
Stack cards 🃏 to collect food, craft equipment, build structures and defeat the dungeon ⚔️ in this village builder roguelite. Discover new cards, gather new resources and craft new recipes every run! Combine, survive and thrive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stack cards 🃏 to collect food, craft equipment, build structures and defeat the dungeon ⚔️ in this village builder roguelite. Discover new cards, gather new resources and craft new recipes every run! Combine, survive and thrive!
Features ⭐
• 🃏 350+ cards to discover
• 🌳 11 biomes to unlock & explore
• 👿 9 dungeons & 3 difficulties to defeat
• ⚔️ 50+ enemies to fight
Explore biomes 🌳
Biome cards are the main source of resources each run. To start a new run you need to select which biomes you want to use. Explore them to find unique resources and customize your build the way you want!
Craft new resources 🔨
Use your cards to craft all kinds of new resources, equipment and structures to help you settle your people.
Survive 🍏
Your people have a hunger meter. Establish a nice food production to keep that bar high, otherwise they will perish from starvation. 💀
Fight enemies ⚔️
To start a new run you also need to select which dungeon/difficulty you want to play against. They will spawn all kinds of enemies in a wave based system, all depending on which difficulty you choose. Take them down, settle your people and unlock new cards to help you on your next run! All that while enjoying a soothing art style.
Genres
Engagement
Reviews
excelente jogo, e os criadores estão atentos ao feedback, recomendo a todos que comprem e que participem das comunidades para fazer o jogo crescer e podemos fazer um jogo onde a comunidade possa fazer muitos campeonatos e competições...
9/2更新占位,谢谢官方回应,改进速度很快,今天试试补丁后怎么样 --------------------------------------------- 总结:只能给个中评6/10,各种缺点需要优化 ------------------------------------------- 我个人很喜欢卡牌管理类的游戏,同类型游戏堆叠大陆,魔女之手,密教模拟器都玩了挺久的 但是我目前打完了所有关卡普通难度,只能说优化空间很高 这游戏整体机制上的创新就是 1.没有出售卡牌换钱开包,所以需要谨慎管理卡牌,相对的好处是没有卡牌数量限制,但是超出数量之后饥饿值会掉的飞快 2.有塔防要素,需要在村子守住普通/高级/困难对应6/12/18波攻击,可以建造防御工事,即使全灭但是有吃的能招人就还能继续,虽然那样估计也打不过了 3.有野狼来袭哥布林偷东西的随机事件,但是不来完全会更好 ----------------------------------------- 好话说完了,接下来就全是缺点 1.战斗时不能暂停,也不会划定战斗区域。期间时间反而会加快,尤其是钓鱼钓上来个怪的时候,你都不知道它会落在那片区域,小怪还好村民直接宰了就行,大怪一落到生产区域就是框框一顿创,你找到主控战士拖过去的时候就已经晚了,人死完了东西也全没了直接寄,多少次团灭都是从狗屎的随机遇怪和随机事件开始的 2.卡牌堆叠逻辑优化很差。很多卡牌必须得是A放在B之上才有效果,而不是A+B或者B+A自动生成,尤其是在这之后同类型的A或B放上去会直接中断前面的堆叠,然后卡牌生成后也会乱飞不会正常堆叠,完全没有自动化的可能性,这也是我玩这个游戏最折磨的点之一 3.随机性事件和随机结果导致没有遇到合适的掉落就玩得很艰难,随机性事件上下限过高,不可控因素太多。就比如需要苹果的时候连开出三个木棍真的是搞人心态;再比如卡牌过多时的宝藏哥布林入侵,打败后开宝箱可以随机获得装备(所有装备都有可能),但是这就产生一个问题,要是开得好就装备生产这一块直接可以跳过,穿上就可以无脑杀到结束,要是开得不好反而会占用卡牌数量,饥饿值涨的飞起;再比如每波敌人击杀的掉落物也是随机的,早期很多资源点比如骨头土豆胡萝卜皮革铁矿还只有从敌人掉落获取,你要是运气好掉落的很适合发育就可以解锁新的产业链,要是怎么都不掉落就会玩得比较艰难 -------------------------------------- 总体来说,假如能把卡牌堆叠逻辑优化了,随机性事件的随机结果不要影响太大,这游戏算是个不错的卡牌管理缝合塔防的游戏,但是目前来说,这个游戏恶心的点太多了,希望制作组能好好优化改进
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 33 reviews with recorded playtime.
