
Climb to the very top of the class at your exclusive private school for socialites! Will you study hard, find a perfect match, or embrace scandal?
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantatstic choose your own adventure...beautiful writing and fun options
[h2] Introduction / TLDR [/h2] Fun, fun, fun! Creme de la Creme is a romance-forward IF novel set in a fancy boarding school. As someone who has grown up with Harry Potter this has been an intensely nostalgic read as it straight up borrows motifs and tropes from those books, but transforms them into its own thing. The result is an engaging and joyous book with charming and deeply familiar setting, characters and romance. If you want a social-focused board-school-em-up game, this one is excellent. [h2] Writing and setting [/h2] Let's get the Harry Potter comparisons out of the way. Last time I read them was half my life ago, the last 2-3 books I recall reading without caring too much about them and I have since grown even further distanced from them. Still this game manages to lean on those books in a way that makes me genuinely nostalgic and feel right at home. Tropes and motifs are remixed very efficiently to create an instantly recognizable setting, yet they're used in ways that makes the setting and characters feel like their own unique configurations of literary units than some sort of fanfic. It's difficult for me to try to imagine how it would be to read this for someone not familiar with HP or other similar youth literature set in boarding schools, but I would want to imagine this book still really holds up well. Creme de la Creme is paced well and quick. Powell-Smith is very efficient at setting up vivid scenes, so despite there being a lot of different things happening rather quickly the setting feels alive and engaging. Drama and intrigue is also nicely tunes to an upper-class high school setting. We're not saving the world, instead we are defending ourselves against slander, romancing peers and trying to win the sports day competitions. Overall this is just really fun, with the one downside that those few times the writing turn to more serious and heavy drama it can feel just a little bit whiplash-y. The setting is cute, too! "Boarding school without telecommunications" is a very efficient way to make a world feel believable without having to take too much of the exterior world into account, and while Gallatin is not the most richly developed world lore-wise it's an excellent setting for an interactive fiction book with an abundance of social skill checks. While there is a healthy dose of competition and some drama going on, characters are given room to display the kinds of insecurities and awkwardness that comes with being a teenager, which makes for a story that feels pretty grounded. And the world outside of the school gates is almost a little bit too idyllic, but unless you're going to think too much on it that only makes the book more appealing to lose yourself into. [h2] Characters and romance [/h2] There's a lot to love with the wide character gallery. Literally. There are 9-10 different romance options, I think, and they are all catering to different flavors of romance tropes / archetypes. They all have variable genders that you can set depending on preference, which works pretty well (more on that later). The sheer width of the character gallery means that no one gets the character depth that you can get from stories focusing on a smaller cast, but overall I have felt that the characters have been given enough space to come into their own. The pacing of the romance is great; you can start pursuing your love interest early on in the story and have the relationship progress as the story moves on -- super engaging if you find someone you really like and want to see more of. Characters in this book feel very familiar, bordering on trope-y. Some even feel like they are direct references to characters in other works, but they are always given enough rework and space to feel like more than just collections of tropes. And the width of characters and their sheer difference from each other makes Gallitin feel like a living place. The one thing I wish I had gotten more of would be insight into their internal lives, as the dialogue is very driven by plot, character motivations and giving the setting texture. Oh, and being able to set the genders of the characters works relatively well. However, in particular when it comes to tropes and references that [i]are[/i] heavily gendered there is a bit of friction that kinda starts highlighting the artifice. There is a good chunk of romance content in this book and it is surprisingly straight forward and un-elevated. You don't get much in terms of description of what the main character feels, and when it comes to your love interest (in the path I read at least) the feedback you get is mainly social cues and physical reactions. At the same time people are surprisingly straight forward and