
Play as three intrepid paladins through a terrible war of succession to save a sinister medieval kingdom from political turmoil. Pick a side amongst noble families to choose the future monarch and crush those who stand in your way through board-shattering tactical card combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏玩法的平庸掩盖不了美术和剧情的无敌
I wish there was an option for just an information review! I don't recommend this, but mostly because I don't think I'm the target player for the type of narrative content being explored. unfortunately the content notes on the game page aren't specific in the ways the content notes on the loading screen are, I wouldn't have bought the game if I'd known more details. also because I bought the game in a bundle I can't request a refund without risking losing a game I enjoyed a lot more (Sovereign Tower). I tried to get into the gameplay, which was complex and interesting at least in the short time I played, but I had several issues playing with a controller (issues with selections). there were also moments where my PC was really chugging through some unoptimized/poorly optimized card animations. the writing was also somewhat hit or miss, some of it was notably stitled and overly exposition heavy. weirdly the Prince character also had confusing dialogue with the paladins, and while kids can absolutely be quite inconsistent his interactions felt more like dialogue errors than anything else. I also unlocked at least one achievement before the scene with the relevant character even started, which spoiled me for the upcoming scene. with all that said I think there's a lot of potential nonetheless, but waiting for the content warnings to come up is just making me anxious so I think I'll have to pass. it's also my understanding that this game is in its final state, the controller and graphical issues I encountered really should have happened. again: I wouldn't have bought this game at all had I known the details in advance. I encourage the dev/pub team to at the game's content notes to the "Mature Content Description" area on the store page.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
严重的bug导致坏档。都1年了还有坏档bug不可接受
没有中文太难受了
Overall I really liked Crown Gambit. This game has lovely art and a lot of story to tell. The combat starts very basic but quickly picks up in complexity and strategy. The branching narrative allows for a lot of your choices to have very different outcomes, which is great. Apparently there are 6 endings, of which I have seen two. (I had a choice of two endings at the end, and reloaded to see the other option). I would recommend NOT reloading your choices unless you click the wrong dialogue option accidentally, as there are a lot of characters to remember and reloading frequently will quickly make it hard to remember which side you supported in your current timeline. I have two main critiques. The first is...a lack of creativity with your card decks in early game. One full playthrough will have you obtain approximately 75% of the characters total number of available passives and active abilities from their skill tree; and while there is a good variety for a single playthrough, starting back at the beginning with very few rigid options is a little boring, and it will take up time to build up your variety again. i played my first run on Knight difficulty, but will probably do subsequent runs on an easier difficulty just to get the narrative up to where my skill level is challenged. Secondly: Ludonarrative Dissonance with the Relics. The story tells you that wielding more than one relic leads to insanity, but the heroes can hoard a massive amount of relics and feel nothing, so long as you don't use empowered sides of any of your cards. It would be great to tie the amount of relics owned into increasing your base Influence rating to really showcase their influence. Along with this; I almost never choose the option to destroy relic cards, as it reduces the amount of deckbuilding options you have. Perhaps a specific ending will require it, but I don't think it would be nearly as fun of a playthrough. Other: There were a few moments I had where combats would completely hang, mostly in the late game fights. I had to restart the final fight once when I had nearly won it. Some of the english text had typos or used the wrong word in a few places, but it was still overall readable. These critiques are coming from a positive place; I think this game with a bit more polish could really shine, but it is already a diamond in the rough!
Maybe the real Crown Gambit was the friends we didn’t slay along the way. Let’s start with the obvious: the art direction is really good. I especially like the character designs here; in some ways, they remind me of Cantata. The rest? It’s fine, I guess. There isn’t much depth to the mechanics, and while the story has some interesting ideas, it feels rushed to the point where you end up fighting to the death with basically everyone you decide not to side with. I went for the “Robespierre” ending first, then tried what I assume is the “good” ending judging by the tone. No matter what you choose, you will murder A LOT.
Amazing and very underrated game! Stunning art (drawn by a real human artist Gobert!) and a very interesting narrative where your choices really matter. The game raises important topics, has multiple endings and really worth to play it, especially if you're tired of animeish-like faces and storytelling. I 1000% recommend.
This game has amazing vibes. The visuals are striking, the writing is intriguing and encourages multiple playthroughs. The mechanics are tough (maybe I'm just dumb but almost too tough on highest difficulty?) and fun. One quibble is the text on steam deck is a bit difficult to read and the menus can act up a bit if you make the text bigger than a certain threshold but it's not a deal breaker IMO.
I love my boy Hael and his kill everything with knives spell, bravo.
(If steam had neutral reviews, that would be one. Unfortunately I have to choose between positive & negative, and I think the good still outweighs the bad) A pretty good game, but a bit too ambitious. I enjoyed it, but I have some criticism. The art is amazing, the game is REALLY pretty. The card game part is great and fun, though you can really abuse the enemy's action economy, which makes the game kinda easy (I played on the second difficulty out of four, in hindsight, probably should have played on difficulty 3 or 4 to not autopilot most fights). I never had a character succumb to ancestral influence, because fights were not that hard so I never needed the last resort option. Also not a fan of the gameplay around the fights. The narrative part is not as good. The scenario is interesting but a bit unfocused, if that makes sense ? The game introduces dozens of characters and bosses, which usually just want to kill you. And they are kinda forgettable. There are so many characters that I couldn't care about the 50th mean noble. Towards the end, the game introduces a lot of bosses which I cannot remember (I finished the game 30 minutes ago). Also, in the end I chose what felt like the only good end, probably because all the other options felt terrible. Most of the potential next sovereigns are uncomplicated ♥♥♥♥♥♥♥♥. Fortunately, the 3 playable characters are great, they are full of personality and really endearing. It kinda feels like a dnd campaign, with a great concept and pretty fun gameplay, but the DM spent too much time creating their custom world instead of preparing how the game is played. The main core gameplay is good, but all the fluff around feels unpolished and not that interesting. Overall, fun game, but has serious flaws. I would probably have enjoyed it more as a roguelike, but that's because I love roguelikes. I'm really hyped for the devs' next game, Sovereign Tower !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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