
Bop the ball. Collect coins. Don’t let it touch the ground! Easy to play. Hard to play well. (This game is deceptively difficult. You've been warned.)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Play as a crab trying to keep a ball in the air. Move side to side, bop the ball up, and scoop up gold as they rain down upon you! The longer you keep the bounce going, the more treasure you earn.
Relaxing, meditative, replayable, and yet surprisingly difficult. Play alone or with a friend in Coop and competitive mode.
Move left and right with the joystick
Keep the ball bouncing
Collect coins for extra points
Miss a bounce? It’s game over!
🦀 Simple joystick controls: just move left or right
🏐 Ball physics: keep it bouncing as long as you can
💰 Coin collection and score chasing
🔁 Easy to pick up and play
Like casual reflex games
Difficult games
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Reviews
C'est les vacances et c'est gratuit !! alors on se détend !
buen juego, la verdad me sorprendió para bien, al principio me esperaba que fuera una basura pero nada mal, para pasar el rato y divertirse esta de maravilla, gracias al creador por crear este goty...
Craball is one of those tiny arcade games that looks ridiculously simple until I actually try to keep the ball in the air. I play as a little crab whose job is to keep bouncing a ball without letting it hit the ground, while also collecting gold that drops around the stage. I liked how quickly the game gets to the point because there is almost nothing to learn before I can start trying to beat my own score. The controls are extremely simple. I mainly move from side to side and use the crab's position to keep the ball bouncing. That sounds easy, but the physics make it surprisingly difficult once the ball starts moving in awkward directions. I enjoyed the challenge because every mistake is immediately my fault, and getting into a good rhythm feels genuinely satisfying. The coin collection adds a nice extra reason to take risks. I am not only trying to survive as long as possible, I am also trying to grab as much treasure as I can without losing control of the ball. That creates a small risk and reward system that works well for an arcade game. I liked that the longer I survive, the more I feel encouraged to push my score further. The multiplayer side is another nice addition. I can play cooperatively with a friend or compete against them, which gives the simple mechanics a different kind of energy. I think this is probably where the game has the most potential for quick sessions, because the basic rules are so easy to understand that another person can jump in without needing a long explanation. My biggest problem is the limited depth. Once I understand how the ball behaves, there are not many additional mechanics to discover. The whole experience depends on how much I enjoy score chasing and improving my control, so it can become repetitive once I have had enough runs. A little more variety in stages or hazards would have helped a lot. Even with that limitation, I like how focused Craball is. It does not try to turn a simple arcade idea into something unnecessarily complicated. The cute crab, bright presentation and satisfying ball physics give it a clear identity, and I found myself wanting to try again whenever I made a stupid mistake. Overall, Craball is a charming little arcade game that proves simple mechanics can still be surprisingly addictive. I enjoyed the challenge of keeping the ball alive, the extra pressure from collecting coins and the option to play with a friend. It could use more variety, but for a quick free game built around score chasing, it is quite enjoyable. Rating: 6.7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 24 reviews with recorded playtime.
666
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 51 | 78% | $14.99 | |
| $1.1K | 10 | 60% | $4.99 | |
| $748 | 6 | 33% | $5.99 | |
| $0 | 11 | 91% | Free | |
| $36.5K | 241 | 81% | $8.99 | |
| $33.2K | 100 | 92% | $14.99 |