
Crab Cakes Rescue is a wacky puzzle game unlike any other. Find unlikely paths through nearly 100 zany levels by shedding your shell and building blocks where obstacles occur!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very hard for pass the game stage, Sxxk game Fxxking shxt game really.
Some games designed during early projects wind up being fantastic surprises. Crab Cakes Rescue does not fall into that category. In all facets, it falls short. It tries something different, but unfortunately that attempt didn't pan out this time. 2/10 Come join the hunt for hidden gems! [url=steamcommunity.com/groups/diggingdeep] Click Here for Digging Deep. [/url] The primary gimmick of this beach-side platformer slash puzzle game is you must climb over the corpses of your failed predecessors to advance. When the little crab dude dies, his shell (and presumably bones and flesh) stay where he died. The intention is to commit suicide in a strategic fashion so one can climb higher than before or create a platform path over death traps. The result is a frustrating mechanic that adds more difficulty to the game than the actual level design. Often, you will accidentally die trying to get the bonus coins (which, I failed to see a significant use for) and your immobile ancestor's cadaver will now do nothing except block your access to the treasure. A similar thing will happen where you block the exit door or the key you must gather to go through said door. This forces you to restart the level over and over, as there's no way to destroy or move the shell. Most of the platforming and shell-dropping seems to be half timing and half luck. Audio-wise, the sounds and effects noises used are disjointed and inconsistent. They don't seem to be equalized, or recorded in the same fashion, so they come off quite disorienting. Combine that with the Michael Scott style Carribean music [spoiler]I like it HOT, HOT, HOT *steel drum*[/spoiler] and you've got a great candidate to be muted for however long you can bring yourself to play. There may be tons and tons of levels, but they don't seem all that different from one another, just the same sprites in a different order over the same couple of backdrops. Conceptually, I actually really like the idea of strategic suicide, but it just falls short in this exercise of it. This is a pretty strong avoid for me. There's a hint of possibility here, but not enough to warrant investing in it. If the devs take the experience from this game, and suggestions from the community, they have the potential to produce a redeeming second game (hopefully not Crab Cakes 2, though).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game can't be finished because of a bug.
bir yengeç kardeşimizin garip hikayesi idare eder
Что за г##но я получил с раздачи ?
[h1][b]Not Recommended[/b][/h1]
A Generic Physics-Puzzler, Crab Cakes Rescue is a game about this crab (you) trying to save another crab (I guess I didn´t finish the game), you must use your "Lifes" in order to create plataforms with the remain shells. The game is nice, but its Physics-Puzzles push you to a stress position and this situation makes you feel bad. I played it for few hours, but it is not my kind of game that is the reason because I recommend this game because I am not an "expert" so try it on your own risk. "Bug" it seems the boolean trigger for the last chapter of the game doesn´t work according to other users. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ $ PRICE / QUALITY ☐ Free ☐ Don't buy it ☐ Refund ☑ Not worth the money ☐ Acceptable ☐ Absolutely worth it ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ❤ AUDIENCE ☑ Everyone ☐ Kids ☐ Casual Players ☐ Pro Players ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✔ REQUIREMENTS ☑ Caveman PC ☐ Low End ☐ Decent ☐ High End ☐ NASA Computer ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ☁ GRAPHICS ☐ Minesweeper ☑ Bad ☐ Decent ☐ Good ☐ Real Life ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ⌛ GAME TIME ☐ Download took longer ☐ Short ☑ Few Hours ☐ Long ☐ Skyrim / Endless ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✎ STORY ☑ None ☐ Still better than Twilight ☐ Good ☐ Half Life 2/The Witcher 3 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ☠ DIFFICULTY ☐ You need a brain ☐ Easy ☑ Easy to learn, hard to master ☐ Hard ☐ Dark Souls ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ☼ BUGS ☑ Unplayable (according to its community) ☐ Bugs ruining game ☐ Lots of bugs ☐ Few bugs ☐ None ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ⚑ OTHER ☐ Multiplayer ☑ Singleplayer ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ✿ THE FUN METER! ✿ ☐ Boring ☑ Okay (frustrating is the correct word) ☐ Fun ☐ Become an evil factory owner and f*** up the whole planet. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Crab Cakes Rescue is a buggy single screen 2D retro puzzle platformer where you control a crab that must jump around, collect the key and exit the level. Gimmicks: Invulnerability mode, die-to-progress mechanic, shrink, grow, time stop. None of the gimmicks make the game desirable to play. Despite being released in 2014, the game runs in 4:3 pillarboxed. Yes, we found a developer still using an old CRT monitor, apparently. Gameplay controls are pretty janky, and can't be remapped. Graphics are awful, cartoony and amateurish. Also, the game can't even be completed because of an unfixed bug. They want $10 for a 4:3 game that can't even be finished.
actually it's not bad
Весьма неплохой платформер!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.6K | 11 | 100% | $14.99 | |
| $3.1K | 111 | 77% | $1.99 | |
| $2.4K | 21 | 81% | $7.99 | |
| $1.2K | 13 | 100% | $4.99 | |
| $101 | 2 | 100% | $2.99 | |
| $68 | 1 | 100% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 102 | 81% | $7.99 | |
| $14.3K | 67 | 69% | $8.99 | |
| $14.3K | 97 | 70% | $5.99 | |
| $14.3K | 53 | 45% | $9.99 | |
| $14.3K | 148 | 99% | $3.59 | |
| $14.3K | 161 | 65% | $4.99 |