
The fate of the world is in your hands. New and old enemies threaten the peace you worked so hard to achieve 24 years ago. Your search for the Alpha Ceph continues, but this time you'll also need to expose the truth behind the C.E.L.L. corporation.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Turkish**languages with full audio support
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 5.6Kreviews | 85% | — | not modelled |
| Free | 1.1Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
çocukluğumun oyunu ya harika
Good
[h1]在人类要灭绝时,在地球要被穿个洞时,你作为全球的希望又能做到什么呢?[/h1] 剧情很无脑,就是好哥们叫你起来拯救世界过五关斩六将然后隐居,但就是这种剧情一点也不无聊,无论是CG还是节奏都很优秀 流程不短也不长刚好可以爽玩的长度 你要是能忍受EA的问题一定可以爽玩的 [h1]讲真的这纳米服真帅吧,如果世界末日了,我一定选先知带我躺赢[/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute masterpiece. 13 years later, it still looks and plays better than most modern shooters. The nanosuit feels incredible, and running stealth with the Predator Bow is incredibly satisfying. Short, action-packed, and wraps up Prophet's story perfectly. Highly recommend!
在游戏发售后的13年,我在一个闲暇的夜晚游玩了这款当年号称显卡危机的游戏,指出一点我个人游玩下来感觉的不足,前期在面对地球人敌人的时候弓箭加潜行非常有意思,但是在后期遇到外星人的时候弓箭确实乏力并且使用枪械的话大部分枪械只有两个弹夹的备弹,被一群敌人摁在墙边突突是偶有发生的,并且后期几张地图的光线让人感觉过于昏暗,以至于第一时间难以发现敌人,除此之外,有些粘涩不跟手的射击体验都是存在的问题。但是这都是站在如今这个时间点对过往的无端指责,且不论发售的2013年,往后延续两年或者三年在15年或16年,当年的玩家能游玩到这样一款游戏相比是相当幸福的体验
fast, deadly and enjoyable
[h1]🌿🏹 “A confident blend of freedom and spectacle.” 🧬🔥[/h1] Crysis 3 feels like the series finally finding its balance — blending the cinematic focus of 2 with the open-ended gameplay that made the original and Warhead so memorable. Levels are still technically linear, but they’re designed with freedom in mind. You’re given wide, layered spaces that let you approach encounters however you want — stealthy, aggressive, or somewhere in between. It brings back that sandbox feel without fully abandoning the tighter structure introduced in Crysis 2. The gameplay is the most refined it’s ever been. Movement is smoother, gunplay is sharper, and the nanosuit abilities flow together naturally. The addition of the Predator Bow is a standout, giving you a silent, versatile option that fits perfectly with the game’s more open-ended encounters. Visually, it’s still a powerhouse. The overgrown, reclaimed New York setting looks incredible, blending dense jungle with urban decay in a way that feels unique and memorable. The story is serviceable — it does its job, but it’s not the main draw. Like the rest of the series, the real strength lies in how the game plays moment to moment. It’s not as purely sandbox-driven as the original, and not as tightly cinematic as 2 — it sits right in the middle, and that’s exactly why it works. A strong evolution that finally lets you play your way again.
Golden era of gaming.
Отличная игра, чтобы просто пострелять и порадовать глаз великолепной графикой. Идеально заходит на один–два вечера, не больше. Прокачку костюма заметно упростили: теперь без лишней возни можно открыть всё необходимое уже к середине игры. В отличие от прошлой части, здесь это не превращается в утомительный гринд. Добавили лук — отличный инструмент для скрытного прохождения. Ощущается удобно: можно регулировать силу натяжения, а при желании даже эффектно пригвождать врагов к стенам. Разные типы стрел реально находят применение. Электрические хорошо работают по воде и технике вроде турелей, а взрывные помогают быстро разбираться с группами врагов и бронированными целями. Во второй части пытались сделать более внятный сюжет, но получилось так себе — сильно не хватало нормального рекапа событий первой игры. Здесь уже заметен прогресс: добавили краткое введение в прошлые события, появились более цельные арки персонажей. До идеала далеко, но видно, что писать сюжет наконец-то научились — пусть и на базовом уровне.
ea必死,好游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11M | 13.9K | 85% | $29.99 | |
| $136.1K | 172 | 93% | $29.99 | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $5.8M | 16K | 43% | $19.99 |