
Aspire to reach the top of Crescent Tower that appears just once every 50 years! An authentic 8-bit style dungeon crawler RPG with a retro level of difficulty, where you repeatedly explore, level up, and traverse dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A story woven from courage
A fusion of nostalgia and novelty awaits you!
An authentic 8-bit style dungeon crawler RPG packed with retro style, intended for the NES generation and all RPG fans!
Crescent Tower, an unprecedented dungeon that appears just once every 50 years in the Imperial Capital Mayirdoam.
No one knows what lies at the top, yet rumors abound of a jewel that grants any wish the heart desires and of a potion of immortality. To finally discover what lies at the top of such a mysterious tower, nameless adventurers flock to Mayirdoam....
You were one of those brave souls who set out to venture into this Crescent Tower.
Simple turn-based battles

Easy to pick up but highly strategic turn-based battles. Pixel art characters wage combat on a side-view battle screen!
Choose a character from 3 races x 9 classes

Freely create your own character from 3 races and 9 classes (jobs) at the Adventurers' Guild! Your character will grow ever stronger by repeatedly changing jobs while transferring skills already learned.
View all 10 levels of the dungeon from a 2D top-down perspective
Explore all 10 levels of the dungeon from a 2D, top-down perspective. The search area around you will expand by lighting torches to ensure visibility.
The dungeon is filled with traps and mysteries... map it out as you proceed!
The 10-level dungeon is littered with various traps. The key to success is to advance while mapping out the area a little bit at a time.
10 - 20 hours on average
The demo version allows you to play up to 3 levels of the dungeon (about 3 hours).
The demo version does not support Steam achievements.
The saved data of the demo version cannot be transferred to the full version.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−25% | 225reviews | 90% | — | $53.6K |
| $8.79−20% | 123ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
古き良きRPG
Looks like a classic Final Fantasy, plays like a Wizardry game. Enjoyable, brisk classic-style dungeon crawler with really cute pixel art.
I grew up playing these type of RPGs. Starting with Eamon on Apple II, and then Ultima Exodus, Wizardry, Dragon Warrior, Final Fantasy, and others on NES. So this is just a dream come true kind of RPG. It has like a Bard's Tale meets Final Fantasy feel to it. But it does have one flaw that always irritates me: the inability to target specific enemies within the group. This come courtesy of Dragonquest, and is the sole reason why I am not really a DQ fan. I would like my thief to finish off the little damage left after my fighter hit first, and vice versa. Instead in this, I target a type of enemy...but have no idea who in the group is going to be hit. When my party is doing one-and-done hits....this is acceptable. But if not, this is un-strategic. But other than that I am still having a blast playing it. This is extremely retro, so keep that in mind when getting it. Then again....its not like someone is going to see the screenshots on the store page and think, "Wow...this looks and plays just like Neir Automata."..... ...if they do, the game isn't the one with the problems.....
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $10.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
다른 직업으로 전직할때 기존 스킬 한개만 계승 가능한게 좀 아쉽긴한데 결국 던전 돌려면 직업 기믹 다 써야해서 크게 불편하진 않았음
그래픽, 사운드, 난이도 모두 고전의 향수가 가득한 롤플레잉 게임.
I think you'll know if this game is for you or not by looking at it. It's a relatively punishing/hardcore dungeon crawler that can seem unfair at times, but if you use your noodle there's solutions to all the problems you face. Yes, you may want to grind some at times or you might struggle. There is a "easy/modern audience" mode but I never touched it. Class changing is handled well, the dungeons are pretty small but challenging, lots of loot to find/unlock if you want. The game doesn't try to do too much, and what it does it does well.
A somewhat fun Wizardry like game. I played and completed the original Wizardry way back on my Apple II clone. I played Crescent Tower on my handheld PC, which was a perfect platform as the grinding didn't bother me much. I wish some of the mechanics of the game were better explained. For example, it wasn't clear to me what unlocked character creation, so I played longer than I needed to without a full party of five. Definitely worth playing if you don't mind some grinding. I think the developers should consider expanding what they have already created - what they have is good but I would rather pay more for more content and features.
独立游戏工作室Curry Croquette推出的JRPG《Crescent Tower ~新月之塔~》,游戏在25年8月首发于steam,后续分别登陆NS、PS5和xbox平台。本作采用了8位像素风格,以仿红白机时代的画面作为卖点,并带有大量致敬经典的彩蛋。 [h1] 游戏剧情 [/h1] 在王都梅尔多姆每隔50年会出现一座名为新月塔的迷宫,传闻这座塔从未被人征服,每次出现都会吸引大量冒险者涌入。无人知晓塔里究竟有什么,或许是价值连城的宝物,又或许是长生不老的秘药。不同于其他冒险家有着明确的目的,主角在失去记忆后新月塔成为了他唯一关心的事情,于是为了能够找回自我,主角也开始对新月塔发起挑战。 [h1] 主要玩法 [/h1] 除了画面上的复古外,游戏的战斗系统也非常传统,采用了和早期《FF》《DQ》一样的回合制。人物包含力量、体力、敏捷、魔力、信仰和幸运6项数值,并且都有各自的种族和职业,随着数值的提升可以进行转职。游戏的技能系统非常独特,不同职业和种族都会有一个对应的固有技能,并随着等级提升解锁更多进阶能力,每个技能在探索和战斗时都能发挥出不一样的作用。迷宫一共有10层,在探索体验上有些类似于DRPG,不仅有丰富的交互和解谜元素,还有大量陷阱和宝箱奖励,甚至连地图都需要玩家手动绘制。 [h1] 游戏体验 [/h1] 本作的养成和探索有较高的联动性,队伍中除了主角外还能带4人,合理分配3个种族和9种职业的队友应对各种地形挑战。相较于传统的JRPG,本作的养成周期较短,可以让队伍快速形成战力。游戏十分贴心地在第一层安排了一位盗贼职业的冒险家NPC,盗贼不仅有着全游戏最好用的探索辅助能力,并且早期的撞击技能也是开荒神技,帮助玩家快速通过序章剧情。随着探索层数提高难度会指数增加,不过整体的强度适中,需要玩家在合适当的时候搜打撤。游戏的画面虽然比较复古,但是可玩性非常高,并且上手难度也十分友好,即便是轻度玩家也能获得良好的体验。 [h1] 结语 [/h1] 复古向的地牢JRPG,除了怀旧的画面和传统的回合制战斗外,加入了独特的技能系统和丰富的养成内容,有极高的开发空间。游戏的整体难度适中,并加入了许多人性化的功能,大幅降低了本作在同类型作品中的门槛。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Nice little Wizardry-like. Does not overstay its welcome. I got about as much out of this game as I would have wanted with the ~10 hours I spent with it, which includes defeating the superboss. Going for 100% item codex would likely have doubled my playtime, which I personally would recommend against doing unless you do not respect your time. On that note, I would also recommend against Retro difficulty level unless you, as said before, do not respect your time. The last two floors are underwhelming, as is the ending, which did not bother me any.
a very short fun experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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