
An immersive power fantasy simulator with tactical stealth elements set in a sewage infused garbage world
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 4 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WARNING: This game is not recommended for people with photosensitive epilepsy.
Cruelty Squad is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You're an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to bitter tears of failure?
Highly kinematic tactical gameplay using varied weapons such as the flechette shotgun, silenced 10mm pistol, radiation emitter, dart gun, corrosive gas launcher and more.
No handholding!
All of the missions have multiple viable approaches and routes. Plan out your equipment loadout to gain a tactical advantage. Choose between non-lethal and lethal options. Throw toilet bowls at enemies.
Fight and sneak through offices, suburbs, police stations and secret compounds. Find and unlock hidden equipment and levels.
Open objective based gameplay, in each mission your goal is to kill or destroy your targets before heading for the exit.
Revisit earlier missions and try to beat your best time. Can you S-rank all of the missions?
Enemies including private security, cops, psycho freaks, flower hybrids, swamp cultists and mutant dogs.
Talk to NPCs and figure out the mysteries of the world.
Advanced death mechanics.
Stock and organ market simulation.
Punishment mode.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yea man grappendix
It's good, I like it.
|RU///_Отличный пример произведения искусства через обывательскую призму уродства как по наполнению, повествованию, так и по визуалу. Однако заезженная и избитая борьба корпократов (калогламератов), сюрреалистичный сеттинг -полу_кислотного нео-панка -полу_висцерального био-панка и простор для вариативности прохождения и открытая свобода во всем (от получения валюты, эмоций, стилей и темпа передвижения, до исповедования своего умения и опыта в играх) должны были оставить игрока равнодушным, а местами даже и болезненное отторжение. Только воля к достижениям, несправедливая борьба с трудностями и типичное наслаждение времяпровождением в играх способны снять с вас оковы общественного мнения, но это отнюдь не преисполнение в Жизни! Впереди только очистка каждого достойного киберпространства от тягот пребывания в незавершенном состоянии, прямо как чистка лука: брать и снимать кожуру лука раз, кожуру лука два, кожуру лука три... Я не могу рекомендовать это "творение" другим игрокам не по тому, что она намерено ужасно сделана по всем фронтам (стрельба, сложность, дизайн уровней в 3D-пространстве), выдержанный стиль арт-деко местами на локациях пропадает и не несет в себе конструктивного видения художника Вилле Каллио, или это все сделано по дикой инициативе главного психованного провокатора и хайпожора - директора студии Consumer Softproducts, уставшего от скучных, однотипных и "таких, как все", шаблонных АААА-проектов. Я не могу рекомендовать эту игру за очередную ненужную попытку инди-студий доказать, что они могут сделать что-то достойное внимания. Да, вы ничего нового в своем опыте от этого не получите при таком подходе к этой игре, но действительно понять и осознать отсутствие идеи и потраченного времени способны только единицы, через упорное преодолевание субъективного барьера под названием "Игры - это искусcтво" и самостоятельные и нет самоистязания... Золотой век компьютерных игр еще впереди, живые пользователи мертвого интернета! Играйте во что вы хотите не ради внутриигровых достижений или угроз и осуждений, а также одобрения со стороны общественности, друзей и/или близких. Играйте потому что вы хотите опыт и ощущения причастия к выбранной вами игры вместо пыли на цифре кол-ва игр в вашей библиотеки и вопреки нынешней политики. |EUnG///_A striking example of a piece of art viewed through the mundane lens of ugliness, both in terms of its content, storytelling, and visuals. Yet the overused and clichéd battle of the coprotocrats (♥♥♥♥-glamerates), the surreal setting that’s part acidic neo-punk and part visceral bio-punk, along with the простор for varied progression and open freedom in everything (from earning currency, emotions, movement styles and pace, to showcasing one’s skills and gaming experience) should have left players indifferent, and at times even provoked outright repulsion. Only the drive to achieve, the unjust struggle against obstacles, and the usual pleasure of gaming can lift the shackles of societal opinion, but this is far from true fulfillment in Life! Ahead lies only the purification of every worthy cyberspace from the burdens of an unfinished state, much like peeling an onion: onion layer one, onion layer two, onion layer three... I can’t recommend this «creation» to other players, not because it’s deliberately terrible in every aspect (shooting, difficulty, 3D level design), nor because the consistent Art Deco style in some locations fails to convey the artist Ville Kallio’s vision, or because it’s all done on the whim of the main insane provocateur and hype-seeker, the director of Consumer Softproducts studio, tired of boring, monotonous, and «just like everyone else» AAAA-projects. I can’t recommend this game for yet another futile attempt by indie studios to prove they can create something worthy of attention. Indeed, you won’t gain anything new from this approach to the game, but only a select few can truly grasp and acknowledge the lack of ideas and wasted time, through relentlessly overcoming the subjective barrier known as «Games are art» and engaging in self-reflection... The Golden Age of video games is still ahead, fellow users of the Dead Internet! Play whatever you want, not for the sake of in-game achievements, threats, condemnation, or approval from the public, friends, or loved ones. Play because you want the experience and the feeling of being part of the game you've chosen, instead of letting your library collect dust with a number of games you never play, and in defiance of current policies.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game while on zynz 100% recommend
скорее всего
Challenging gameplay, delirious level design, fun time.
this
Кто бы мог подумать, что в игре с таким визуалом случится баг при получении концовки в HQ?
도대체 이 게임은 뭐냐
Me when i crash the brain market
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.5K | 63 | 89% | $9.99 | |
| $1.3K | 4 | 100% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 21.2K | 83% | $59.99 | |
| $16.1M | 19.7K | 87% | $29.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $15.9M | 24.2K | 62% | $29.99 |