
A sandbox adventure game as big as your imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
costs monex now?
Even after all these years it's still you. I left the game alone for 3 years and despite nothing new, it feels fresh like the day i first played, and although it does have the "Craft over time" mechanics, it's still fun. the fact it doesnt just stop at cubes and allows you to make slopes and even a wider block pallete lets you build more detail then minecraft. i have good memories of this game. Kinda makes me miss the F2P days... but it's understandable why they changed that. I remember staying up one late night and meeting a neww friend, and while we've drifted apart since the game went Pay to Play, the memories are still sweet. TLDR: It may be knockoff minecraft, but it's still my knockoff minecraft. May this game forever rest in my dreams. -SaphireSmeg
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a good game, only when it works though as currently their servers are down and multiplayer is completely ♥♥♥♥♥♥♥ and the devs don't know what player hosting is apparently.
Great value brand Minecraft, for a lesser price, but still, spend your money on Minecraft.
[h1]A Quiet Gem That Deserves a [i]Labour of Love[/i] Award – Especially for Indie Devs[/h1] *Creativerse* deserves recognition for the dedication behind it. The devs have worked hard over the years, and it shows. When our home server wouldn’t launch, one of the developers personally helped me over voice chat on Discord for **two separate 3-hour sessions**. He fixed it, and I’m truly grateful. That kind of support is rare. [h2]TL;DR: 'B-' rated Game with Charm, Quirks, and Heart[/h2] Played around 11 hours with my wife (Steam shows 5.5). Here’s the short of it: [b]✅ The Good[/b] – Beautiful world generation; forests and biomes feel immersive. – Crafting and mining are distinct from Minecraft. – Controls and UI are clean and responsive. – Devs are passionate and helpful. [b]⚠️ The Odd & The Missing[/b] – Some mechanics (like mining machines) aren’t intuitive; tutorials needed. – Enemy AI is basic and repetitive. – Blueprints feel forced—better if unlocked naturally or through discovery. – Character models don’t quite match the world’s aesthetic. – No modding support—limits long-term creativity. – Combat is shallow; not much variety or depth. – Features like farming and corruption biomes feel underdeveloped. – Multiplayer feels empty due to a small player base. – Loss of free official servers hurt; affordable paid realms would've helped. – Progression gets grindy once higher-tier gear is unlocked. [b]💵 Monetization[/b] [strike]The base game is free, but key features (creative mode, flight, etc.) are locked behind a [i]Pro upgrade[/i]. Understandable—but for sandbox fans, it may feel restrictive.[/strike] The base game and the pro version has since been merged. When you buy the game, everything that was otherwise locked behind the pro version, is available in the base game. [h2]Final Thoughts[/h2] It’s not perfect, but it’s made with love. For players who enjoy crafting, open-world exploration, and games with a beating indie heart, *Creativerse* is well worth a look. Especially for the price—it’s cheaper than lunch in Metro Vancouver or about the cost of six ham & cheese sandwiches with a side of sliced tomatoes. 😉 [b]Just get it.[/b]
Played this with my dad and my brother and loved it then, amazing memories that I literally am unable to forget. Deeply sad reading other reviews about how they changed it into absolute F2P slop that removed everyone's progress. Rest in peace you beautiful game.
It was good when it was free… now you can’t even access servers:(
Ein spaßiger Minecraft Klon. Aber leider ist der Pay 2 Win Faktor zu groß, jedenfalls war er es damals als es noch Free 2 Play war.
was good but not anymore
this game was doodoo ass when it was free not worth 25 whole ass dollars
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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