
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
복합적이라 안살려다가 플레이타임 1시간짜리 불평리뷰에 개발자가 정성껏 답변 달은거 보고 그냥 샀는데 뭐 나쁘지않음. 다 좋은데 로그 창 크기 조절이랑 위치 조절 할 수 있었으면 좋겠음..
조작이 어렵지 않아서 초보자가 부담 없이 하기 좋아요. 캐릭터들이 다양하고 그래픽도 아기자기해서 추억 속의 rpg 게임을 하는 느낌이에요.
보통 기준 초반 ~ 중반까지 육성 단계가 나쁘지 않음 메인 퀘스트가 따로 있어서 방향을 잡을 수 있는게 좋은 느낌인데... 중반 ~ 후반 등 중반부터 성장하는 느낌이 더디고 던전 조합을 제대로 못 찾았을 경우 키우지 않은 20 레벨 이하 애들을 다시 조합해서 올려야 하는데 고렙 캐릭터 + 저렙 캐릭터 2명을 데려가기 위해서는 또 특성을 찍어야 하는데 너무나도 많은 시간이 듬...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有游戏太tm蠢了,蠢得离谱的地方太多太多了,下面3点是实在无法忍受的。 1. TMD一直在调队队伍,一会儿3人一会儿5人一会儿10人熬到最后还TM继续分12人15人,你需要一直把你的主力成员从游戏开始每时每刻的给他调队伍,像素游戏本来就不能细看,我曰你妹啊老子眼睛都瞎了。 2. 忍着烦躁熬到中后期才能解锁挂机刷副本,但结果就是NPC几分钟一次的跑来跟你聊天,连个提式都没有,挂机看不到居然TM扣心情,生活专业的NPC不下副本也一直扣心情,老子挂机睡会午觉的功夫一半公会成员空了,就TM离谱,这游戏需要你一直坐在电脑面前盯着,哪怕是你想挂机,也得盯着屏幕挂。 3.游戏后期优化奇差无比,一个这么小的地图能进来400多个NPC,游戏还只有3个速度挡位,一开始的8倍速很舒服,结果中后期脑残给强制升到只有1倍15倍30倍,到了后期只能开最低开15档,400多个人15挡位 跑的我电脑都跑冒烟了。我玩黑猴机箱都没没这么吵。 老子这配置玩这么个小游戏玩到后期居然吵得我实在受不了。
非常不好玩游戏,先不说AI美术风格的问题。 游戏内容非常贫瘠——甚至连大部分增量游戏的游戏内容量都比不上,大部分时候处于收集材料 -> 解锁 -> 收集新材料的循环,而这个循环带来的能力提升非常有限。 游戏有倍速的设计,没看到一倍速存在的意义在哪里——多倍速对这个不需要精细操作的游戏来说几乎没有任何副作用,导致大部分时候都是在开多倍速手动刷材料、解锁功能,然后刷新材料。对于公会成员的培养更是搞笑,低阶成员和高阶的基础属性天差地别,我请问了我的长线培养呢。 更有一些莫名其妙的点,比如说一格路要100块,但路会被其他建筑的移动直接覆盖消失掉. . .而且配合着低劣的AI美术风格. . . 不好玩,非常不好玩。
没有背包和仓库功能,还能叫mmo公会模拟吗?其他的正在摸索中
약 1년을 기다린 게임! 현생으로 인해 평가만 읽다가 오늘 맥주 한 캔을 열고 착석! 그리고 접속하는 순간... 오늘 치열하게 살았던 이를 위로 해주는 것 같은 배경 음악과 게임 내 캐릭터들의 대사를 하나 하나 읽다 보니 입가에 그저 흐뭇한 미소와 함께 1시간 30분이 어떻게 지나갔는지도 모를 정도로 재미있었습니다. 특히 퀘스트 진행 중에 약초학 동료를 초대하라 그래서 목록을 봤는데... 띠용! 때마침 "상추"가 있더군요? 오호라... 이녀석!! 이름부터 믿음이 갑니다. 하지만, 제가 레벨이 낮은 탓에 상추의 농사 속도는 왕년에 스타로 다져진 제 클릭 속도를 따라잡지 못했습니다. 쫘식, 내가 이겼다 이겼쓰! 라는 생각을 하던 중 갑자기 상추가 이런 말을 하더군요. "힘내자요ㅎㅎ!" 그 순간 저도 모르게 눈물이 한방울 또르륵 흘러내렸습니다. 그러고 옆에서 많은 캐릭터들이 진짜 재밌는 말을 많이해서 이거 참 웃다가 울다가 내일 아침에는 빵뎅이에 뿔이 나있을지도 모르겠습니다 젠장! 잡설이 길었지만, 사실 하고 싶은 말은 국내 개발사고 아직은 약간의 부족함은 있을 수 있겠지만 국밥 한 그릇 가격에 이만한 게임이 있었는가? 싶습니다. 물론 기대가 컸던 만큼 만족스럽지 못한 부분도 있겠지요. 하지만 개발자 분들이 하나 하나 응대해주시고 실제로 패치까지 1일 2회 진행하시는 걸 보니, 저는 믿어보고 싶어졌습니다. 비판 보다는 응원을 하기로 말이죠. 우리 그런 말 있잖아요? 칭찬은 고래도 춤추게 한다구요. 그리하여 마치 개발자 연대기는 익을수록 맛있어지는 극상의 게임이라 생각됩니다. 끝으로 개발자 여러분, 상추가 저에게 했던 말 똑같이 해드립니다. !!!!!!!!!!!!!!"힘내자요 ㅎㅎ"!!!!!!!!!!!!!!
진짜개재미있음.이거8시간동안하다가스페이스바고장남.전이제자러갈게요.ㅂㅂ.
制作者可能是真的是很想做与魔兽有关的东西的,很多诟病的地方,没准是个彩蛋
Yes, it is absolutely a rinse-and-repeat game. Some of the negative reviews describe the gameplay loop pretty accurately: unlock something, gather/craft what you need, level up, unlock the next thing, and repeat. But honestly, that's also kind of why I'm enjoying it. It's a very easy game to follow along with, and there's always that next unlock to chase. You don't have to be completely locked in or constantly looking things up just to figure out what you're supposed to be doing. Pick a goal, work toward it, unlock the next thing, and keep going. Is the gameplay deep? Not really. If you're expecting a full RPG experience with meaningful exploration, combat, and character progression, I can understand why you'd be disappointed. But as a chill progression game? I'm having a good time with it. And I'll just say it: this is a VERY fun game to play while high lol. Put something on in the background, shut your brain off a little, and chase the next unlock. Sometimes I don't need a game to reinvent the wheel. Sometimes I just want numbers to go up and my monkey brain to be happy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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