
You’re out of jail, but the debt isn’t gone. Sneak, steal, and break into houses solo or in 4-player co-op. Use lockpicks, sleeping gas, and brute force to complete jobs, outsmart security, and make enough money before time runs out. Will you pay back what you owe, or lose everything?
Most likely between $1.9M and $5.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 83% | approximately $3.2M |
| PlayStation | $15.99 | 79% | — |
| Xbox | $19.99 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game, pawn shop guy is evil. PLEASE ADD A SYSTEM TO NAME SAVES. I have a solo save and a friends save. Ik which is which but it would be cool for that to be implemented.
Not perfect but pretty fun without the timed quotas. People can't seem to be able to sleep for more than 2 hours without gardening or something and they go take a ♥♥♥♥ with an axe but I guess it would be boring otherwise. Playing with someone else makes a huge difference.
Ночью я родился под забором, воры окрестили меня вором, мать родная назвала Романом ах, мама-джан и теперь кайфую я под планом
Mechanics of the game are similar to Lethal Company in the sense that you have to fill a quota in 3 days (or nights) by collecting items and selling them, and every time you succeed it gets harder. You can use your money to buy tools that will help you or to upgrade your base with furniture. This is a good premise, and if the game was better made it could have been a banger. However, the main issue of the game is that there is very little replay value. All the maps are exactly the same every time, except that the loot items spawn in slightly different positions, so it gets repetitive very fast. For me it only took 30 minutes until I got bored of doing the first map again and again. Also other aspects of the game felt rushed and poorly made. The animations, NPC and police AI and player controls all felt like a rushed AI-slop game. On top of it all, the game is very poorly optimized.
A friend and I started playing together, played all day, and really enjoyed the various missions and the many different items to hack. We'll keep playing.
Franchement énorme surprise. Crime Simulator est le genre de jeu où tu lances “juste une mission” et tu te retrouves encore dessus 4 heures plus tard. L’ambiance est super prenante, le stress quand tout part en vrille est incroyable, et le gameplay donne toujours envie d’optimiser ses plans. Ce que j’adore surtout, c’est la liberté : tu peux jouer proprement ou totalement improviser quand ça dégénère. En coop c’est encore pire, on rigole tout le temps. Clairement un des jeux les plus addictifs que j’ai testé récemment.
It is a hard game to review because it is all over the place with its different systems. 1. Game Mode For me, the standard game mode is unplayable. If you don't meet the ever-increasing quota, you lose the game and have to start over from the beginning. While you do keep some bonuses, it still feels like too much progress is lost. 2. Difficulty The game isn't difficult in the same way as Dark Souls. Instead, it feels tedious and janky. At the start, the game is difficult because you haven't unlocked anything yet. Your inventory is tiny, so you can only carry a few items before having to return to the truck to stash them. Many locations are also inaccessible because of alarms and other security systems. As you unlock new skills and equipment, the game becomes much easier, allowing you to steal significantly more loot. Naturally, you might decide to increase the difficulty from Casual to Normal. However, this doesn't just make the game harder—it changes how the NPC AI behaves. NPCs begin calling the police if they notice missing items or open doors, making Normal feel like a completely different game rather than a natural step up in difficulty. Another major issue is moving from the starting area, Rural Street, to the second area, Lakeside Street. The difficulty spike is enormous, even on Casual. The houses are smaller and more tightly packed, with more people inside, meaning you can be heard from almost anywhere in the house and have very few places to hide. 3. XP Progression After 20 hours of gameplay, I'm only level 10. I still haven't unlocked skills like stealing cars or interrogation because I had to prioritize essential abilities such as lockpicking and electronics. Without those skills, you can barely complete the first area, leaving very little freedom to experiment with different builds. 4. Gear Progression The game has you go through a full progression of dealing with security systems. At first, you sneak around cameras. Then you start destroying them with rocks. Later, you find terminal codes to disable them. Eventually, however, you unlock a hacking tool that removes this gameplay loop entirely, allowing you to disable cameras from a safe distance. Later still, you can even use a drone to hack systems without entering the property at all. The same issue applies to other equipment. For example, once you unlock the radar, you can simply mark the locations of the golden cards on the map and collect them without having to search every cupboard and drawer. Summary The standard game mode is frustrating because failing means losing a significant amount of progress. Anything above Casual difficulty feels unfair rather than challenging. XP progression is slow and restrictive, and the late-game equipment gradually removes many of the mechanics that made the game engaging in the first place.
