
A sequel to the Steam Awards finalist, this time, the invasion isn’t here to destroy your PC, it’s here to train you! Your desktop becomes a live reflex arena with targets, traps and challenges. Interact with your desktop while playing, watch Youtube videos, chat with your friends and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A sequel to the Steam Awards finalist, this time, the invasion isn’t here to destroy your PC, it’s here to train you! Your desktop becomes a live reflex arena with targets, traps and challenges. Interact with your desktop while playing, watch Youtube videos, chat with your friends and more! CPU Invaders - Aim Hero overlays the game on top of your screen, turning whatever you’re doing into a relentless aim-and-reaction workout. Never stop training.

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super clean UI and very responsive controls which is vital for an aim game. Nothing feels clunky or unfair here. If you die, it’s usually because you missed a shot.
it's like crack but cheaper.
I went to test my aim, and ended up losing my monitor after making 10 holes in it. 5 monitors out of 5, be careful with your nerves.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CPU Invaders – Aim Hero, developed and published by Microblast Games, takes the concept of an arcade shooter and fuses it with the functionality of an aim trainer, delivering a fast-paced reflex challenge that quite literally invades your desktop. Instead of confining gameplay to a traditional full-screen arena or fixed playfield, the game overlays enemies and targets directly onto your active screen. Whether you are browsing the web, watching a video, or simply staring at your desktop background, the action unfolds over whatever is already there. This unusual design choice immediately distinguishes the game from conventional shooters and transforms it into a hybrid experience that blends productivity space with arcade chaos. At its core, CPU Invaders – Aim Hero is about precision and reaction speed. Targets appear dynamically across the screen, demanding quick cursor movement and accurate clicks before they vanish or penalize the player. The mechanics are intentionally simple—see a target, move the cursor, and eliminate it—but the speed and unpredictability of appearances elevate the challenge. Some targets may be small and fleeting, requiring sharp focus, while others may test tracking ability or reaction timing. The result is a gameplay loop that emphasizes muscle memory, hand-eye coordination, and rapid decision-making over complex systems or narrative progression. The overlay system is the game’s defining feature, and it fundamentally alters how sessions feel. Because the game uses your real-time desktop as its backdrop, each session can feel slightly different depending on what is visible behind the action. Bright or cluttered backgrounds can make target acquisition more difficult, while simpler screens allow for faster recognition. This dynamic interaction between game elements and personal workspace creates a novel tension. It can feel chaotic at first, as enemies intrude into familiar visual territory, but over time it becomes a compelling way to sharpen focus in an unconventional setting. While the concept is playful, the design also has practical appeal. For players who treat it as a reflex training tool, CPU Invaders – Aim Hero functions similarly to dedicated aim trainers, but with a more arcade-inspired presentation. Instead of sterile target grids or static drills, it introduces bursts of action that feel game-like and competitive. The pacing can intensify quickly, pushing players to improve their reaction times and accuracy under pressure. Mistakes are immediately noticeable, encouraging repeated attempts and incremental improvement. Visually, the game keeps its design clean and functional. Targets are clearly defined and visually distinct, ensuring they remain identifiable against a variety of backgrounds. Effects are minimal but effective, with satisfying feedback when shots land successfully. Sound design reinforces the arcade tone, with punchy audio cues that reward accurate hits and heighten urgency during rapid sequences. The overall presentation prioritizes clarity over spectacle, which is appropriate given the game’s reliance on precision and speed. Content-wise, CPU Invaders – Aim Hero focuses on repeatable sessions rather than narrative arcs or progression systems. There are no expansive storylines or character developments. Instead, replayability stems from the pursuit of higher scores, better accuracy percentages, and faster reaction times. This makes it ideal for short bursts of play, whether as a warm-up before competitive shooters or as a standalone challenge for improving reflexes. Its simplicity is both a strength and a limitation; players seeking depth or evolving mechanics may find it repetitive, but those who enjoy pure skill-based gameplay will appreciate its focused design. Ultimately, CPU Invaders – Aim Hero stands out because of its willingness to experiment with how and where gameplay happens. By turning the player’s own desktop into an active battlefield, it blurs the line between game space and everyday environment. The result is a brisk, reflex-driven experience that is easy to understand but challenging to master. It may not offer narrative complexity or elaborate systems, but as a creative aim-focused arcade shooter, it succeeds in delivering fast, energetic sessions that test precision in a way few traditional shooters attempt. Rating: 8/10
don't play if u have carpal tunnel lol.
And so you can train, of course, anywhere, but this is something with something, because I have not seen such training before and here it is again, well, it is quite interesting to try something besides the cards in CS and Aim Lab, there is a very pleasant control, so I recommend you to try it, you will not regret it
I love the retro look and the chaos on the screen. It gets so intense in the late game that you forget to breathe. Best few cents I've spent on Steam this month.
Instruction unclear, now I'm Global Elite in CS. Best 50 cents I ever spent 👍
My coffee went cold because I couldn't take my hand off the mouse for a single second. It’s dangerously addictive once you unlock a few power ups.
If you enjoy roguelikes and shooters, this is a must have. It’s simple, fast and doesn't waste your time with long tutorials. Just jump in and start blasting processors.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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