
Lead your country through the Victorian age, expand your empire as you go head to head with the great powers of the world.
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About
Lead your country to dominance through the 1800s with a lighthearted countryballs theme.
Choose any country throughout the world and form new ones

Build up your armies and lead them into battle with Real time combat. Nations have different unique units.

Research new technologies to strengthen your economy and army.

Unlock new abilities for your armies giving your army an upper hand in battles.

Form Alliances and Take Territory from your enemies or subjugate them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game, could improve when it comes to diplomacy. If my ally attacks somebody or gets attacked I should have an option to join the war. Also, sometimes a country would be allied to me and for example france, and if france attacked me they would be fighting on both sides of the war. In addition, vassals should not be able to declare war on me. Finally I feel like the capaign lacks direction. I played as prussia and formed germany and was very succecful in some other wars with france austria and russia but it doesnt feel like Im close to finishing. Does the campaign just end when I take over the world or what? One last thing there should be more decisions I should be able to do. With prussia, the only decision available to me was to form germany. Some other cool options could be an option to form the HRE or something like that. I havent played as Italy yet, but I assume there isint an option to form the roman empire. If there isint, it should be added. Besides the issues I listed, its a pretty good start to a game and I would recommend trying it out
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, fun in the beginning. I played 400 turns as Prussia, Germany. I found France too strong army. My level 5 army can't fight level 0 army. British Empire devoured the world, they annexed Russia and Qing Dynasty, Africa, India, Persia, Ottoman. Infamy system is almost nothing, it doesn't make many countries boycott like Victoria 3. In the end game, many countries can pump troops very fast. I attacked Hungary but they can summon 30000 new troops in one turn, same as France. The British Empire in the end game summoned troops around 500,000-1 million. I'm not sure, but it's a lot because they already devoured the far east and North Africa. In the end game, money and manpower are very high. I have 10 million manpower and 2 billion money. It's crazy. I hope the developers will put in a balance of power system or something like Balkanization, a rebel system to prevent the superpowers from expanding too fast.
This is great but wish there was workshop support and new scenarios or custom scenarios even
Absublute cinema
Disappointing, waste of money. I knew what I was getting in terms of complexity, I actually bought this because I'd played fast-casual takes on other complex genres before (Ozymandias for 4X, great game) and hoped this would hold up as a "play in one hour grand strategy." But for me personally, it's broken. Too many bugs and too bad of design (put this way... there's no navies and the map doesn't wrap at the Pacific, Hawaii and Japan are straight up on opposite sides of the world...) to get anything out of this.
Harder than HOI4
Its a stripped down Victoria game with a lot of micromanagement. The bugs make it hard to enjoy, every thing seems normal playing in the first hour then things sorta stop working right. - After a bit you wont be able to zoom out - Your armies will attack themselves if you stack them - Invisible armies - Conquest ends, peace offer, no effect. For such a simple game it really shouldn't have these sort of issues. :\
I have a few complaints, First off is the game lacks features. Basically after a while of playing the game there is not alot to do. All you can really do i build an economy and go to war. There is almost no diplomacy There is also alot of bugs the Dev says he fixed but he really do not
This is one of those "I wish we had neutral ratings" type reviews, with the added note that I do enjoy the game. There's just a TON of room for improvement and I hope the dev continues to work on the game some. This game is easily worth the $5 IMO if you're looking for a game that's very streamlined and gives an approximate experience of some more popular Victorian era grand strategy games. My single biggest complaint is that the game is entirely about conquest (hence the name) but has mechanics set up to slow your ability to conquer. Now, that's not the worst thing in the world, except that there's practically nothing else in the game to do. There's no prestige or industrial scores, there's no power rankings to climb. There's just conquest, and the game is set up to prevent you from doing the one thing you're allowed to do in the game? Like other GSG's, you gain infamy when you conquer territory. Aside from the places on the map you can colonize, there are no peaceful ways to acquire territory other than through conquest. And because the game is so streamlined, there is much else to do in the industrial/political/scientific/cultural categories. Increases in infamy cause other nations to dislike you, which is mitigated by using a diplomatic action to increase relations with them over the course of a few turns. Here's the rub: increases in infamy ALSO decreases your income and manpower replenishment. It doesn't say how much it is reduced, but presumably the more infamy the greater these things are reduced. This is a nice way to abstract the diplomatic and economic ramifications of becoming an international pariah, but because there's nothing else in the game to do it just means you're hitting "end turn" a bunch while you're waiting for your manpower to replenish, with no other goals to shoot for. At the end of the day, like most GSGs, Countryballs Conquest is about making your own fun. How many turns does it take to form Germany or Italy (which I believe are the only formables in the game at the moment). How quickly can I expand to the borders of other historic empires like the Swedish Empire, Japanese Empire, or the Roman Empire? Stuff like that. Again, for $5? Great purchase. The game is well streamlined for a quick GSG experience. But the biggest sin is that it makes you want more depth after you've played it for a bit, and might make you reinstall Victoria 2.
gooood
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