一句话总结:不推荐购买,如果你非要买,还是单人玩,建议不要碰前两个模式,就离线玩完成主义与无尽 下面详细解释 先晒资历,本人单人游玩已经93.3小时,经典模式至少5周目掌握难度至少2周目,完成主义1周目除抢劫区域完美通关,外加同社小偷模拟器1,2共约205小时 我虽然没有好友一起玩,但是最开始也是玩的在线模式,相当不稳定,平均十多分钟就要网络掉线,直接白偷,一个联机游戏的在线不稳定,我都不知道怎么玩下去,有些区域的优化也有问题,一进去就掉帧,比如108,ai研究所 然后说到本作最大的亮点也是最大的缺点,联机,联机提高游戏的可玩性没错,但是最逆天的是,单人与多人之间的平衡做的非常差,可以说为了限制多人联机后的强度,牵连了单人玩家,听我细细道来 第一,储存格,初始默认5格,3格在技能点上,还有1格在条件解锁的家具上,即便是单人完全体,也只有9格,一次可以拿的东西大幅度减少,不像小偷模拟器是按重量算的.这就是制作组没做平衡的第一个体现,如果是一个人游玩,你需要自己带所有要用的工具,最少需要占据一个格子,如果要面对不同的锁,可能要带3个,那么你还有几个格子拿东西?为了多人则完全没有这个问题,所以你单人游玩,就必须趁早把格子点出来 第二,初始能力与升级速度,为了限制多人的强度,这代的主角登场就是纯残疾人,格子少,体力差,然后也要像小偷模拟器一样点技能,问题是本来格子就不够需要抢占技能点,这代有偷东西时间限制,还没有固定的时间表,行动是随机的,非常需要感知,又要抢技能点,结果导致技能点使用十分紧张,而这作的升级非常慢,打了三个周目也只有14级,有时候就算有等级,还要刷技能本(靠技能本升级,不是到等级就行)单人游玩的感觉就是非常残疾 第三,逆天的超雄警察,正常难度还好点,专家和大师难度,报警一下就来人,没有小偷模拟器的躲藏点,基本只能跑,欸,毒点又来了,没点敏捷跑不快,加上体力条限制,压根甩不掉,稍微拖一会,2星,在拖一会,3星,飞机来给你突突了,一天白干.哪怕你点了敏捷,第一时间没甩掉,还是容易被锁定位置,要么被持续定位到死,要么躲,欸,潜行再要你一个技能,不点就等着大老远一个眼睛疯狂长吧,又给你定位,在耗一次压根没时间偷了.如果反击,如果不能第一时间逃离现场,远离包围圈并且处在有遮掩的物体下,飞机送你回家,就是没死,你也没剩时间偷东西搬运了 别急,还有第四关,已知自身残疾,对方超雄,升级缓慢,你该怎么对抗?答案是让你重开,失败或胜利奖励经验值解锁世界奖励,而世界奖励非常关键,里面有非常多的重要奖励,如果你不解锁,就享受制作者精心制作的大粪吧,处处都限制你,时限还少的可怜,哪怕我之前在小偷1,2已经有115小时的经验,还是重开了两回,第三回才获胜,顺带一提,重开会导致你存的东西全清空,不要想着堆东西过,只有赢了才能保留(因此单人游玩推荐完成主义和无尽,开局解锁全部世界奖励,并且没有天数限制,不怕加成不够和超雄警察导致之前辛苦攒的东西全消失) 也够长了,就说这么多吧,如果这些都不能劝退你,那你确实该自己亲口品尝这坨答辩.我会在小黑盒发布个人心得攻略,也是祝你用餐愉快了
I actually really like the gameplay, but creating DLC for a game that doesn't feel finished and is missing content kinda sucks. I got my $1/hr of fun money's worth, and it's good friend slop.
По скидке за 350р это просто имба! Друзей к сожалению уговорить не удалось, но даже в соло наиграл 20+ часов абсолютно с кайфом. В этой игре интересно разбираться, интересно качаться, а самое главное в нее интересно играть. Механики прикольные, вариативность радует. Из минусов, разве что друзья со мной не пошли)) так я думаю наиграл бы в нее часов 40+ не моргнув. Что так же приятно, игру не забросили, разраб периодически пилит обновы, даже на момент написания обзора есть слив 3 скринов с новой карты. В ЗАКЛЮЧЕНИЕ: ЕСЛИ ВЫ С ДРУГОМ/ДРУЗЬЯМИ СИДИТЕ И ТАКИЕ "ММММ, А ВО ЧТО БЫ НАМ ВМЕСТЕ ПОИГРАТЬ?" А ЭТА ИГРА ПО СКИДКЕ И ВЫ СЕЙЧАС ЧИТАЕТЕ ДАННЫЙ ОБЗОР ТО Я МОГУ ВАМ ПРЯМО ЕПТЫ СКАЗАТЬ ЧТО ОДНАЗНАЧНО БЕРИТЕ, КАЙФОВАЯ ИГРА ПО ЦЕНЕ ДВУХ ПАЧЕК СИГ!