
Deceptively simple... amazingly deep. Creeper World 2 thrusts you into the 14th millennium fighting and enemy that flows and oozes through the terrain. Employ advanced weapons,gravity manipulating repulsors, wormhole like rifts, and your own wit against this never yielding enemy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It started rather boring and repetitive and after 12 missions still stays that way. It's quite easy puzzle game so far. All buildings are unlocked so there is no improvement in sight.
A short, well put together RTS that never ceases to excite, or in certain levels, annoy.
The dark horse of the Creeper World series, but one that has aged excellently. The way that the digging combines with the side-view allows you to create your own chokepoints to fight through makes it a distinctly fun experience that no other game in the series captures. The way that terrain provides hard limits on energy generation is very cool as well.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $81K | 695 | 83% | $4.99 | |
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| $81K | 1.4K | 77% | $2.39 | |
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| $80.9K | 142 | 63% | $15.99 | |
| $81.1K | 139 | 54% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.8K | 96% | $14.99 | |
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| $305.2K | 992 | 86% | $9.99 | |
| $102.4K | 353 | 88% | $9.99 | |
| — | 0 | — | — | |
| $11.1M | 12.7K | 86% | $29.99 |
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I 100% finished the first game before moving on to this one. I must say, immediately I prefer the gameplay of this over the original. The og was quite fun to play for most of the story, but by the time I started doing the extra missions, it started to get kinda tedious and repetitive. However, this game has not had that effect. I'm nearly done with doing all the achievements, and every mission still feels quite fun and fresh. Each mission is more of a puzzle to solve, and you cannot always just brute force your way to victory. Though I will say, some missions in the story felt a little bit unfair, especially with some random ♥♥♥♥♥ the game just threw at you, which you'd have no way to prepare for unless you looked up a guide beforehand. All the game tells you is basically 'Be careful', but doesn't bother telling you that unless you prepare your defenses in a very specific way, you're just screwed. That being said, I did enjoy this game way more than the first one. The sidescrolling view works pretty well, and the new tools are quite fun. Unlike with the first game, this one I could see myself returning to eventually, just to do some of the fan-created content or other of the bonus non-achievement content! 8/10. Good fun for the price.
Cryo-Approved
Big fan of the vertical gameplay
Pretty bold sequel that fully changes the perspective of the game while keeping a lot of core concepts intact. Compared to the first game the later missions can be very challenging, although you can still have a "chill" time of it once you stabilize against the main threats in many maps. My one gripe is that some missions seemed to require a very specific solution to solve, while the game is at its best when you have some room to experiment with options.
Great sequel. Game's fun even in vertical mode instead of horizontal. I like how you can fight back against the Creeper and destroy the nexi, but the way the story ended is a bit disappointing to me.
Towerdefense-Puzzele Am Anfang lustig aber zunehmend langweiliger.
I have very mixed feelings about this game. I don't really care for the main campaign. The first dozen levels are easy, but drag on after the outcome is inevitable. This can be shortened with more aggressive strategies, but there's a lot of time spent that amounts to busywork. And the levels from 13 on are punishing. In particular, the final level is aggravating because it doesn't do a good job of explaining its new mechanics, making it very easy to run out of resources at the end. Why am I leaving a positive review? Because the core gameplay is, for the most part, quite solid, and the bad taste left in my mouth by the campaign was alleviated by the bonus levels, which are much more fun. They tend to explore game concepts in challenging or creative ways without going overboard or overstaying their welcome. I actually quite admire the change from the overhead terrain view of the other Creeper World games; it's nice to see it converted to something else. This is definitely a title I'd give a mixed review to if that option existed, but in its absence, I lean toward the positive.
Players by region
Where this game's players are, estimated from review languages.