
Crux is a fast-paced single-player arena shooter roguelike, where you face waves of enemies, unique bossfights and earn powerful magic abilities across 13 arenas. Master your fluid movement, trusty arsenal and the power of the blood gods to reach the top of the CRUX Champions Leaderboard!
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Reviews
Поделились впечатлениями об аркадном бумер-шутере CRUX, который планируется к релизу в начале марта. По своей сути это аренный шутер с роглайт элементами, который визуально выглядит как FPS конца 90-х, а играется как демо-прототип с геймджема. Надеемся, что это "пока что", и разработчики за оставшийся месяц доработают своё детище. Остальные превью-впечатления от игры - читайте на сайте. 🤜 Жмак: https://belongplay.ru/crux/ 🤛
Seems very good game. Fun to kill monsters, and some good parkour. Definitely recommend :D
CRUX is a fantastic addition to the FPS rogue-like genre, offering a thrilling and fast-paced experience. The game's dynamic gameplay, responsive controls, and seamless blend of rogue-like elements make each playthrough exciting and unpredictable. It's a must-play for fans of the genre, delivering an adrenaline-fueled gaming experience that stands out in the world of FPS rogue-likes.
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Before I begin I'd like to state that what I'm about to say relates to the state of the game as of 17.04.2024. The game may not be in early access, but there's still a lot of work to do. Let's start with the good stuff. Mechanically the game is solid, I think it's fair to even say it is above average. Weapons are solid, Perks while simple are impactful and Movement is responsive. There are foundations for an awesome game and while this is enough for me to recommend it now, there are issues with it that I would like to point out. The major problem I encountered is something that can be described as Varied Mouse Sensitivity. What does that mean? From my observations, it looks like the mouse sensitivity is dependent on framerate and not in the way one would expect. The lower the framerate, the higher the senstivity becomes, leading to weird situation where in the middle of a fight you suddenly look at the floor or the sky. Since this is an FPS it's pretty much gamebreaking, but it might be the case of my system and the game not getting along. Dev, if You want to know more, hit me up. The audio needs a cleanup pass as it is unbalanced and some sound effects cut off sonner than they should. Next on the list are the visuals. The game feels disconnected, especially environments which I talk about more later. But what bothers me more are the weapon models, namely the revolver. It's just a hand cannon from Destiny. That's way to close for comfort in my opinion and now I'm having doubts on the rest of the models, some clarification would be appreciated. Also, why the black outline is present only on weapons? That would be a great way to tie things together in a relatively simple way. Also also, the cover art looks AI generated, please correct me if I'm wrong. Now the weakest part of the whole experience, the levels. First, the lighting. I can see the attempt, but in the end the whole game looks like it's stuck on fullbright with a color filter. The assets used don't really fit together. While none of them are realistic, they collectively can represent up to 3 different styles, which combined with their unoptimal placement leads to unpleasant look. Collision detection also suffers as it is possible to scale near vertical wall with ease. And the level design itself uh.. Let's just say it exist. No seriously, whoever designed these levels, please sit, look at them and do it again. You somehow were able to make pretty much empty squares convoluted. There is no flow to them as you keep going back and forth on most of them. There are few that looks interesting, the hell castle with a big slope comes to mind, but then the enemy ai is getting confused as to what it's supposed to do. This honestly should be the priority number one now as it hurts the game. Overall it is a very rough gem, but a gem nonetheless. All the issues I listed can be addressed via subsequent updates so keep working on it, You'll get there eventually.
Я давно не отримував такого задоволення від шутерів. Арени невеликі, монстрів на таку площу достатньо, і вони різні, арсенал достатній, хоч і може показатись що маленький, але нащо більше? Босфайти достатньо цікаві, от саме такі як і були в класичних мускулінних шутерах, багато ХП, унікальні особливості. Ідеально для цього жанру. Окрема похвала оптимізації, бо мій калькулятор не підходить під мнімальні вимоги для цієї гри, але після першого забігу ніякіх підлагувань майже нема (так перший забіг дуже лагає, потім вже ок)
This game brings back nostalgic memories of classic games, infused with new elements that add to its charm. I admire how a single developer has crafted such a captivating experience. I eagerly await the arrival of new content.
Game is very good , surprised with gameplay.I recommend Crux . Greetings from Finland
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