
A short first-person point & click survival horror game where you're a prisoner tasked with crabbing for priceless Southern King Crabs to pay off your debt to the Feudostate. Navigate the harsh waters of the Antarctic and defend your ship from the threats that dwell under the icy waters.
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About
Crabmeat is a short first-person point & click survival horror game where you are tasked with crabbing for the priceless southern King Crab.
As an indebted prisoner of the Feudostate, you must collect your quota within 7 days or risk permanent expatriation from the state for you and your family.
Navigate the harsh waters of the Antarctic and defend your ship from the threats that dwell under the icy waters.
Explore this icy southern wasteland in your government issued crabbing vessel
Bait, place, winch and empty traps to bring in big hauls of precious crabs
Experimental blend of First Person and Point and Click gameplay, where the entire game is playable with only a mouse
Defend yourself and the ship from the denizens of the sea
Short 2-3 hour experience
King Crab are not the only crustaceans you'll encounter in this southern wasteland.
Crew the advanced crabbing vessel alone, maintain its components and navigate to bountiful shores.
In this frigid place, will you find freedom or your end?
Genres
Stats
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Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developed by Nicholas McDonnell and Mitchell Pasmans and published by Searching Interactive, Crabmeat is an inventive indie horror title that blends commercial fishing, survival mechanics, and psychological tension into a surprisingly cohesive experience. Instead of placing players in a familiar haunted house or abandoned laboratory, it transports them to the frozen waters of Antarctica, where an oppressive political regime has condemned them to work off an impossible debt. As a prisoner of the Feudostate, your only hope of reclaiming your freedom and protecting your family is to catch enough valuable Southern King Crabs within a strict seven-day deadline. The premise immediately gives purpose to every task, making the game feel less like a simple fishing simulator and more like a desperate fight against time, nature, and unseen horrors. One of Crabmeat's strongest qualities is how it transforms ordinary work into a source of suspense. Players spend much of their time preparing bait, lowering traps into the icy sea, hauling them back aboard, and managing the limited resources available on their weathered vessel. The controls are intentionally straightforward, relying heavily on point-and-click interactions while maintaining a first-person perspective that keeps players immersed in their surroundings. This design allows the focus to remain on atmosphere and decision-making rather than complicated mechanics. As the days progress, the routine becomes increasingly stressful because danger is never far away. Every trip onto the deck or every retrieval of a trap carries the possibility of encountering something lurking beneath the frozen surface. The Antarctic setting contributes enormously to the game's identity. Endless stretches of frigid ocean, relentless isolation, and the constant reminder that rescue is impossible create an atmosphere that feels oppressive from beginning to end. The boat serves as both workplace and shelter, but it never truly feels safe. Strange creatures begin to emerge, threatening both the player and the vessel itself, forcing moments of frantic survival between periods of careful resource management. Rather than relying on nonstop jump scares, Crabmeat builds fear through uncertainty, making players question what may be waiting beneath the waves every time they venture out. The horror feels natural within the game's world, gradually escalating alongside the growing pressure to meet the demanding quota. Although the campaign is relatively short, lasting roughly two to three hours, it makes effective use of its runtime by maintaining consistent pacing. The narrative never lingers too long on repetitive tasks before introducing new dangers or story developments, ensuring that each day aboard the vessel feels meaningful. The combination of fishing simulation, survival management, exploration, and horror gives the experience a distinct personality that separates it from more traditional indie horror releases. The mature content is limited to violent encounters and blood effects, allowing the atmosphere, environmental storytelling, and looming sense of dread to remain the primary driving forces behind the experience. Crabmeat succeeds because it confidently embraces an unusual concept and executes it with focus. The developers create an engaging blend of labor, survival, and horror that feels fresh despite its relatively modest scope. While players looking for lengthy campaigns or extensive replay value may finish the adventure wanting more, those who appreciate tightly designed atmospheric games will likely find plenty to admire. Its memorable premise, immersive setting, and steady sense of tension make it a standout independent horror experience that demonstrates how originality and strong thematic design can leave a lasting impression without requiring a massive budget or dozens of hours of content. Rating: 8/10
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Languages: English*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty awesome. Solo slop? Is that what we are calling it? Couldn't in my right mind call this slop. Beautifully horrific atmosphere, your eerie boat really does feel like home, and a happy ending all wrapped up in a fishing game? Loved it!
a very good solid indie horror game. not a scary scary game nut it keeps you on ur toes with the crabs and noises that you hear on the ship. simple controls and fun when you get used to it. loved the art and all of the cool details on the ship. Solid 8.5/10.
It's a good short game, and even replayable. The point and click movement works, operating the ship and equipment is satisfying. Failing is part of the game, but with a bit of planning and management it's doable. It was kind of relaxing too sometimes. There was not much horror unless you're afraid of seafood and taxes.
krabie mięsko hmmmm smacznie
Great little horror game with fun sim controls and gross spider crabs! Absolutely worth the price of admission!
Ладно, это гениально. Номинант на игру года 2026, без шуток
Excelente jogo, bem simples, temática única, curto mas muito bem aproveitado, gameplay interessante mesmo sendo usado apenas o mouse, recomendo bastante.
i swear if i get a game with this ending again im never playing a fishing game again!i paid with my dads money
시점 쓰렉 그 거 빼면 증말 재밋는게임 (시점을 제발 wasd 로 만들어주세요)
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