
The peaceful island of Yukrea has been invaded by the evil Dread Corps! It's time to blast your way through over 6 stages of mayhem to rescue civilians and push those robots out. Use their own powers against them and help reclaim peace to the island.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Embark on an epic journey to save the island nation of Yukrea in CRISIS Command, an action-packed platformer inspired by retro platformers like Mega Man and Blaster Master, where every battle shapes your destiny. As a C.A.R.E team member of CRISIS, face off against the dreaded masters of the sinister Dread Corps and steal their unique powers to turn the tide of battle. Each victory gives you new abilities to unleash against the forces of General Rend, as you fight to reclaim Yukrea from its oppressive invaders.
But your strength alone won’t be enough. Along the way, you’ll rescue trapped civilians, unlocking powerful upgrades and hidden abilities. The choices you make will determine the fate of an entire nation.
Immerse yourself in hand-crafted pixel art, and experience a nostalgic yet modern take on the platforming genre. With fast-paced combat, fun power-stealing mechanics, and a world teeming with secrets, CRISIS Command is a heart-pounding adventure that puts you at the center of a rebellion.
Can you defeat the Dread Corps and restore peace to Yukrea? The island's future is in your hands.
Features:
- Fast-paced platforming and intense combat that rewards strategy and skill! Slide, wall jump and blast through hordes of enemies
- Over 6 stages of action platforming. Decide your route towards victory!
- Steal unique powers from bosses and wield them in your fight against the Dread Corps
- Rescue civilians to unlock special abilities, hidden upgrades, and rewards
- Hand-drawn pixel art by a single developer, blending nostalgic charm with a modern flair
- Explore a detailed world filled with dangerous enemies, traps, and secrets
Search and Rescue for Yukrea's Future!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 24reviews | 88% | — | $2.5K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I wish I could recommend this one. It is obviously made by someone who was inspired by Mega Man and I love trying fan games. But lacking a neutral review option, the negatives in this one (which hopefully will be fixed) just nudge it to a no on the recommendation. Controls are good, Astra handles really well. OST goes between serviceable to pretty good, and it's pretty cheap. But the level design is atrocious with incredibly longwinded levels. Some the engine struggles to keep up with, including the one with not-quite-instant-deathbeams, others didn't account for players walljumping to the top, making large segments skippable. More have you reset from a fall to a not-safe location (to fall anew, instantly). Hidden passages need certain weapons, but the game does not do a good job of telling you this. Blue-veined rubble needs the first special boss' blade beam (B button on x-box controller), brown doors need the bouncing lightning, but activated right by the door and the bomb-containers need the flame thrower. Switching weapons is a bit of a chore too. Open the menu and the cursor is instantly at the upgrades field rather than the weapons one, and while you can equip one each to the L1&R1 buttons loading from a safe unequips them. Back to the levels... you need to rescue npc's to 'buy' upgrades in the store. But the devs were sadistic in their placements. You need to scour the levels pixel by pixel, wall by wall, ground by ground and with every weapon/upgrade to find them all. Some are beyond where a floor will drop. Others at the bottom of indistinguishable pits. One is behind the chasing mouse tank. The relative blandness of the levels in combination with their length really does make this a chore of chores. Lastly, enemy variety is severely lacking too. Just 8 grunts, a handful of minibosses, the not-robot masters and the last fortress bosses. If these issues are fixed or mitigated somewhat, you'd have a perfectly fun little fan game, but as is only crazy Mega Man fans will have any fun with it. Now excuse me while I go look for lightning lemons.
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Hours played at review time, across 24 reviews with recorded playtime.
Feels a bit like a mish-mash of the different Mega Man games. If you liked those and want more, but don't want actual Mega Man, this might fit your hopes. Combat is alright. Normal attacks, charge attacks, special attacks from robot things you've taken powers from. Level design is where things are lacking because from what I played everything was pretty simple. The underwater level for totally not Bubbleman were a bit too frustrating for me due to the instakill spikes. Makes sense, but you're basically making leaps of faith now and then which lead to deaths that feel like punishment as opposed to you making a mistake. Anyway, totally not for me even though I love Mega Man. Still, seems alright.
[h1][b]怀旧风格的类洛克人游戏[/b][/h1] 《CRISIS Command》从角色造型、能量条、攻击方式、选关界面都非常有经典《洛克人》的影子。 游戏的操作比较简单,角色一开始拥有一把能量枪,短按可以快速连射,长按则可以蓄力发射超大的弹幕,而且蓄力过程可以自由活动和跳跃。 游戏的画面走的是像素怀旧风格,部分素材还有些《魂斗罗》的元素在内。 游玩方式就是横板清关了,其关卡设计纵深比较大,玩家可以利用贴墙跳、下滑等方式通过一些特别的地方,游戏还为关卡加入了各类丰富的元素,如流水、激光等。 本作整体难度比较友善,游玩下来体验还行,算是还不错的模仿作品。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
This game pulls a lot of cool ideas from the Mega Man/X series, including the level-select progress structure, hidden items, and a shop for upgrades. These are great, fun, tried and true features. But of all the ideas that are copied from Mega Man/X, the maneuverability system has been critically borked. The momentum physics are far too loose. You can't halt your momentum during a jump; can't release a direction input in the air and simply drop straight down. This feels bad. You can't cancel a dash, and there is a stark delay between dashes. This feels bad too. All the precision you love about X's movement has been eliminated, while the speed has been increased. Some of the enemy/room set ups require quick and accurate planning and execution. It would feel great if you had perfect control over Astra. There is more breathing room than there really needs to be in levels; the area planning is not nearly as tight as the MM/X classics, nor as good as some other clones like Rozenkreuzestillete and Magnetta. This is okay and not a great bother if you just really like the Mega Man feel, like I do. The wack momentum physics make it hard to enjoy though, because they undermine the main reason to play the game. This would be a +rec except that it handles that much worse than any of the significant number of MM clones you can play.
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