
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very very charming, good story and puzzles, love the vibes and aesthetics edit: finished it and LOVED the story. 10/10
I need more games like these, one that can run on my non gaming laptop in the most perfect way. I loved the story, the vibes that reminded me of classic resident evil, the game that I can finish sooner with the little time I have and of course the sound track. I just loved it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 4K | 73% | $49.99 | |
| $3.8M | 5.9K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $18.2K | 66 | 74% | $12.99 | |
| $10K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $19.99 | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Переосмысление классики [/h1] Невероятно крутой сурвайвл-хоррор с точки зрения стилистики, саундизайна и музыкального сопровождения. История просто неплохая и очень хорошо вписалась. Ресурс менеджемент как в резике отсутствует. Большое количество головоломок, особенно это ощущается в сравнение с тем же резиком 2 или 1. Как по мне темп экшена сильно спадает на середине игры, потому что ты как игрок понимаешь, что враги не представляют той опасности, которую могли бы бы ну и их довольно легко обходить особенно после получения одного улучшения, тем не менее я люблю эту игру и всем советую пройти её кто любит данный жанр игр, вы точно не пожалеете, так как этот настоящий клад среди инди игр
Puzzles weren't overcomplicated, running around and unlocking things was satisfying, the story was fun to uncover. Overall really enjoyable.
Good short survival horror game.
[h1] ¿TWIN PEAKS EN MODO SURVIVAL HORROR? [/h1] Escribo esta reseña con un MUY buen sabor de boca apenas terminarlo. [b] La experiencia para mi con Crow Country fue como una montaña rusa en ascenso.[/b] Al principio me gustaba, pero hasta ahi... Buena ambientación, buena musica. Pero conforme fue avanzando la historia, fui descubriendo sus secretos, [spoiler] Y SOBRE TODO por ese gran giro de guión al final,[/spoiler] debo decir que estoy demasiado complacido con este Survival-Horror. [h2] Mis aspectos favoritos: [/h2] 1. [b] Sin duda alguna, la ambientación del juego,[/b] durante toda mi run no dejaba de pensar que, por el tono de los dialogos, la musica y el humor, es como si estuviera en Twin Peaks, (esa iconica serie de Davic Lynch). A mi me encanto esa serie, y no se si fue intenciónal pero en verdad me recordo mucho a esa gran serie tv, lo cual me encanto. 2. Otro aspecto es la musica, aunque el juego tiene estetica retro y minimalista, [b] la banda sonora es realmente buena,[/b] sinceramente si te deja grabada en tu memoria alguna tonada de este juego. 3. [b] Los personajes con el tiempo se vuelven interesantes y enigmaticos,[/b] algunos claro son más interesantes que otros pero todos tienen su momento de brillar, ninguno es totalmente olvidable. 4. [b] El giro de guión como mencione al final, es maravilloso.[/b] A lo largo de crow country se te van dando pistas que te encaminan a ese final, pero son tan sutiles que cuando lo descubres es muy satisfactorio y eleva el nivel de esta obra en general [h2] Cosas que NO me gustaron: [/h2] [b] Afortunadamente solo son 2 (o una repartida en 2 mejor dicho). [/b] [u] ¿Fui al unico que la camara del juego le causo un poco de mareo?[/u] En verdad hubo varias veces que evitaba girar la camara por que me mareaba, fue molesto pero no grave, aun asi lo menciono. Y de ahi parte lo siguiente... El sistema de apuntado es a mi gusto un poco engorroso, la camara se gira raro, es lento... No me gusto mucho, se me complico un poco el control y eso que yo amo el control tipo tanque, pero este apuntado no me convencio. [i] Aún y con todo me gusto demasido Crow Country. Es suficientemente innovador para diferenciarse del resto (sobre todo por su ambientación) y vale muchisimo la pena probarlo si eres fan del genero y quieres sentirte como si estuvieras jugando en tu play station 1 frente a tu televisor antiguo. [/i] [h3] NOTA FINAL: 8/10 Maravilloso. [/h3]
This game was great, everything to the gameplay, story, puzzles, overall vibe, 10/10 I loved this game
Fun game. Nice puzzles and story.
