
CryoFall is a sci-fi colony simulation survival game set on a forgotten planet in a distant future. Master technology, agriculture, trading, industry, cybernetics, exploration, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.29/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.5Kreviews | 78% | — | $3.2M |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is rather fun and addicting. Sure the graphics aren't amazing, but that's not always what makes a game enjoyable. The crafting and building mechanics are good. The map is pretty big with many things to discover. this game has single player, PVE, and PVP. I only played PVE. But I had a blast. You can even make your own trading posts and stock items in a vending machine to sell to other players. The game uses Learning Points, Or LP. to progress unlocking new technology. Which can be gained by doing the main quest or killing creatures, and other various tasks. The game also has Fishing, Farming, Electricity, and many aspects that I find enjoyable to get into. And there are end game bosses that you need mechs to deafeat. which is a challenge to built them and survive the battles. But I found this game to be very enjoyable and not frustrating and pretty easy to learn how to play.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 3.8K | 83% | $24.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 3.7K | 94% | $19.99 | |
| $3.2M | 1.8K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 42 | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $598.8K | 775 | 78% | $19.99 | |
| $110.3K | 113 | 88% | $24.99 |
Reviews, worldwide (the counter carries no country): 260.5/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Turkish
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么🐕屎 科技树找个东西找半天 不玩个几百小时根本不知道怎么玩
It's unfathomable to me how some people paid 20€/$ considering the current state of the game. It's incredibly grindy and hard to get into on your own if you don't have friends to play with. The in-game UI is basically a faithful copy of the mobile game Last Day On Earth, and the menu is too common and lazily designed, like in many other games. Overall, it's not so bad if you have 1-2 friends to play with for maybe 20-30 hours.
One day I'll come back and play again.
Juegazo, de los mejores survival que jugué.
Finde es Super.
Entretenido pero muy orientado al multiplayer. Se puede jugar solo subiéndole los rate de drop sino te volver p*to. El árbol de tecnologías es enorme, tenes para un buen rato 😋 7/10
Не зашла.
Score: 3/5 Repetitive survival-crafting content, although fairly polished, does not have the story/writing/characters or rewards for exploration necessary to keep me engaged.
para quem gosta de um sobrevivencia com craft esse jogo é bem interessante
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.