Really cool survival game! Easily worth the price. You start out with 1 villager, your village and 2 biomes. Everything else you have to build up from that, and defend against waves of monsters coming from a dungeon. A game takes I think 30-120 minutes, but it can vary more, depending on how fast you are. The different biomes give you different resources, while the different dungeons spawn different enemies. The monsters also drop different loot. It's really well done, the QoL is really good. There's a tutorial that you can skip, and there's also helpful contextual hints that you can turn off, so you're never lost, but you can also just discover the game for yourself. The in-game encyclopedia is also really good in this regard: it's totally optional, but it keeps track of recipes and what you discovered. "Limiting" player expansion is also done really well, in a way that makes you think about what to work on and what to delay for later. It's not a hard limit, technically there's nothing stopping you, and sometimes it's actually worth to expand faster, depending on your situation. The difficulty goes higher than I expected, although with experience I think everyone can complete even the hardest scenarios. Variety between dungeons/enemies is also really good. Besides setting the dungeon's level, we also get custom game options that can change the difficulty. Like the time between waves or how fast your villagers get hungry. These really change up the pacing of the game, and what you have time for. 110% content with this game, it does everything well within its scope.
My review in Portuguese and English! Não se engane! CrafTAE é um jogo de ESTRATÉGIA, e dos BONS!!! O objetivo é simples, defenda sua Vila dos ataques do Inimigo! Você deve sobreviver a todas as ondas de ataques (que podem ser 6 ou 12 dependendo do nível de jogo escolhido)! O jogo acontece através de cartas. Na mesa você começa com a carta da Vila, que você deve defender, do Aldeão, que executa tarefas e 2 cartas que representam biomas a serem explorados para conseguir cartas de recursos. Além dessas cartas, haverá a carta de Masmorra, de onde vêm os inimigos que devem ser derrotados. Explore os biomas, combine as cartas para criar estruturas, ferramentas e armas, crie animais, cultive alimentos, aumente sua população e treine guerreiros para defender sua Vila! Comércio, construção, exploração, combates além de vários eventos TOTALMENTE INESPERADOS te aguardam neste jogo cativante! Meu muito obrigado ao Desenvolvedor! Há muito tempo não jogava algo tão arrebatador! RECOMENDO FORTEMENTE que Vocês joguem! Se você é amante de jogos de estratégia ESSE É O SEU JOGO DE 2025!!! Don't be fooled! CrafTAE is a STRATEGY game, and one of the BEST!!! The objective is simple: defend your Village from Enemy attacks! You must survive all the waves of attacks (which can be 6 or 12 depending on the chosen game level)! The game is played through cards. On the table, you start with the Village card, which you must defend, the Villager card, who performs tasks, and 2 cards representing biomes to be explored to acquire resource cards. In addition to these, there is the Dungeon card, from which enemies come that must be defeated. Explore the biomes, combine cards to create structures, tools, and weapons, breed animals, cultivate food, grow your population, and train warriors to defend your Village! Trading, building, exploring, combat, and several TOTALLY UNEXPECTED events await you in this captivating game! My deepest thanks to the Developer! It has been a long time since I played something so thrilling! I STRONGLY RECOMMEND you play it! If you are a fan of strategy games, THIS IS YOUR GAME OF 2025!!!
That other game is more fun. This one makes you spend all of your time trying to figure out recipes while throwing things that end your run in a few minutes. The roguelike aspect is that of unlocking area cards which barely change anything between runs.
