP officiel du genre. Un peu de tentacules, deux cultistes dans une cave, trois phrases sur la folie et zou, Lovecraft peut aller se rhabiller. Autant dire que lorsque j'ai lancé [i]Cthulhu: The Cosmic Abyss[/i], j'avais quelques craintes. Quelques heures plus tard, je fouillais consciencieusement le moindre recoin à la recherche d'un document supplémentaire. Bon. [b]Ils m'ont eu.[/b] [h1]Cthulhu, mais avec un cerveau[/h1] La première bonne surprise vient de l'univers. Il y a du [b]lore[/b], du vrai, et surtout une volonté de ne pas tout balancer à la figure du joueur avec un entonnoir. On découvre. On recoupe. On commence à comprendre. Puis on découvre autre chose qui nous fait réaliser qu'en fait, non, on n'avait rien compris. Parfait. C'est justement ce que j'attends d'un jeu qui se réclame de l'horreur cosmique. L'histoire fonctionne parce qu'elle donne envie de savoir. Je me suis surpris à lire les documents non pas parce que le jeu avait décidé de cacher un succès Steam derrière la lecture de 48 notes de service, mais parce que j'avais réellement envie d'obtenir la prochaine pièce du puzzle. Et ça, mine de rien, c'est suffisamment rare pour être signalé. [h1]Maurice, passe-moi le papier et le crayon[/h1] Autre excellente surprise : [b]les énigmes[/b]. Oui, des vraies. Pas « trouvez la clé rouge pour ouvrir la porte rouge ». Le jeu demande régulièrement d'observer son environnement, de retenir une information, de comprendre des symboles ou de faire fonctionner ses quelques neurones encore disponibles après plusieurs heures de jeu. Et certaines m'ont fait réfléchir. Vraiment. Avec cette formidable chorégraphie universelle du joueur confronté à une énigme : on tourne autour pendant dix minutes, on essaye n'importe quoi, on commence à soupçonner un bug, puis soudain… [quote]MAIS OUI ![/quote] Et pendant environ douze secondes, on se sent extrêmement intelligent. J'aime ça. Les énigmes ne sont pas toutes extraordinaires et les habitués du genre ne devraient pas finir recroquevillés sous leur bureau, mais elles ont une qualité essentielle : [b]elles donnent régulièrement la satisfaction d'avoir trouvé soi-même la solution[/b]. Pas parce qu'un PNJ vous l'a répétée. Pas parce qu'un gros trait de peinture jaune désignait la réponse. Parce que vous avez réfléchi. Merci. [h1]Atmosphère, atmosphère…[/h1] [i]The Cosmic Abyss[/i] n'est jamais aussi efficace que lorsqu'il arrête d'essayer de faire peur et se contente d'être inquiétant. Un endroit étrange. Un bruit. Une architecture qui semble avoir été conçue par quelqu'un ayant une relation très conflictuelle avec les angles droits. Et cette impression permanente que continuer à avancer constitue probablement une idée absolument catastrophique. Donc on continue. Parce qu'on est joueur de jeu vidéo et que notre instinct de survie disparaît instantanément dès qu'une porte affiche « ACCÈS INTERDIT ». Tout n'est pas parfait pour autant. Le rythme connaît quelques passages moins inspirés, certaines idées auraient gagné à être davantage exploitées et l'aventure n'échappe pas à quelques moments où l'on sent davantage les ficelles du jeu vidéo derrière l'univers. Mais je chipote. Parce qu'au moment du générique, le constat était finalement très simple : [b]j'avais passé un bon moment[/b]. J'avais envie de connaître la suite. J'avais envie de comprendre ce monde. J'avais envie de résoudre ses énigmes. Et surtout, j'avais régulièrement envie d'aller voir derrière cette foutue porte que toute personne normalement constituée aurait laissée fermée. [i]Cthulhu: The Cosmic Abyss[/i] ne révolutionne peut-être pas l'horreur lovecraftienne, mais il en comprend l'un des principes essentiels : le meilleur moyen de faire avancer un joueur vers quelque chose d'épouvantable n'est pas de le pousser. [b]C'est de lui donner envie de savoir ce qu'il y a derrière.[/b] Et moi, évidemment, j'ai regardé. [h1]🐙 VERDICT[/h1] [b]Je recommande aux amateurs de Lovecraft, d'exploration, de lore et d'énigmes.[/b] Les autres peuvent rester à la maison. De toute façon, ils vivront probablement plus longtemps.
It's a good narrative in the Cthulhu mythos. The puzzles can be a bit difficult to work through but if you put your mind to it you can solve them. The only negative is that there is a bug with your cursor when using keyboard where sometime the UI messes up and you have to return to main menu to fix it but it's a minor inconvenience.
if you like games with cryptic stories that you have to figure out piece by piece - its for you
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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