
Explore and Fight your way through an ever-changing world in a quest for vengeance and survival in an epic Adventure through the Norse afterlife. Meet fellow lost souls in seamless and wordless VR Co-op as you Block, Dodge, Strike and Power your way through Trolls, Draugr and other dark beings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching.
This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust.
Block, dodge, and strike your way through an ever-changing world of myth.
Claim weapons and spells, learn from each fall, and forge your path in seamless, wordless co-op.

In Crossings you cross paths with others—naturally and seamlessly appear in the same world. Every player walks their own path. But when paths cross, your fates intertwine—amplifying what each of you brings.
Seamless ambient multiplayer—no menus, no waiting.
Communicate with body language, combat, and attention.
Fight together without speaking—a bond formed in motion.
Split apart or stay close—your journeys intertwine, but your destiny is always your own.

Feel every swing, every hit, every dodge. Your body is your weapon—and your defense.
Master a growing arsenal and combine weapons with trinkets, spells, and consumables.
Swords, axes, clubs and bows - and tons of variants for each weapon.
Switch freely between swinging your weapons, firing your bow and casting your spells.
Block, dodge, and counter enemies in real-time.
Cast fire, ice, roots, lightning, poison, and wind using a gesture-based spell casting system that you upgrade throughout each run.
Chain powers together with weapon combos or effects to gain the upper hand.
Manage your resources, tweak your build, and twist fate to your advantage—or throw it into chaos.
Potions: Restore your health and mana to stay in the fight
Trinkets: Equip passive boosts and strange effects that shape your playstyle
And customize your run with modifiers for:
Damage, status effects, and elemental power
Drop rates, loot rarity, and enemy rewards
Mana regen, spell behavior, and resource costs
Enemy types, spawn patterns, and world conditions
Some upgrades are straightforward while others are unpredictable and risky—stack them wisely, or embrace the madness.

