
Gather resources by day, build and recruit by noon, defend your village by night! A new minimalism sandbox survival with countless new ideas – Craft Hero
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the last hope of humanity, rally the villager to the defense of the Dark Lords!
Gather resources, design, build, and upgrade the base and produce supplies; research weapons, deploy traps and towers, recruit mercenaries and set out to the dynamic generated dungeons, and defeat the Dark Lords one by one!

Gather in the wild, refine metals, plant trees, breed animals to feed your gree-at villagers
Research to out-tech the Dark Lords. Unlock weapons, magics, electricity and even automated production
Plan your defense cunningly with walls, traps and towers, and lure your prey into it.
Recruit mercenaries and explore the dynamic dungeon, ransack the wilderness to get scores and achievements, for the sole purpose of pride.
Defeat the Dark Lord, enter Desert, Tundra and other new bios, adapt your base accordingly and conquer more lands!
Switch between Archer, Warrior and Mage, create your build with dual weapons, talent and mercenaries.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]勇者[/h2] 我是勇者?不,我是建造师器灵,炮台救我!超模炮台,我在炮台附近游走,炮台直接帮我打死BOSS。尽管在后面,BOSS的血条和攻击是炮台的几倍。只需要花费亿点点时间,岂不是轻轻松松过关?好,那么好。我建造了两个炮台,利用身位,岂不是事半功倍。爽卡BOSS,经过一次又一次等待,也是成功解决了BOSS好吧。 [h2]游戏玩法[/h2] 解析一下,沙盒勇者。游戏是沙盒地图,而我们是勇者) 剧情的话,就是路过的失忆村民成为勇者的故事。我们因为失忆被村民救助了,突然有一天魔物开始骚扰村庄,于是我们挺身而出,击败敌人后踏上成为勇者的路,决定去讨伐魔王。 等到击败第一个魔王就知道魔王不只有一个,只有击败前一个魔王才能去第二个地区,通过击败地图的特殊怪物获得召唤魔王的钥匙。 游戏是回合制战斗,你每次操作如走路或者挖掘都会消耗一次,每天的白天夜晚也都是固定时间,但是吃东西是不消耗时间的,你可以在这个时刻打开背包一直吃一直回血,这点很舒服了。此外你可以点击自身进行待机,进入下一回合。游戏提供了鼠标键盘两种,我更喜欢键盘一点,鼠标总是感觉不智能)当然了,一起用最好了)某些程度上,如挖掘地皮/放置地皮是非常不智能的,甚至有些繁琐,尽管拥有上一步操作,或许有些时候能增加快捷键可能更好,而不是只有上一步。 游戏的地图是有边界的沙盒,地图是随时更新的。所以不用担心资源会完全消失,只会以另一种方式再次出现。每一地图都有着专属资源,大部分是共享的。可以通过道具转换回之前的地图,获得方式大概为招募商人购买以及击败魔王获得。而魔王的解锁方式,是通过专属地图召唤的祭坛,靠近点击即可出现BOSS,击败这个小BOSS后就有了召唤魔王的道具。难度也是随着切换地图而增加的,不过在我们的炮台面前也是轻轻松松解决。 养成方面,收集的物资用来建造设施。设施可以研究新的蓝图,建造/升级已有的设施,然后再去解锁更多。主要通过铁砧获得新装备武器,一个地图的资源只能够开启一点,得等下一个地图资源才能够升级了。早点留资源升级炮台最好。打BOSS利器,你只需需要游走然后提前给炮台满级,等待BOSS过来然后秦王绕柱。就算炮台被打掉了也没关系,秒复活的。 [h2]缺点[/h2] 大部分情况是会让我觉得新鲜有趣的,但是依然有些设计让人摸不着头脑 1.随机人物形象或者是初始装备。我明白初始装备这种随机没意义,但是进入游戏就知道了会给你一套的,再加上初始装备获取也只需要很少的物品,根本没必要这样。特别是人物详细,完全依靠随机,真不如自选了。 2.地皮铲除以及建造非常不便捷 3.NPC会有2DAI立绘...说实话,这个可能不算缺点,只是AI立绘有些粗糙了。 4.剧情有些模糊了,不知道是不是我的电脑屏幕问题。再加上是带字漫画的形式,在1920x1080下屏幕有些模糊,可能是我自己的问题吧,不过游戏也挺久的了,剧情也还算有意思。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
休闲好玩,就是更新太慢了。
QQ裙怎么加不了?
Very cool, colorful walker. Excellent soundtrack. Lots of crafting opportunities, as well as a variety of playable classes. I liked the game. Recommend.
Full release review. 2022 I checked this game once again once released. TLDR : it is totally worth its price. I should say the game is still grindy. Also requires polishing, like some text still ts in Chinese, some items/skills doesn't have description or some buildings for automation became available in the end of the game where is almost no point for that. Still, I enjoyed my time playing this game, it has couple unique mechanics and ideas. So, I recommend you to try it. I am also glad that my suggestion with turning part of the map into certain biome came to the game as well. Good luck. EA review (outdated) Good Idea, good price for the game. Still can't recommend at current state of the game. Too grindy and unbalanced. Some monsters just grow unexpectedly fast, constant switch between biomes also looks strange, better would be have part of the map turned into certain biome. Also not so much to research and build.
The game is a little bit difficult for those who are not familiar with RPGs. In general, this is a good game with huge maps and crafting. Speaking of shortcomings, I noticed some lags on my PC
好玩,期待更新,但游玩过程中遇到了一些困扰,比如可以快捷放置但是下拉放置容易报错且大规模建造改建升级有些繁琐,如果能锁定建筑且一个键位能直接建设状态我想会更好,还有就是按键不能自主更换让人没办法快速习惯
休闲时候玩一玩很好玩,很适合喜欢沙盒类的没游戏了闲着玩一玩
还可以
好玩,手机上玩过,蛮有意思的
Players by region
Where this game's players are, estimated from review languages.
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