attracted to you in this book, and there is a wide array of different kinds of romantic and sexual behaviors represented amongst the cast. This makes for a surprisingly down to earth, but at the same time friction-free romance. It's been super fun to read the romance content, but the lack of friction really makes me feel like something fundamental to interpersonal communication is missing. It's kinda alienating that everyone is so sure of themselves, what they want and communicating with the MC without failure or misunderstanding. ...I still want to play through the game like another 5 times and romance the cuties I didn't the first go-around though. Oh, didn't know where to fit this in, but if you enjoyed this games setting and want an explicitly lesbian game, Hanako Games wonderful visual novel / student council management game Black Closet also set in an upper-class boarding school will be straight up your alley.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
年轻人的第一款choice of games, 没那么好也没那么糟,剧情设计和人物塑造与晋江小白文基本持平,喜欢玛丽苏/杰克苏的可以考虑。
I really wanted to like this game, but it ended up being a major disappointment for me. The main issue is that the writing often feels filtered through a very modern, liberal/progressive lens in a way that constantly pulls me out of the setting. I do not mind a story having progressive themes, diverse characters, or political ideas. The problem is that here it often feels forced, repetitive, and disconnected from the context of the world. For example, romantic or physical choices frequently come with phrases like “if they want,” even in scenes where the context already clearly implies mutual interest. After a while, it stops feeling natural and starts feeling like the author is inserting a modern consent disclaimer into the prose. The relationship and gender systems also hurt my experience. At the start, the game offers options such as making all major characters male, all female, or randomly gendered, with the random option being presented as the recommended way to play. I tried that, and most of the major characters ended up male, which greatly reduced the number of romance options that appealed to me as a heterosexual male player. I would have much preferred the author to define characters’ genders according to the needs of the story, or at least allow the player to set the gender of love interests separately. The random system felt less like meaningful inclusivity and more like something that actively damaged the balance of my playthrough. Related to that, the game never gave me a satisfying way to clearly establish my character’s sexual orientation. Several relationships or scenes seemed to drift toward romantic undertones even when I was trying to approach characters platonically. I do not think every warm or supportive interaction should automatically feel like it might become romantic. In a choice-based game, the player should have clearer control over whether a relationship is friendly, flirtatious, romantic, or strictly platonic. Another major problem is the stat system. Throughout the game, I often had no idea why certain choices affected certain stats. Sometimes a reasonable or natural choice would lower a stat in a way that felt completely disconnected from the wording of the option. Other times, choices seemed to reward or punish me according to hidden logic that was not communicated well. Instead of roleplaying my character, I often felt like I was trying to guess what the writer secretly wanted each option to mean mechanically. There are things the game does well. The setting has potential, some characters are memorable, and certain relationship scenes can be enjoyable. But the overall experience was undermined by heavy-handed modern messaging, unclear romance boundaries, awkward gender-randomization design, and a confusing stat system. For me, this was not a game that made me feel immersed in a fictional aristocratic school society. It often made me feel like I was reading a story that cared more about modern ideological signaling than coherent worldbuilding or satisfying roleplay. I cannot recommend it.
本来就觉得只是个普通的文字养成游戏,没想到剧情文笔什么的竟然也超出心理预期。不难因为数值判定不会卡那么死。美中不足就是不能自由随时存档,回溯选项只能按照回溯整个章节(可能因为我第一次玩这个厂的游戏orz),除此之外都很好玩!!自由度很高所以不一定专攻学习方面其实也能最终上个好大学[spoiler]但是要人缘好一点或者跟专业课老师的关系好一些[/spoiler]
4/5
好玩的,还能练英语
A roughly 3 hour read with lovely characters and a fairly simple plot with some twists. I read it all in one go and it was a, in my opinion, really good one. I enjoyed most of the characters, though at times there were too many to keep track of.
开着翻译器打完了,整体来说还是很有意思的,通了Blaise、Hartmann、Delaxroix、Rosario四条线,顺利拿了A+考上大学推翻校长获得了creme de la creme的胜利,游戏内容很丰富,也有吸引人一口气打完的潜力。如果有什么小问题,就是部分人物塑造太少,例如我心心念念的仇人姐感情线真的太短了,完全没有展开,又比如rosario,虽然很完美,但感觉有些太按部就班。目前还是比较喜欢第一遍通关就选的Delaxroix,以及二周目混乱邪恶档走的级长。总而言之,就算冲着体验贵族学校生活都是值得一玩的游戏,有空去cog看看作者其他作品。
it very entertaining! but I want a save option! It will be less frustrating and more breezy!
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