很好,可惜有点短。怀旧风格很有感觉,难度不高(起码在普通难度下)。 [spoiler] 玩的过程中感觉主角的对话和对物品的反应怎么塑造的跟个小朋友似的,萌萌的。看完结局后之后....好吧,真未成年[/spoiler] 简中本地化一坨屎,把谜题答案整没了,不切英文我都不知道火车和鬼屋的谜题该怎么解,不过瑕不掩瑜。
A love letter to a fading era of horror, it's sure to tug at the heart strings of anyone who holds survival horror close to their heart. Who knows, maybe more games like these will continue to keep the subgenre alive? Crow Country (2024) is a short survival horror game made by SFG, aiming to emulate the childlike wonder and dread instilled by classics such as the older Silent Hill and Resident Evil games. You play as Mara Forest, an agent sent out to investigate the eponymous defunct amusement park "Crow Country", whose owner, Edward Crow, went missing. With the park falling into disrepair, and strange husks littering the premises, what's really going on here? To those familiar to survival horror, this game is like a visit from an old friend. CC offers several quality of life options for controls, from classic tank controls, to the more modern analog control scheme from RE1 Remake's HD remaster, and even full mouse support. You'll generally walk around and interact with objects to look for item descriptions and hidden objects, and solve puzzles that range from light to respectably nuanced. You have access to an inventory system that combines the one from the original RE trilogy with RE4, as you have a limited amount of space to keep ammunition and healing items, but have a dedicated key item zone that is only used for said items. You can view all of their little models and descriptions when highlighting their inventory slot, too. Shooting and aiming is taken out of RE4, where you will be fixed in place but offered an aim reticle you can move with your movement keys, and you must manually load in each bullet or shell when you're spent. You have a few damage states to keep mind of, all also inspired by RE, going from a healthy green to a critical red in your health gauge, as well as poison you must cure yourself of. There are many trash cans and vending machines littered around the map for you to rummage through and find randomized loot in whenever the loot pool resets after a while of not interacting with them, as well as items hidden in glass bottles and crates you have to spend a bullet on to try your luck, giving a small risk and reward system. Crow Country is, as a theme park, fairly large, with many closed off areas you'll have to slowly unlock, like in any good survival horror game, complete with a map you can fill in and look at any time. You can save anytime at any 'fire' adjacent save station (campfires, ovens, firepits, flaming barrels, etc). Enemy variety here is decent enough, with the increasingly more mutated Guests all requiring differing amounts of effort to put down for good. There are several secrets you can find if you backtrack, including sneakers which increase your sprint speed, so be on the lookout. Throughout the story, you'll engage in dialogue with important characters found in certain areas that progress the game, who'll clue you in on what you need to do next, though you may also receive a limited ten clues from a fortune-telling crow animatronic who can be found in a few areas, giving you relatively useful pointers. It is a simple enough game, but lovingly curated with mechanics to make the runtime feel meaty. Presentation-wise, it is subjective, but I've found the PS1-inspired environments and character designs to be beautiful, being similar to RE1's blocky geometry. Crow Country is brought to life in all its bilinear-filtered glory, with many pretty (and grimy) attractions, such as the Halloween-themed Haunted Hilltop with its cemetery and haunted mansion, submerged Ocean Kingdom with its water rides and swashbuckler themed restaurant, and finally the Fairytale Town with the fairy pond and lavish theater. Underneath the fantastical decor, deep in the bowels of the park, you'll venture to utility rooms, maintenance tunnels and staff-only offices, offering a nice contrast to the more child-friendly surface areas. The monsters of mysterious origin, the Guests, are coated in blood and mucus, sometimes hardened and spiked carapaces, flipping the still somewhat nostalgic visage of the park on its head and making way for something more unsettling with their presence. It is a gorgeous game and a clear work of passion to encapsulate a bygone time. The soundtrack is equally reminiscent of RE1-2-3, with an eerie but also comforting chiptune, taking the design philosophy of the old greats in giving nearly every single area its own soundtrack, and by extension a personality of its own that helps frame every scene, just another of the many cherries ontop of this generously frosted cake. Set in 1990, Mara Forest travels to Atlanta to investigate the disappearance of Edward Crow, owner of a local amusement park named Crow Country (after the man himself), though she finds it abandoned and falling apart. Finding what few survivors there are after the establishment had been overrun with mutated monsters, some things stop adding up about the reasons why the park closed to begin with, and whether Mara even is who she claims she is. The story has some interesting twists, so I urge you to see it for yourself, even if it isn't anything crazy. It's your standard cheesy RE-style horror B-movie flick, but I think it pulls it off well. From a technical standpoint, there isn't much to say. The game runs flawlessly, is pretty small in file size (I'm sure it could even run on a phone), and has no bugs or crashes to name. Boasting a short but sweet runtime, with an extra feature or two awarded at the end of the game, it does just enough. All in all, Crow Country is a wonderful little blast from the past, and a glimmer of hope that the survival horror subgenre is still shambling along, and I'd say it's worth every penny. Absolutely buy for full price, though it'll get very cheap eventually, anyway. This one's going on the trophy wall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.