
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Most likely between $10.6M and $30M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 92% | approximately $17.7M |
| Xbox | $39.99 | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crash Bandicoot and Spyro were my childhood. I grew up playing these games on the PS1, so revisiting Crash through the N. Sane Trilogy was always going to be a nostalgic experience. Thankfully, after finishing all 3 games I can say that this is one of the best remasters I've played. The trilogy contains all three original games with beautifully updated visuals while somehow keeping the gameplay feeling almost identical to the originals. Even the soundtrack stays incredibly faithful, and I loved the opening sequence showing the original PS1 Crash being transformed into his modern counterpart. It immediately sets the tone that this is a celebration of a classic rather than an attempt to reinvent it. I finished all three stories, collected every crystal in Crash 2 and 3, earned every relic in Crash 2, and spent plenty of time chasing gems before finally accepting that some completionist challenges simply weren't worth the frustration anymore. [h3]The Good[/h3] The gameplay is the biggest reason these games have remained relevant for nearly 30 years. On paper it's incredibly simple; move, jump and spin, but there's something unbelievably addictive about slowly making your way through each level, smashing every box, discovering hidden paths and finally reaching that crystal at the end. Simplicity is exactly what makes Crash so easy to return to. Replayability is another huge strength. You're constantly encouraged to revisit earlier levels after unlocking new abilities or coloured gems, with bonus routes, gem routes, death routes and hidden warp rooms giving you reasons to come back. It feels rewarding rather than repetitive for much of the game. Crash 2 is still the standout entry for me, just as it was when I was a kid. It takes everything the first game introduced and expands on it in every possible way. The addition of warp rooms makes progression far more enjoyable, the level variety is excellent, and the difficulty feels much fairer while still offering a satisfying challenge. Whether it's the jungle, snow, sewer or jetpack levels, there's an incredible amount of memorable design throughout. Crash 3 continues that excellent level design, particularly with the Egyptian and fairytale-themed stages that feel closest to Crash's core identity, although it does start moving a little too far away from traditional platforming for my taste. The remaster itself also deserves a lot of credit. Controls feel much more consistent across all three games while still preserving the feel of the originals. Anyone who played the original PS1 releases will remember just how much better Crash controlled in Crash 2 compared to Crash 1. Here, all three games benefit from that tighter feel without losing their identity. [h3]The Bad[/h3] While the replayability is one of the trilogy's greatest strengths, it eventually becomes its biggest weakness. Going for full completion can become incredibly tedious. Levels like Cold Hard Crash in Crash 2 expect so much backtracking and precision that they stopped being enjoyable and started feeling like a chore. That's ultimately where I drew the line. I don't mind difficult games, but I do mind when difficulty comes from excessive repetition rather than testing skill. The hidden boxes can also be frustrating. There were multiple occasions where I'd finish a level with 1 or 2 boxes missing, only to discover they were hidden completely off-screen with almost no indication they even existed. I don't enjoy having to leave the game and Google a solution just to achieve 100%. Crash 3 also introduces more vehicle sections than I'd like. The plane, bike and water levels provide some welcome variety, but they also take away from what Crash does best: tight platforming. Finally, while I absolutely love these games, I found they're best enjoyed in shorter sessions. After around 45 minutes to an hour, I'd usually feel ready to play something else. I think Crash works perfectly as a "second game" alongside a larger RPG or story-driven title that you can sink hours into. [h3]Final Thoughts[/h3] The N. Sane Trilogy is an incredible tribute to a childhood classic. It modernises three legendary platformers without sacrificing what made them special in the first place, and the core gameplay loop is just as addictive today as it was back on the PS1. If you simply want to finish each story, you'll have an amazing time. If you're determined to achieve 100% (or beyond), just be prepared for a challenge that occasionally borders on obsession. And from what I've heard... Crash 4 somehow manages to make this trilogy look forgiving. [h2]Verdict: 8.38/10 [/h2]
A [Nostalgic/Meh] surprisingly frustrating platformer. I've enjoyed the first game, but there's a serious flaw that I could not look past. If the level can be 100%, it should be possible 100% on your first playthrough of the level. I find it a waste of time and a bad way to prolong game-time if you cannot 100% complete the 5th level until you 100% complete the 11th level. Completing 11th level unlocks a new path on level 5 that opens up the rest 10% of the boxes you needed for that 100%. I found it disappointing and frustrating to find out that some of the boxes are locked up, and you must replay this game just for that percentage of boxes. This took out any interest and will to play the levels at all. It's a better game if you have nostalgia attached, but otherwise, I'm not sure I'd even recommend this for kids.
Das Spiel lässt sich ungenau steuern, sehr oft stirbt man weil die Sprünge nicht oder zu Spät kommen. Allgemein scheinen die Macher hier auch Schwer mit Unfair zu verwechseln. Wenn man mal schaut wie viele das Spiel beendet haben geschweige denn alle Achievements geholt haben dann spricht das Bände... Aber hey, ist ja Crash von Früher da wird schon eine Positive Bewertung abgegeben nachdem man 2 Level fertig hat. Wer auf Software von scheinbar Sadistischen Entwicklern steht und das Gefühl haben möchte permanent Verar....t zu werden sollte hier zugreifen. Alle anderen suchen sich lieber was besseres.
I don't remember crash being so clunky and difficult holy hell
Reviví mi infancia y aunque el juego se pone bastante estresante de igual forma es divertido. Le saque su platino en poco tiempo solo es tener paciencia y voluntad.
A Journey Back to the Childhood Before English, before even know how to read or write… This was the first game I ever played on my PlayStation 1. Revisiting that maps today feels like stepping straight back to 25 years. You find yourself staring at the screen with a small, quiet smile :) Carrying that bittersweet sense of happiness, and realizing just how quickly time has passed. This isn’t just a game. It holds memories. Our childhood lives inside of this game. In my opinion, it stands as one of the greatest old-school titles in gaming history. I strongly recommend everyone to experience it at least once. As Dr. N. Cortex himself would say: "This isn’t the end! I invented endings! Why doesn’t anyone take me seriously?!"
Remake 10/10 Para los que tuvieron la suerte de jugar un crash, lo amaran, es la misma experiencia frustrante y divertida de los clásicos, pero con una muy buena mejora en los gráficos. Con contenido adicional: + Stormy Ascent ( descripción de como torturar a un jugador ) + Future Tense ( nivel exclusivo del remake, no es tan difícil como debería haber sido) En fin, muy recomendable, no te vas arrepentir de comprarlo.
It's fun if you just play as casual, but if you want to experience all aspect of the game and get those platinum relics, yeah it's definitely not fun but pure suffering, you'll realize how some of the stages are just badly designed and troll along with the janky controls and hitboxes
Esse jogo me fez voltar para os anos 2000. É nítido que houve uma melhoria gráfica, mas tanto as fases quanto a jogabilidade estão idênticas às da série original, isso só prova como a série Crash Bandicoot é incrível, pois é divertida de jogar 30 anos depois do lançamento inicial. Sem dúvida, um dos melhores remakes que eu já vi, essa coletânea é obrigatória para todos que jogaram Crash Bandicoot nos anos 2000 pelo PS1 e desejam reviver um pouco daquela nostalgia. O único ponto negativo é não ter legendas em nenhum idioma, mesmo tendo poucos diálogos. Uma ótima opção para quem ainda está aprendendo a jogar videogame ou já é apaixonado por jogos de plataforma.
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