
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A loveletter to classic survival horror. Wonderful game, loved every second of it, even if the aiming is a bit strange to get used to. Normal mode isn't too challenging. Atmosphere, story and puzzles are all 10/10. My playthrough: https://www.youtube.com/playlist?list=PLe4P9y07EGFY
I love this game so much! It has a unique artstyle, fun cast of characters, excellent pacing, lots of secrets, and a story that has stuck with me for years ever since I watched a playthrough for it. My only gripe is that the gun controls are clunky but the game on normal difficulty gives you plenty of healing and ammo so it at least doesn't feel punishing. Also, I can't stop mimicking the crow sound that plays when you boot the game, please help
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm Sean Prime and I approve of this game!
Lovely little experience. Had a lot of fun with the puzzles. The combat and the weapon variety was okay, the enemy variety was more than enough. The locations were super cool and the plot was good. Solid survival horror.
[b]“Staring into the flames, I feel something... It is a curious mixture of hope and dread. Maybe everything will be okay. Maybe it won't.”[/b] [i]-Mara Forest[/i] [hr][/hr] Incredibly beginner-friendly for those new to the survival-horror, [b]Crow Country[/b] should be treated as the gold standard for the genre from now going forward. [h1]Gameplay[/h1] Survival horror is as classic as it gets: Both enemies and ammo are limited. The challenge comes not from action but from knowing where to apply resources to get rid of an obstacle, and what risk to take to maximize their effectiveness. Puzzles are the classic mix of using key items on the environment and deduction-based ones. [h1]Story[/h1] You fill the shoes of one Mara, agent(?) Mara Forest, as she investigates a missing person case that quickly evolves into a bigger mystery surrounding the titular Crow Country theme park. [h1]X-Factor[/h1] Retro survival-horror that goes for more of a cozy look than the usual grungy aesthetic. Controls have both tank movement on the d-pad and normal movement on the left stick, so you can play and switch between both on the fly. A lot of survival horror games feature puzzle elements that feel like a bizarre gamey rigamarole that doesn’t make sense within the setting itself, [b]Crow Country[/b] had the genius idea to set itself in an amusement park so it makes sense most of them to be some amusement-related entertainment. The map is quite small meaning all the fun is condensed into areas that don’t take you hours of running back and forth to traverse. [h1]Downsides[/h1] No real complaints, maybe it’s not really a scary game nor is ever tense, but maybe that’s the point. [hr][/hr] While it doesn’t do anything EXCEPTIONALLY well, it does do everything VERY well, all wrapped up in a cute short little package like Mara. It’s not a game where you will catch yourself thinking about it once you complete it, so I don’t know if I suggest this 8-hour experience at full price, I got it under 10$ and was 100% worth it at that price, wholeheartedly recommended. (extra game modes give the title more replayability if you really want to get the most bang for your buck)
I personally think it’s a little overpriced so definitely buy it on sale. I beat the game in about 6 hours, and the only achievement I didn’t get was the last S-rank one. But aside from the price, I think the story, gameplay, and graphics are really good. If you enjoyed this game, you’d definitely enjoy SIGNALIS, which is one of my favorite survival horror games. I think SIGNALIS is slightly better overall, although it’s also more confusing. This game wasn’t really that scary, though, especially for a survival horror game.
[h2] I don't leave serious reviews at all but this game was so enjoyable that I had to; [/h2] It's been a very unique experience with an easy to follow story, the puzzles weren't too out there and I'm absolutely in love with the graphic and art style. Definitely going back to get all the achievements. 10/10 game, would wipe my memory to play again.
The game is great. Loved almost all puzzles (the exception is the mushrooms one). If you played this sort of game on PS1, it will be a blast. But even if you didn't, you are up for a good time, as the modernization of the controls make this the sweet spot for both players.
It's great! Lovely little Resident Evil-like about exploring the world's most suspicious theme park. I especially love the rendering style - the way the graphics are filtered makes all the of the backgrounds look prerendered even though they're actually rendering in real time. It's a fantastic illusion. But besides that it controls great, especially fun in tank controls, and was basically the perfect length to not outstay its welcome or get tedious. I wanna go back to get better ranks!
I wish AAA companies put half as much love and personality into a survival horror game as the devs of Crow Country put into theirs. I liked this game a lot, so i recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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