First, if you enjoy Stacklands then you'll love this game. I actually think it's better than Stacklands and the devs are continuously making it even better! There are so many things you can craft and the recipes are quite intuitive. One of the things in Stacklands I don't like is the hunger system. CrafTAE allows you to feed your people as you wish; it's a better system imo. I'm enjoying CrafTAE immensely and I highly recommend it to everyone. https://www.youtube.com/playlist?list=PL5fw45iTJ_5D1ejwoeK9LFVEK_FfmYk4Z
Craftae é um jogo viciante, todas as vezes que faço uma run aprendo algo novo sobre uma nova forma de vencer, mesmo que isso não aconteça com frequência. Sinto Craftae como um Souls Like de gerir recusros, algumas vezes senti uma franca vantagem contra o jogo, o que não durou muito tempo pelas reviravoltas de inimigos e quantidade de slots de recursos permitidos sem punições. Um jogo desafiador inclusive em seu designe aparentemente lúdico e amigável, que não te prepara para os desafio in game. Estou verdadeiramente encantado com o que vi e joguei.
有敌人不能暂停加上村民不会自己吃东西的设定简直莫名其妙,人一多战斗不能暂停就得饿死一两个人,明明吃的多到溢出来,无尽模式每波次时间还更短,清完怪掉的垃圾战利品清不掉爆牌库,明明是个资源管理游戏加个不能暂停的设定恶心人
Acompanhando o desenvolvimento a um tempo e fico muito feliz de ver o lancamento. O jogo é mt bem feito, divertido, viciante e desafiador. Dá pra notar que foi feito por pessoas de muito talento e que possuem muito carinho pelo game. Ansioso pelos proximos projetos 😁😋
[h1]This is a $10-$15 Value Game, pick it up. Its one of those hidden Gems![/h1] [h3]If you like [u]Strategy[/u] and [u]Base Building[/u], this is for you![/h3] [h1]I [b]Love[/b] this game and here is why I think you will to:[/h1] [list] [*]The depth of this game is larger than initially expected at first glance. There are so many branching paths to take. [*]I love how the game is broken up into 30-60 min games/matches/challenge runs. It makes the game somewhat casual in nature to play. [*]The difficulty curve of the game feels manageable and like I actually have to put thought into what I am doing, and how I want to progress. There is the Macro Strategy of what Starting Biomes to pick to make it thought the dungeon. As well as strategies for dealing with the next wave to come. [*]The randomness at the beginning doesn't feel unbalanced, though I would like to see the %Chance of each of the drops. [*]I feel like even after completing the Collection some day, that this game has a lot of replay ability. [/list] [h3] If you want a realistic expectation of what you will encounter Read Bellow:[/h3] [b]Tiny Spoiler Warning[/b] [spoiler][list] [*]There are 2 lanes of progression, The Dungeons and the Starting Biomes [*]Some areas of progression are locked behind others. For example you will not get to use magic on your first run, only select Starting Biomes and merchants drop the resources to start magic. There are many thing like this this is just 1 example. [*]There are many ways to do the same task, for example you can gather food from farming or fishing, these are just 2 of many ways. [*]Reading though the Collection to get ideas of what to do next is a good idea when lost. Little is hidden to you on what you can build. As well as being able to click on things to see what is can make and what makes it, is supper helpful. [*]Something things that the Tutorial doesn't point out are: [list] [*]When you change from a villager to a specialist (warrior) it fully refills the stamina bar. [*]A character can equip a weapon. Shield, and Armor. Pick and choose what you have available to from the tech you have on hands. [/list] [*]When progressing, I have noticed the second stage of the dungion should be treated as a NG+ and the 3rd stage a NG++. There is an endless more that should be after the 3rd stage, though to be honest I have yet to beat a Tear 2 Dungeon. [/list][/spoiler]
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Players by region
Where this game's players are, estimated from review languages.
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