This world is not static. Each time you return, it reshapes itself.
The forest folds in new directions. Caves open where they weren’t. You may return to the same place—but it will not be the same.
Choose a starting weapon to carry with you
Equip your outfit and define your look
Select an altar offering, each of which grants a unique modifier to your run (some with unfortunate tradeoffs)
Discover new paths, side areas, and secrets each time
Die, learn, and push further.
Every death opens a new branch of the story—and every Crossing is yours alone.
Sap drips from the trees like blood. The roots twitch like veins. The forest does not sleep. It waits.
It remembers what you were.
It watches what you become.
And somewhere in its hollow chest, something is still beating.
This is not the end. This is between.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it! It needs fix some thing like controller movement, not head.. save progess..
Didn't find other players which seems to be the main premise of this game. I am disappointed by the melee system having been spoiled by half a dozen other VR games (Karnage Chronicles, Until you fall, Gorn, ...) Not being able to play as a mage or archer due to 2 magic casts and 5 arrows seems like a mis too imo. Buy with your overly co-dependent friend group. Otherwise check out other stuff.
jank
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of this game is great. That's about it. The smooth turning is very slow for a combat game and there is no way to adjust the turning speed. The combos barely register because the weapons get stuck on invisible objects. Still trying to decide if I want to refund this or wait to see if they fix it. Current playtime about 1 hour.
Fun worth the asking price!
Bad game, nothing to do in game. Online doesnt work. I wanted to play with my 2 friends and only one can join other, 3rd player can not. No interactive, not interesting NPCs, can walk through Rocks. Music and visual are pretty, other features nah
Updated Review : 1. Dev has updated and give us "save and quit" button. it worked. but there's a bug. after loading, the button to open my stats didnt work. so I couldnt see my health/mana/skills after loading. hopefully it would be fixed soon. but as promised, I changed this review to positive because there's now the save button at least. 2. I now rarely lost in the woods anymore. Maybe I have accustomed to see the path, or maybe it's now more visible after update. I dont know, but it's now ok. 3. still no shield. plsssssss give me the shield. My right arm was tired after playing this game lol. let me balance it 4. I havent found the poison anymore, but I'm not half as far as I was before. But at least, 1 of the poison that I know now not a poison anymore (yes, I tried it again out of curiousity). 5. and it seems dev has changed the pond, so even if I still walk inside it, it seems that the height is not so deep and not so steep anymore so it's ok and not inducing any nausea. 6. couldnt really confirm, as I havent got the same skill anymore. But I havent noticed the bad club detection (that it moved like after hitting an obstacle) again, though I only used it 20% of the time I played again) 7. other than that, I noticed now there're ambushes by the enemy. It surprised me a few times, but now I know what to look for (again, I wouldnt spoil it so u could find and experience it urself). 8. And I saw that now there's lesser, average and greater healing and mana potion. I dont remember if it was there, so I assumed it's 1 of the new updates. Not groundbreaking, but it's a welcome change. below is my old review : ================================================================================ it's good. it's fun. I like it. I really2 want to recommend it. but the game tried its best against it. the combat is fun. it's simple, just usual melee, but with 3 kinds of weapons that each have each own combos. And better tiers of the weapon would have more combo and some with effect, like cold, poison, etc. remembering the combo, and executing it in the middle of chaos of the fight is surpsingly hard and exciting. it helped alot to break the monotone of the combat. Other than melee, there is bow, with some kinds of enchanted arrows (and non enchanted of course), and there is magic. 3 types of simple magic, with push, lift and gather. Later on, u could change or upgrade the magic, and it helped alot. There are lots of types of enemies with their own type of attacks. so it's not boring. andddddddddd that's where the fun ends. like I said the game tried hard to make the rest annoying. It really2 needs lots of qol. I will change this review immediately to positive, if at least they change the 1st complain of mine. Soooo, here's the complain : 1. NO SAVE !!! yeah, u read it right. I played for 2 hours non stop. have beaten the 2nd boss (or 3rd ? or 4th ? the one with the shield, I dont know which is the boss anymore as later stages, the boss didnt really feel like boss anymore due to my op build). So, this game is full combat, 2 hours non stop, and I was tired. I want to stop and rest, but NO, there's no save anywhere. No button to quit either. Only for new run. So, in the end I tried to force close, and when I tried to go back, all is gone. My tier 7 weapon is gone, all my op skills are gone. I had to do the run from the start. Only with some coins, to buy costume (which I wouldnt see anyway cause I'm single player). Ok, tbf, now I could buy weapon tier 2 from the start. But I have to BUY it with the hard earned money (which is a little), and it's only tier 2, which wouldnt really helpful anyway, and I have to start all over from the 1st boss ???? 2. 30% of my time was wasted on finding the way. It should be a combat game, but 1/3 of it is "lost in the woods" game. Yeah, I was like zoro in vr game. Though there's the main path, but sometimes it's hard to see/remember the split of the path, and a bit of stray, sometimes means lost in the woods. Please provide maps for ppl with bad direction like me. 3. I need a SHIELD. Please provide shield. All the attacking and defending was done with right hand because there's no shield. It's very taxing on my right hand. A shield would help a lot to balance the burden to both hands. 4. POISON !!! U put trap to get me poisoned (I won't specify what it is so other would experience it too mwahahha), but it was too strong. Crazily strong. It ruined like 3 of my runs as I was curious and tried it again, hmph !!! Once poisoned, full health (7 hearts) goes down to a sliver of heart in no time. I struggled my best and got level up so got new addition heart and restore full heart, only to go down again to a sliver in no time. so 15 hearts gone with a single poison, in a few seconds.. come on. The poison should wear off sooner and had limit like maybe 3-5 hearts with 1 poison. Not to gobble up 15 hearts at once. 5. Please just remove the pond. or made it so we couldnt go pass it. It's sometimes hard to differentiate it with a forest land, and it's very bad when I got in the pond, as I suddenly got down, and it's almost make me nausea. 6. The club is OP as the combo is so short and easy to remember. BUT u should state that it is not count as combo. I had the skill to restore mp when using weapon combo, and the combo of the club NEVER restore my mp (dont know if it's a bug or because, I suspect, the combo is too short, and too op if it could restore mp too). So I changed it to sword and then to axe, and both combo restore my mp. Other than that, only the club's attack detection that's bad. About 1/3 of the time, the attack from the club moved so slow (which some ppl in the reviews complained that it's like it collide with invisible obstacle) that it was not satisfying and half the time it didn't even registered as an attack. This never happened with the sword and axe from my experience. So, u need to fix the attack detection, and fix the bug that the combo of the club didn't restore mp (when have the skill) or stated that it didn't count as a combo for it. Those are just what I remembered. Fix at least the save (number 1) and I would change this review to positive. Fix it all, and this could be the game of the year.
Слишком толстые боссы. И зелье на Y в бою очень не удобно. В остальном - атмосферно, чиловенько.
Empezamos este juego muy ilusionados por lo que se veia en los videos...q es todo lo que tiene el juego. Te lo venden como un rogue lite y lo primero en lo que falla es en eso: a diferencia de otros rogue lite no sientes que mejoras con cada partida más allá de saber la mecánica de ataques de los jefes. TODO lo que consigues, lo pierdes para la siguiente partida y has de volver a empezar de cero, sin ninguna mejora significativa con lo cual, vuelves a llegar al jefe final de la fase y estas muerto. Jugar individualmente es un suicidio, directamente. Ya, gráficamente o jugablemente, el juego es MUY básico, lleno de cofres que no aportan absolutamente nada con armas de nivel mucho más bajo que la que llevas (si encuentras una buena, quédatela). Mención especial a los combos de las armas y los hechizos: unos, difíciles de hacer en su mayoría, los otros, que salen cuando les da la gana. Muy decepcionante, la verdad. Se siente como un juego hecho por primerizos de la VR.
This is the Greatest! PAIN IN THE BUTT!
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Where this game's players are, estimated from review languages.
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